Files
La-Fabrik/src/components/three/interaction/GrabbableObject.tsx
T

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TypeScript

import { useEffect, useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { RigidBody } from "@react-three/rapier";
import type { RapierRigidBody } from "@react-three/rapier";
import gsap from "gsap";
import * as THREE from "three";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
import {
GRAB_DEFAULT_COLLIDERS,
GRAB_DEFAULT_LABEL,
GRAB_HOLD_DISTANCE_DEFAULT,
GRAB_HOLD_DISTANCE_MAX,
GRAB_HOLD_DISTANCE_MIN,
GRAB_HOLD_DISTANCE_STEP,
GRAB_STIFFNESS_DEFAULT,
GRAB_STIFFNESS_MAX,
GRAB_STIFFNESS_MIN,
GRAB_STIFFNESS_STEP,
GRAB_THROW_BOOST_DEFAULT,
GRAB_THROW_BOOST_MAX,
GRAB_THROW_BOOST_MIN,
GRAB_THROW_BOOST_STEP,
} from "@/data/interaction/grabConfig";
import { INTERACTION_RADIUS } from "@/data/interaction/interactionConfig";
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
import { InteractionManager } from "@/managers/InteractionManager";
import type { HandTrackingHand } from "@/types/handTracking/handTracking";
import type { ColliderShape, Vector3Tuple } from "@/types/three/three";
interface GrabbableObjectProps {
position: Vector3Tuple;
children: React.ReactNode;
colliders?: ColliderShape;
label?: string;
handControlled?: boolean;
disabled?: boolean;
lockUntilGrab?: boolean;
onGrabChange?: (held: boolean) => void;
onPositionChange?: (position: THREE.Vector3) => void;
onSnap?: (position: THREE.Vector3) => void;
snapDuration?: number;
snapRadius?: number;
snapTargets?: readonly Vector3Tuple[];
}
interface HandScreenPoint {
x: number;
y: number;
}
const grabDebugParams = {
stiffness: GRAB_STIFFNESS_DEFAULT,
throwBoost: GRAB_THROW_BOOST_DEFAULT,
holdDistance: GRAB_HOLD_DISTANCE_DEFAULT,
};
const ZERO_ANGULAR_VELOCITY = { x: 0, y: 0, z: 0 };
const _holdTarget = new THREE.Vector3();
const _currentPos = new THREE.Vector3();
const _velocity = new THREE.Vector3();
const _handNdc = new THREE.Vector3();
const _handHitNdc = new THREE.Vector3();
const _handDirection = new THREE.Vector3();
const _handHitDirection = new THREE.Vector3();
const _cameraPos = new THREE.Vector3();
const _objectPos = new THREE.Vector3();
const _snapPosition = new THREE.Vector3();
const _snapTargetWorldPosition = new THREE.Vector3();
const _handRaycaster = new THREE.Raycaster();
const HAND_GRAB_SCREEN_RADIUS = 0.04;
const HAND_HIT_OFFSETS: Array<[number, number]> = [
[0, 0],
[HAND_GRAB_SCREEN_RADIUS, 0],
[-HAND_GRAB_SCREEN_RADIUS, 0],
[0, HAND_GRAB_SCREEN_RADIUS],
[0, -HAND_GRAB_SCREEN_RADIUS],
];
function getHandCenterPoint(hand: HandTrackingHand): HandScreenPoint {
const landmarks = hand.landmarks;
if (landmarks.length === 0) {
return { x: hand.x, y: hand.y };
}
let minX = landmarks[0]!.x;
let maxX = landmarks[0]!.x;
let minY = landmarks[0]!.y;
let maxY = landmarks[0]!.y;
landmarks.forEach((landmark) => {
minX = Math.min(minX, landmark.x);
maxX = Math.max(maxX, landmark.x);
minY = Math.min(minY, landmark.y);
maxY = Math.max(maxY, landmark.y);
});
return {
x: (minX + maxX) / 2,
y: (minY + maxY) / 2,
};
}
function getHandHit(
