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La-Fabrik/src/data/gameplay/repairMissionAnchors.ts
T
Tom Boullay bff8a16290
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feat(intro): add ebike onboarding sequence
2026-05-31 10:42:46 +02:00

39 lines
1.0 KiB
TypeScript

import type { Vector3Tuple } from "@/types/three/three";
import type {
RepairMissionId,
RepairMissionTriggerConfig,
} from "@/types/gameplay/repairMission";
import { EBIKE_WORLD_POSITION } from "@/data/ebike/ebikeConfig";
export const REPAIR_MISSION_ANCHOR_IDS: Partial<
Record<RepairMissionId, string>
> = {
pylon: "repair:pylon",
};
const EBIKE_REPAIR_POSITION = EBIKE_WORLD_POSITION satisfies Vector3Tuple;
const REPAIR_MISSION_POSITIONS = {
ebike: EBIKE_REPAIR_POSITION,
pylon: [64, 0, -66],
farm: [-24, 0, 42],
} as const satisfies Record<RepairMissionId, Vector3Tuple>;
export const REPAIR_MISSION_TRIGGERS = [
{
mission: "ebike",
label: "Réparer l'e-bike",
radius: 4,
},
] as const satisfies readonly RepairMissionTriggerConfig[];
export const REPAIR_MISSION_POSITION_ENTRIES = Object.entries(
REPAIR_MISSION_POSITIONS,
).map(([mission, position]) => ({
mission: mission as RepairMissionId,
position,
})) satisfies readonly {
mission: RepairMissionId;
position: Vector3Tuple;
}[];