import { useEffect, useRef } from "react"; import { useFrame } from "@react-three/fiber"; import type { AmbientLight, DirectionalLight } from "three"; import { AMBIENT_INTENSITY_MAX, AMBIENT_INTENSITY_MIN, AMBIENT_INTENSITY_STEP, AMBIENT_LIGHT_COLOR, LIGHTING_DEFAULTS, SUN_INTENSITY_MAX, SUN_INTENSITY_MIN, SUN_INTENSITY_STEP, SUN_LIGHT_COLOR, SUN_X_MAX, SUN_X_MIN, SUN_X_STEP, SUN_Y_MAX, SUN_Y_MIN, SUN_Y_STEP, SUN_Z_MAX, SUN_Z_MIN, SUN_Z_STEP, } from "@/data/world/lightingConfig"; import { useDebugFolder } from "@/hooks/debug/useDebugFolder"; const SHADOW_MAP_SIZE = 2048; const SHADOW_CAMERA_SIZE = 100; const SHADOW_CAMERA_NEAR = 0.5; const SHADOW_CAMERA_FAR = 200; type LightingState = { ambientIntensity: number; sunIntensity: number; sunX: number; sunY: number; sunZ: number; }; const LIGHTING_STATE: LightingState = { ...LIGHTING_DEFAULTS }; export function Lighting(): React.JSX.Element { const ambient = useRef(null); const sun = useRef(null); useEffect(() => { if (!sun.current) return; sun.current.shadow.mapSize.width = SHADOW_MAP_SIZE; sun.current.shadow.mapSize.height = SHADOW_MAP_SIZE; sun.current.shadow.camera.left = -SHADOW_CAMERA_SIZE; sun.current.shadow.camera.right = SHADOW_CAMERA_SIZE; sun.current.shadow.camera.top = SHADOW_CAMERA_SIZE; sun.current.shadow.camera.bottom = -SHADOW_CAMERA_SIZE; sun.current.shadow.camera.near = SHADOW_CAMERA_NEAR; sun.current.shadow.camera.far = SHADOW_CAMERA_FAR; sun.current.shadow.camera.updateProjectionMatrix(); }, []); useDebugFolder("Lighting", (folder) => { folder .add( LIGHTING_STATE, "ambientIntensity", AMBIENT_INTENSITY_MIN, AMBIENT_INTENSITY_MAX, AMBIENT_INTENSITY_STEP, ) .name("Ambient"); folder .add( LIGHTING_STATE, "sunIntensity", SUN_INTENSITY_MIN, SUN_INTENSITY_MAX, SUN_INTENSITY_STEP, ) .name("Sun Intensity"); folder .add(LIGHTING_STATE, "sunX", SUN_X_MIN, SUN_X_MAX, SUN_X_STEP) .name("Sun X"); folder .add(LIGHTING_STATE, "sunY", SUN_Y_MIN, SUN_Y_MAX, SUN_Y_STEP) .name("Sun Y"); folder .add(LIGHTING_STATE, "sunZ", SUN_Z_MIN, SUN_Z_MAX, SUN_Z_STEP) .name("Sun Z"); }); useFrame(() => { if (ambient.current) { ambient.current.intensity = LIGHTING_STATE.ambientIntensity; } if (sun.current) { sun.current.position.set( LIGHTING_STATE.sunX, LIGHTING_STATE.sunY, LIGHTING_STATE.sunZ, ); sun.current.intensity = LIGHTING_STATE.sunIntensity; } }); return ( <> ); }