150 lines
3.6 KiB
TypeScript
150 lines
3.6 KiB
TypeScript
import type { ReactNode } from "react";
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import { Component, useEffect, useRef, useState } from "react";
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import * as THREE from "three";
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import { useClonedObject } from "@/hooks/three/useClonedObject";
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import { useOctreeGraphNode } from "@/hooks/three/useOctreeGraphNode";
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import { logger } from "@/utils/core/Logger";
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import { loadMapSceneData } from "@/utils/map/loadMapSceneData";
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import { logModelLoadError } from "@/utils/three/modelLoadLogger";
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import type { MapNode } from "@/types/editor/editor";
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import type { OctreeReadyHandler } from "@/types/three/three";
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interface LoadedMapNode {
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node: MapNode;
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modelUrl: string;
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}
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interface ErrorBoundaryProps {
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children: ReactNode;
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modelUrl: string;
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node: MapNode;
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}
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interface ErrorBoundaryState {
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hasError: boolean;
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}
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class ModelErrorBoundary extends Component<
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ErrorBoundaryProps,
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ErrorBoundaryState
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> {
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constructor(props: ErrorBoundaryProps) {
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super(props);
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this.state = { hasError: false };
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}
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static getDerivedStateFromError(): ErrorBoundaryState {
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return { hasError: true };
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}
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componentDidCatch(error: Error): void {
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logModelLoadError(
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{
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modelPath: this.props.modelUrl,
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scope: "GameMap.ModelInstance",
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position: this.props.node.position,
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rotation: this.props.node.rotation,
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scale: this.props.node.scale,
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},
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error,
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);
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}
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render(): ReactNode {
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if (this.state.hasError) {
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return null;
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}
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return this.props.children;
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}
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}
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interface GameMapProps {
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onOctreeReady: OctreeReadyHandler;
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}
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export function GameMap({ onOctreeReady }: GameMapProps): React.JSX.Element {
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const [mapNodes, setMapNodes] = useState<LoadedMapNode[]>([]);
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const groupRef = useRef<THREE.Group>(null);
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useOctreeGraphNode(groupRef, onOctreeReady, mapNodes.length);
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useEffect(() => {
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const loadMap = async () => {
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try {
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const sceneData = await loadMapSceneData();
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if (!sceneData) {
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logger.warn("GameMap", "map.json not found");
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return;
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}
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const loadedMapNodes = sceneData.mapNodes.flatMap((node) => {
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const modelUrl = sceneData.models.get(node.name);
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return modelUrl ? [{ node, modelUrl }] : [];
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});
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const missingModelCount =
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sceneData.mapNodes.length - loadedMapNodes.length;
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if (missingModelCount > 0) {
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logger.warn(
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"GameMap",
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"Map nodes skipped because model files are missing",
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{
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missingModelCount,
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},
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);
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}
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setMapNodes(loadedMapNodes);
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} catch (error) {
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logger.error("GameMap", "Error loading map", {
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error: error instanceof Error ? error : new Error(String(error)),
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});
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}
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};
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loadMap();
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}, []);
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return (
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<group ref={groupRef}>
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{mapNodes.map((mapNode, index) => (
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<ModelErrorBoundary
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key={index}
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modelUrl={mapNode.modelUrl}
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node={mapNode.node}
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>
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<ModelInstance node={mapNode.node} modelUrl={mapNode.modelUrl} />
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</ModelErrorBoundary>
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))}
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</group>
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);
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}
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function ModelInstance({
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node,
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modelUrl,
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}: {
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node: MapNode;
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modelUrl: string;
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}): React.JSX.Element {
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const { position, rotation, scale } = node;
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const { scene } = useLoggedGLTF(modelUrl, {
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scope: "GameMap.ModelInstance",
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position,
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rotation,
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scale,
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});
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const sceneInstance = useClonedObject(scene);
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return (
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<primitive
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object={sceneInstance}
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position={position}
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rotation={rotation}
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scale={scale}
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/>
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);
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}
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