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La-Fabrik/src/world/Environment.tsx
T
Tom Boullay e073fc375b
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fix(world): warm up map shadows from environment
2026-05-31 11:00:40 +02:00

79 lines
2.3 KiB
TypeScript

import {
GAME_SCENE_FALLBACK_BACKGROUND_COLOR,
GAME_SCENE_SKY_FALLBACK_MODEL_PATH,
GAME_SCENE_SKY_FALLBACK_MODEL_SCALE,
GAME_SCENE_SKY_MODEL_PATH,
GAME_SCENE_SKY_MODEL_SCALE,
PHYSICS_SCENE_BACKGROUND_COLOR,
} from "@/data/world/environmentConfig";
import { useSceneMode } from "@/hooks/debug/useSceneMode";
import {
isMapModelVisible,
useMapPerformanceStore,
} from "@/managers/stores/useMapPerformanceStore";
import { SkyModel } from "@/components/three/world/SkyModel";
import { CloudSystem } from "@/world/clouds/CloudSystem";
import { FogSystem } from "@/world/fog/FogSystem";
import { GrassSystem } from "@/world/grass/GrassSystem";
import { SceneShadowWarmup } from "@/world/SceneShadowWarmup";
import { VegetationSystem } from "@/world/vegetation/VegetationSystem";
import { WaterSystem } from "@/world/water/WaterSystem";
import { WorldPlane } from "@/world/WorldPlane";
interface ShadowWarmupConfig {
active: boolean;
onReady: () => void;
onStarted: () => void;
}
interface EnvironmentProps {
shadowWarmup?: ShadowWarmupConfig;
}
export function Environment({
shadowWarmup,
}: EnvironmentProps): React.JSX.Element {
const sceneMode = useSceneMode();
const groups = useMapPerformanceStore((state) => state.groups);
const models = useMapPerformanceStore((state) => state.models);
const showSky = isMapModelVisible("sky", { groups, models });
if (sceneMode === "physics") {
return (
<color attach="background" args={[PHYSICS_SCENE_BACKGROUND_COLOR]} />
);
}
return (
<>
<FogSystem />
{shadowWarmup ? (
<SceneShadowWarmup
active={shadowWarmup.active}
onReady={shadowWarmup.onReady}
onStarted={shadowWarmup.onStarted}
/>
) : null}
{showSky ? (
<SkyModel
fallbackColor={GAME_SCENE_FALLBACK_BACKGROUND_COLOR}
fallbackScale={GAME_SCENE_SKY_FALLBACK_MODEL_SCALE}
fallbackModelPath={GAME_SCENE_SKY_FALLBACK_MODEL_PATH}
modelPath={GAME_SCENE_SKY_MODEL_PATH}
scale={GAME_SCENE_SKY_MODEL_SCALE}
/>
) : (
<color
attach="background"
args={[GAME_SCENE_FALLBACK_BACKGROUND_COLOR]}
/>
)}
<WorldPlane />
<WaterSystem />
<CloudSystem />
<GrassSystem />
<VegetationSystem />
</>
);
}