import { useGameStore } from "@/managers/stores/useGameStore"; import type { MissionStep } from "@/types/gameplay/repairMission"; export function useRepairMovementLocked(): boolean { return useGameStore((state) => { switch (state.mainState) { case "ebike": return isRepairMovementLocked(state.ebike.currentStep); case "pylon": return isRepairMovementLocked(state.pylon.currentStep); case "farm": return isRepairMovementLocked(state.farm.currentStep); case "intro": case "outro": return false; } }); } function isRepairMovementLocked(step: MissionStep): boolean { return ( step === "inspected" || step === "fragmented" || step === "scanning" || step === "repairing" || step === "reassembling" || step === "done" ); }