import { useFrame, useThree } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import { Component, useEffect, useMemo, useRef, type ReactNode } from "react";
import * as THREE from "three";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
interface SkyModelProps {
fallbackModelScale?: number | undefined;
fallbackModelPath?: string | undefined;
modelPath: string;
fallbackColor?: string | undefined;
scale?: number | undefined;
}
interface SkyModelContentProps {
modelPath: string;
scale: number;
}
interface SkyModelErrorBoundaryProps {
children: ReactNode;
fallback: ReactNode;
}
interface SkyModelErrorBoundaryState {
hasError: boolean;
}
const SKY_MODEL_SCALE = 1;
const SKY_MODEL_RENDER_ORDER = -1000;
const SKYBOX_MODEL_PATH = "/models/skybox/model.gltf";
class SkyModelErrorBoundary extends Component<
SkyModelErrorBoundaryProps,
SkyModelErrorBoundaryState
> {
constructor(props: SkyModelErrorBoundaryProps) {
super(props);
this.state = { hasError: false };
}
static getDerivedStateFromError(): SkyModelErrorBoundaryState {
return { hasError: true };
}
render(): ReactNode {
if (this.state.hasError) {
return this.props.fallback;
}
return this.props.children;
}
}
export function SkyModel({
fallbackColor,
fallbackModelScale = SKY_MODEL_SCALE,
fallbackModelPath,
modelPath,
scale = SKY_MODEL_SCALE,
}: SkyModelProps): React.JSX.Element {
const colorFallback = fallbackColor ? (
) : null;
const fallback = fallbackModelPath ? (
) : (
colorFallback
);
return (
);
}
function SkyModelContent({
modelPath,
scale,
}: SkyModelContentProps): React.JSX.Element {
const camera = useThree((state) => state.camera);
const groupRef = useRef(null);
const { scene } = useLoggedGLTF(modelPath, {
scope: "SkyModel",
scale,
});
const model = useMemo(() => createSkyModel(scene), [scene]);
useEffect(() => {
return () => {
disposeSkyModelMaterials(model);
};
}, [model]);
useFrame(() => {
groupRef.current?.position.copy(camera.position);
});
return (
);
}
function createSkyModel(scene: THREE.Object3D): THREE.Object3D {
const model = scene.clone(true);
model.traverse((object) => {
object.frustumCulled = false;
object.renderOrder = SKY_MODEL_RENDER_ORDER;
if (!(object instanceof THREE.Mesh)) return;
object.material = Array.isArray(object.material)
? object.material.map(createSkyMaterial)
: createSkyMaterial(object.material);
});
return model;
}
function createSkyMaterial(material: T): T {
const skyMaterial = material.clone();
skyMaterial.side = THREE.BackSide;
skyMaterial.depthTest = false;
skyMaterial.depthWrite = false;
return skyMaterial as T;
}
function disposeSkyModelMaterials(model: THREE.Object3D): void {
model.traverse((object) => {
if (!(object instanceof THREE.Mesh)) return;
if (Array.isArray(object.material)) {
for (const material of object.material) {
material.dispose();
}
return;
}
object.material.dispose();
});
}
useGLTF.preload(SKYBOX_MODEL_PATH);