0ab5380b1e
Update repair-game.md to reflect the recent flow refactor: - single ExplodableModel mounted across fragmented -> done - splitSpeed for slower, more deliberate explosion - ebike repairing simplified to a single 'Changez le refroidisseur' trigger - ebike done auto-completes on narrateur_ebikerepare's ended event - narrator ownership table clarified (narrator vs scan sequence vs repair game)