/** * Shared runtime signal set by PylonDownedPylon when the straighten * animation starts, so PylonFarmerNPC can switch its lerp target. * * `completed` is set after the straighten animation finishes so * PylonFarmerNPC can play the post-raise audio sequence before * transitioning to the repair game. */ export const pylonStraighteningSignal = { started: false, completed: false };