# Implemented Features This document lists features that are implemented in the current codebase. ## Scene - Fullscreen React Three Fiber scene - Main map scene loaded from `public/map.json` and matching `public/models/{name}/model.glb` or `model.gltf` assets - Debug physics test scene selectable from the debug panel - Ambient and directional lighting - Environment background setup ## Player - Player camera mode - Pointer lock mouse look - Movement with `ZQSD` - Jumping - Octree-based collision against the loaded map ## Interactions - Focus detection by distance and raycast - Trigger interactions activated with `E` - Grab interactions activated with the primary mouse button - Interaction prompt shown for trigger interactions ## Audio - Category-based volumes for music, SFX, and dialogue - Looped background music playback through `AudioManager` - One-shot sound playback for SFX and dialogue, with simple per-sound pooling - Optional stereo pan for one-shot sounds ## Dialogue And Subtitles - Dialogue manifest in `public/sounds/dialogue/dialogues.json` - Dialogue audio loaded from `public/sounds/dialogue/` - One SRT subtitle file per voice and language - French subtitle fallback when the selected language file is missing - Runtime subtitle overlay with speaker-specific colors - Timecoded dialogue trigger support for dialogue entries that define `timecode` - Dialogue queueing to avoid overlapping dialogue playback ## Cinematics - Cinematic manifest in `public/cinematics.json` - Timecoded cinematic trigger support - GSAP camera keyframe playback - Optional dialogue cues synchronized to cinematic timelines - Player input lock while a cinematic is active ## Game Options Menu - `Esc` opens and closes the in-game options menu - Music, SFX, and dialogue volume sliders - Subtitle visibility toggle - Subtitle language choice between French and English - Repair runtime choice between local JavaScript and Python server mode - Quit action that clears browser-accessible cookies and returns to `/` ## Debug Tooling - `?debug` query param enables the debug panel - `lil-gui` controls for camera mode, scene mode, `R3F Perf`, `Debug Overlay`, and interaction tuning - Compact debug overlay for game state controls and hand tracking status - Debug scene helpers - Free debug camera - `r3f-perf` overlay ## Map Editor - `/editor` route for inspecting and editing `public/map.json` - Automatic loading of `public/map.json` when available - Folder upload fallback when `map.json` is missing - Rendering of available `public/models/{name}/model.glb` or `model.gltf` assets - Fallback cubes for nodes whose model is missing - Object selection by click - Transform modes for translate, rotate, and scale - Keyboard shortcuts for `T`, `R`, `S`, `Esc`, undo, and redo - Player-style navigation mode with `WASD`, `ZQSD`, arrow keys, `Space`, and `Shift` - JSON export for downloading the edited map - Dev-server save endpoint for writing changes back to `public/map.json` - SRT editor for dialogue subtitles - Audio preview and timing helpers for SRT cues - Dev-server save endpoint for SRT files - Dialogue manifest editor with preview and assisted French SRT cue creation - Cinematic manifest editor with camera keyframes, dialogue cues, and canvas preview - Dialogue manifest validation from the editor UI ## Not Implemented Yet - mission system - zone system - gameplay-triggered dialogue branches beyond current prototype triggers - loading flow - minimap and mission HUD - full production separation between gameplay and debug scenes - production backend persistence for editor saves