Files
Tom Boullay a180b89ee6 fix(pylone): convert lampe BLEND to MASK in GLTFs
Switching alphaMode from BLEND to MASK with a 0.5 cutoff lets the lampe
material participate in instanced shadow rendering correctly. BLEND is
known to interact badly with InstancedMesh shadow casting, producing
incorrect or missing shadows on the pylone lampe.
2026-06-02 13:52:08 +02:00
..
2026-05-31 18:42:13 +02:00
2026-05-31 18:42:13 +02:00
2026-05-31 18:42:13 +02:00