# Implemented Features This document lists features that are actually implemented in the current codebase. ## Scene Preview - Fullscreen React Three Fiber scene - Blocking map loaded from `public/models/map/blocking/model.glb` - Ambient and directional lighting - Solid background environment color ## Camera Modes - Player camera mode - eye height at `1.75m` - pointer lock mouse look - movement with `ZQSD` - vertical clamp to prevent falling below the map plane - Debug camera mode - free orbit camera - switchable from the debug panel ## UI - Center-screen crosshair shown only in player mode ## Debug Tooling - `?debug` query param enables the debug panel - `lil-gui` panel with camera mode selection - debug lighting controls - debug scene helpers - `r3f-perf` overlay ## Not Implemented Yet - missions - interactions on `E` - gameplay zones - cinematics - audio systems - loading flow - minimap and mission HUD - collisions beyond the current simple player height clamp