Files
La-Fabrik/src/components/ebike/Ebike.tsx
T
2026-05-19 15:54:40 +02:00

172 lines
5.3 KiB
TypeScript

import { useRef } from "react";
import * as THREE from "three";
import { useFrame } from "@react-three/fiber";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import { useClonedObject } from "@/hooks/three/useClonedObject";
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
import { animateCameraTransition, animateCameraTransformTransition } from "@/world/GameCinematics";
import { useGameStore } from "@/managers/stores/useGameStore";
import { PLAYER_EYE_HEIGHT } from "@/data/player/playerConfig";
import type { Vector3Tuple } from "@/types/three/three";
const EBIKE_MODEL_PATH = "/models/ebike/model.gltf";
export interface CameraTransform {
position: Vector3Tuple;
rotation: Vector3Tuple;
}
export const EBIKE_CAMERA_TRANSFORM: CameraTransform = {
position: [-3, 6, 0],
rotation: [-10, -90, 0],
};
const EBIKE_DROP_PLAYER_TRANSFORM: CameraTransform = {
position: [3, 1.5, 0],
rotation: [0, 0, 0],
};
interface EbikeProps {
position: Vector3Tuple;
}
export function Ebike({ position }: EbikeProps): React.JSX.Element {
const groupRef = useRef<THREE.Group>(null);
const { scene } = useLoggedGLTF(EBIKE_MODEL_PATH, {
scope: "Ebike",
position: position,
});
const model = useClonedObject(scene);
const movementMode = useGameStore((state) => state.player.movementMode);
useFrame(() => {
if (groupRef.current) {
if (movementMode === "ebike") {
// Follow player physical position (capsule end)
const playerPos = (window as any).playerPos || [0, 10, 0];
groupRef.current.position.set(playerPos[0], playerPos[1] - PLAYER_EYE_HEIGHT, playerPos[2]);
// Match the e-bike's actual physical steering heading
const angle = (window as any).ebikeAngle || 0;
groupRef.current.rotation.set(0, angle, 0);
} else {
// Reset to original position
groupRef.current.position.set(...position);
groupRef.current.rotation.set(0, 0, 0);
}
}
});
const camPointPos: Vector3Tuple = [
position[0] + EBIKE_CAMERA_TRANSFORM.position[0],
position[1] + EBIKE_CAMERA_TRANSFORM.position[1],
position[2] + EBIKE_CAMERA_TRANSFORM.position[2],
];
const dropPointPos: Vector3Tuple = [
position[0] + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
position[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
position[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
];
const handleInteract = (): void => {
if (movementMode === "walk") {
const targetCamPos: Vector3Tuple = [
position[0] + EBIKE_CAMERA_TRANSFORM.position[0],
position[1] + EBIKE_CAMERA_TRANSFORM.position[1],
position[2] + EBIKE_CAMERA_TRANSFORM.position[2],
];
animateCameraTransformTransition(targetCamPos, EBIKE_CAMERA_TRANSFORM.rotation, 1, () => {
useGameStore.getState().setPlayerMovementMode("ebike");
});
} else {
const currentPos = new THREE.Vector3();
if (groupRef.current) {
groupRef.current.getWorldPosition(currentPos);
} else {
currentPos.set(...position);
}
const targetCamPos: Vector3Tuple = [
currentPos.x + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
currentPos.y + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
currentPos.z + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
];
const targetLookAt: Vector3Tuple = [
currentPos.x,
currentPos.y + 1,
currentPos.z,
];
animateCameraTransition(targetCamPos, targetLookAt, 1, () => {
useGameStore.getState().setPlayerMovementMode("walk");
});
}
};
const handleInteractRef = useRef(handleInteract);
handleInteractRef.current = handleInteract;
const debugRef = useRef({ showCameraPoints: true });
const debugActions = useRef({
toggleRide: () => {
handleInteractRef.current();
}
});
useDebugFolder("Ebike", (folder) => {
folder
.add(debugRef.current, "showCameraPoints")
.name("Show Camera Points")
.onChange((value: boolean) => {
debugRef.current.showCameraPoints = value;
});
folder
.add(debugActions.current, "toggleRide")
.name("Monter / Descendre");
});
return (
<>
<group ref={groupRef} position={position}>
<primitive object={model} />
<InteractableObject
kind="trigger"
label={
movementMode === "walk" ? "Monter sur le bike" : "Descendre du bike"
}
position={position}
radius={15}
onPress={handleInteract}
>
<mesh>
<boxGeometry args={[1.5, 1.5, 1.5]} />
<meshStandardMaterial color="red" opacity={0.5} transparent />
</mesh>
</InteractableObject>
</group>
{debugRef.current.showCameraPoints && (
<>
<mesh position={camPointPos}>
<sphereGeometry args={[0.3, 16, 16]} />
<meshStandardMaterial
color="yellow"
emissive="yellow"
emissiveIntensity={0.5}
/>
</mesh>
<mesh position={dropPointPos}>
<sphereGeometry args={[0.3, 16, 16]} />
<meshStandardMaterial
color="cyan"
emissive="cyan"
emissiveIntensity={0.5}
/>
</mesh>
</>
)}
</>
);
}