Files
La-Fabrik/src/world/GameMap.tsx
T

150 lines
3.6 KiB
TypeScript

import type { ReactNode } from "react";
import { Component, useEffect, useRef, useState } from "react";
import * as THREE from "three";
import { useClonedObject } from "@/hooks/three/useClonedObject";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import { useOctreeGraphNode } from "@/hooks/three/useOctreeGraphNode";
import { logger } from "@/utils/core/Logger";
import { loadMapSceneData } from "@/utils/map/loadMapSceneData";
import { logModelLoadError } from "@/utils/three/modelLoadLogger";
import type { MapNode } from "@/types/editor/editor";
import type { OctreeReadyHandler } from "@/types/three/three";
interface LoadedMapNode {
node: MapNode;
modelUrl: string;
}
interface ErrorBoundaryProps {
children: ReactNode;
modelUrl: string;
node: MapNode;
}
interface ErrorBoundaryState {
hasError: boolean;
}
class ModelErrorBoundary extends Component<
ErrorBoundaryProps,
ErrorBoundaryState
> {
constructor(props: ErrorBoundaryProps) {
super(props);
this.state = { hasError: false };
}
static getDerivedStateFromError(): ErrorBoundaryState {
return { hasError: true };
}
componentDidCatch(error: Error): void {
logModelLoadError(
{
modelPath: this.props.modelUrl,
scope: "GameMap.ModelInstance",
position: this.props.node.position,
rotation: this.props.node.rotation,
scale: this.props.node.scale,
},
error,
);
}
render(): ReactNode {
if (this.state.hasError) {
return null;
}
return this.props.children;
}
}
interface GameMapProps {
onOctreeReady: OctreeReadyHandler;
}
export function GameMap({ onOctreeReady }: GameMapProps): React.JSX.Element {
const [mapNodes, setMapNodes] = useState<LoadedMapNode[]>([]);
const groupRef = useRef<THREE.Group>(null);
useOctreeGraphNode(groupRef, onOctreeReady, mapNodes.length);
useEffect(() => {
const loadMap = async () => {
try {
const sceneData = await loadMapSceneData();
if (!sceneData) {
logger.warn("GameMap", "map.json not found");
return;
}
const loadedMapNodes = sceneData.mapNodes.flatMap((node) => {
const modelUrl = sceneData.models.get(node.name);
return modelUrl ? [{ node, modelUrl }] : [];
});
const missingModelCount =
sceneData.mapNodes.length - loadedMapNodes.length;
if (missingModelCount > 0) {
logger.warn(
"GameMap",
"Map nodes skipped because model files are missing",
{
missingModelCount,
},
);
}
setMapNodes(loadedMapNodes);
} catch (error) {
logger.error("GameMap", "Error loading map", {
error: error instanceof Error ? error : new Error(String(error)),
});
}
};
loadMap();
}, []);
return (
<group ref={groupRef}>
{mapNodes.map((mapNode, index) => (
<ModelErrorBoundary
key={index}
modelUrl={mapNode.modelUrl}
node={mapNode.node}
>
<ModelInstance node={mapNode.node} modelUrl={mapNode.modelUrl} />
</ModelErrorBoundary>
))}
</group>
);
}
function ModelInstance({
node,
modelUrl,
}: {
node: MapNode;
modelUrl: string;
}): React.JSX.Element {
const { position, rotation, scale } = node;
const { scene } = useLoggedGLTF(modelUrl, {
scope: "GameMap.ModelInstance",
position,
rotation,
scale,
});
const sceneInstance = useClonedObject(scene);
return (
<primitive
object={sceneInstance}
position={position}
rotation={rotation}
scale={scale}
/>
);
}