import { useGameStore } from "@/managers/stores/useGameStore"; import type { MissionStep } from "@/types/gameplay/repairMission"; export function useRepairMovementLocked(): boolean { return useGameStore((state) => { switch (state.mainState) { case "bike": return isRepairMovementLocked(state.bike.currentStep); case "pylone": return state.pylone.currentStep === "manipulation"; case "ferme": return isRepairMovementLocked(state.ferme.currentStep); case "intro": case "outro": return false; } }); } function isRepairMovementLocked(step: MissionStep): boolean { return ( step === "inspected" || step === "fragmented" || step === "scanning" || step === "repairing" || step === "reassembling" ); }