group: THREE.Group | null,
camera: THREE.Camera,
cameraPos: THREE.Vector3,
handCenter: HandScreenPoint,
): THREE.Intersection | null {
if (!group) return null;
const baseX = (1 - handCenter.x) * 2 - 1;
const baseY = -handCenter.y * 2 + 1;
for (const [offsetX, offsetY] of HAND_HIT_OFFSETS) {
_handHitNdc.set(baseX + offsetX, baseY + offsetY, 0.5);
_handHitNdc.unproject(camera);
_handHitDirection.subVectors(_handHitNdc, cameraPos).normalize();
_handRaycaster.set(cameraPos, _handHitDirection);
_handRaycaster.far = INTERACTION_RADIUS;
const hits = _handRaycaster.intersectObject(group, true);
if (hits?.length > 0) return hits[0] ?? null;
}
return null;
}
export function GrabbableObject({
position,
children,
colliders = GRAB_DEFAULT_COLLIDERS,
label = GRAB_DEFAULT_LABEL,
handControlled = false,
disabled = false,
lockUntilGrab = false,
onGrabChange,
onPositionChange,
onSnap,
snapDuration = 0.25,
snapRadius = 0,
snapTargets = [],
}: GrabbableObjectProps): React.JSX.Element {
const camera = useThree((state) => state.camera);
const { hands } = useHandTrackingSnapshot();
const spaceRef = useRef<THREE.Group>(null);
const groupRef = useRef<THREE.Group>(null);
const rbRef = useRef<RapierRigidBody>(null);
const isHolding = useRef(false);
const isHandHolding = useRef(false);
const [hasBeenGrabbed, setHasBeenGrabbed] = useState(false);
const snapTween = useRef<gsap.core.Tween | null>(null);
useEffect(() => {
return () => {
snapTween.current?.kill();
};
}, []);
useEffect(() => {
if (!disabled) return;
if (isHolding.current) {
isHolding.current = false;
onGrabChange?.(false);
}
if (isHandHolding.current) {
isHandHolding.current = false;
InteractionManager.getInstance().setHandHolding(false);
onGrabChange?.(false);
}
}, [disabled, onGrabChange]);
function snapToNearestTarget(): void {
const body = rbRef.current;
if (!body || snapTargets.length === 0 || snapRadius <= 0) return;
const translation = body.translation();
_currentPos.set(translation.x, translation.y, translation.z);
let nearestTarget: Vector3Tuple | null = null;
let nearestTargetWorld: Vector3Tuple | null = null;
let nearestDistance = snapRadius;
snapTargets.forEach((target) => {
_snapTargetWorldPosition.set(target[0], target[1], target[2]);
spaceRef.current?.localToWorld(_snapTargetWorldPosition);
const distance = _currentPos.distanceTo(_snapTargetWorldPosition);
if (distance <= nearestDistance) {
nearestDistance = distance;
nearestTarget = target;
nearestTargetWorld = [
_snapTargetWorldPosition.x,
_snapTargetWorldPosition.y,
_snapTargetWorldPosition.z,
];
}
});
if (!nearestTarget || !nearestTargetWorld) return;
snapTween.current?.kill();
const animatedPosition = {
x: _currentPos.x,
y: _currentPos.y,
z: _currentPos.z,
};
body.setLinvel({ x: 0, y: 0, z: 0 }, true);
body.setAngvel(ZERO_ANGULAR_VELOCITY, true);
snapTween.current = gsap.to(animatedPosition, {
x: nearestTargetWorld[0],
y: nearestTargetWorld[1],
z: nearestTargetWorld[2],
duration: snapDuration,
ease: "power2.out",
onUpdate: () => {
body.setTranslation(animatedPosition, true);
body.setLinvel({ x: 0, y: 0, z: 0 }, true);
},
onComplete: () => {
_snapPosition.set(
animatedPosition.x,
animatedPosition.y,
animatedPosition.z,
);
onSnap?.(_snapPosition);
},
});
}
useDebugFolder("GrabbableObject", (folder) => {
folder
.add(
grabDebugParams,
"stiffness",
GRAB_STIFFNESS_MIN,
GRAB_STIFFNESS_MAX,
GRAB_STIFFNESS_STEP,
)
.name("Hold stiffness");
folder
.add(
grabDebugParams,
"throwBoost",
GRAB_THROW_BOOST_MIN,
GRAB_THROW_BOOST_MAX,
GRAB_THROW_BOOST_STEP,
)
.name("Throw boost");
folder
.add(
grabDebugParams,
"holdDistance",
GRAB_HOLD_DISTANCE_MIN,
GRAB_HOLD_DISTANCE_MAX,
GRAB_HOLD_DISTANCE_STEP,
)
.name("Hold distance");
});
useFrame(() => {
if (!rbRef.current) return;
const t = rbRef.current.translation();
_currentPos.set(t.x, t.y, t.z);
onPositionChange?.(_currentPos);
if (disabled) return;
const fistHand = handControlled
? hands.find((hand) => hand.isFist)
: undefined;
if (fistHand) {
const handCenter = getHandCenterPoint(fistHand);
_handNdc.set((1 - handCenter.x) * 2 - 1, -handCenter.y * 2 + 1, 0.5);
_handNdc.unproject(camera);
camera.getWorldPosition(_cameraPos);
_handDirection.subVectors(_handNdc, _cameraPos).normalize();
if (!isHandHolding.current) {
_objectPos.copy(_currentPos);
const isObjectInRange =
_cameraPos.distanceTo(_objectPos) <= INTERACTION_RADIUS;
const hit = isObjectInRange
? getHandHit(groupRef.current, camera, _cameraPos, handCenter)
: null;
const hadHit = Boolean(hit);
if (hadHit) {
setHasBeenGrabbed(true);
isHandHolding.current = true;
InteractionManager.getInstance().setHandHolding(true);
onGrabChange?.(true);
}
}
} else {
if (isHandHolding.current) {
snapToNearestTarget();
isHandHolding.current = false;
InteractionManager.getInstance().setHandHolding(false);
onGrabChange?.(false);
}
}
if (!isHolding.current && !isHandHolding.current) return;
if (fistHand && isHandHolding.current) {
_holdTarget
.copy(_cameraPos)
.addScaledVector(_handDirection, grabDebugParams.holdDistance);
} else {
camera.getWorldDirection(_holdTarget);
_holdTarget
.multiplyScalar(grabDebugParams.holdDistance)
.add(camera.position);
}
_velocity
.subVectors(_holdTarget, _currentPos)
.multiplyScalar(grabDebugParams.stiffness);
rbRef.current.setLinvel(
{ x: _velocity.x, y: _velocity.y, z: _velocity.z },
true,
);
rbRef.current.setAngvel(ZERO_ANGULAR_VELOCITY, true);
});
return (
<group ref={spaceRef}>
<RigidBody
ref={rbRef}
type={lockUntilGrab && !hasBeenGrabbed ? "fixed" : "dynamic"}
colliders={colliders}
position={position}
>
<group ref={groupRef}>
{disabled ? (
children
) : (
<InteractableObject
kind="grab"
label={label}
position={position}
bodyRef={rbRef}
onPress={() => {
setHasBeenGrabbed(true);
isHolding.current = true;
onGrabChange?.(true);
}}
onRelease={() => {
isHolding.current = false;
onGrabChange?.(false);
snapToNearestTarget();
if (
!rbRef.current ||
grabDebugParams.throwBoost === GRAB_THROW_BOOST_DEFAULT
)
return;
const v = rbRef.current.linvel();
rbRef.current.setLinvel(
{
x: v.x * grabDebugParams.throwBoost,
y: v.y * grabDebugParams.throwBoost,
z: v.z * grabDebugParams.throwBoost,
},
true,
);
}}
>
{children}
</InteractableObject>
)}
</group>
</RigidBody>
</group>
);
}