249 lines
6.6 KiB
TypeScript
249 lines
6.6 KiB
TypeScript
import type { ReactNode } from "react";
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import { Component, Suspense, useEffect, useState } from "react";
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import { useClonedObject } from "@/hooks/three/useClonedObject";
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import { GameMapCollision } from "@/world/GameMapCollision";
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import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
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import { logger } from "@/utils/core/Logger";
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import { loadMapSceneData } from "@/utils/map/loadMapSceneData";
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import { logModelLoadError } from "@/utils/three/modelLoadLogger";
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import type { MapNode } from "@/types/editor/editor";
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import type { OctreeReadyHandler } from "@/types/three/three";
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interface LoadedMapNode {
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node: MapNode;
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modelUrl: string | null;
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}
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interface ErrorBoundaryProps {
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children: ReactNode;
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fallback: ReactNode;
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modelUrl: string | null;
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node: MapNode;
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}
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interface ErrorBoundaryState {
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hasError: boolean;
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}
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class ModelErrorBoundary extends Component<
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ErrorBoundaryProps,
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ErrorBoundaryState
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> {
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constructor(props: ErrorBoundaryProps) {
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super(props);
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this.state = { hasError: false };
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}
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static getDerivedStateFromError(): ErrorBoundaryState {
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return { hasError: true };
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}
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componentDidCatch(error: Error): void {
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logModelLoadError(
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{
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modelPath: this.props.modelUrl ?? `missing:${this.props.node.name}`,
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scope: "GameMap.ModelInstance",
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position: this.props.node.position,
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rotation: this.props.node.rotation,
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scale: this.props.node.scale,
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},
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error,
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);
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}
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render(): ReactNode {
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if (this.state.hasError) {
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return this.props.fallback;
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}
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return this.props.children;
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}
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}
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interface GameMapProps {
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onLoaded?: (() => void) | undefined;
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onLoadingStateChange?: SceneLoadingChangeHandler | undefined;
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onOctreeReady: OctreeReadyHandler;
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buildOctree?: boolean;
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}
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const MAP_RENDER_BATCH_SIZE = 12;
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export function GameMap({
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buildOctree = true,
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onLoaded,
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onLoadingStateChange,
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onOctreeReady,
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}: GameMapProps): React.JSX.Element {
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const [mapNodes, setMapNodes] = useState<LoadedMapNode[]>([]);
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const [mapLoaded, setMapLoaded] = useState(false);
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const [visibleNodeCount, setVisibleNodeCount] = useState(0);
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const visibleMapNodes = mapNodes.slice(0, visibleNodeCount);
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const mapReady = mapLoaded && visibleNodeCount >= mapNodes.length;
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useEffect(() => {
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onLoadingStateChange?.({
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currentStep: "Récupération blocking",
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progress: 0.05,
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status: "loading",
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});
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const loadMap = async () => {
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try {
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const sceneData = await loadMapSceneData();
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if (!sceneData) {
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logger.warn("GameMap", "map.json not found");
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onLoadingStateChange?.({
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currentStep: "Map introuvable",
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progress: 1,
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status: "loading",
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});
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return;
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}
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onLoadingStateChange?.({
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currentStep: "Importation des models",
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progress: 0.18,
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status: "loading",
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});
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const loadedMapNodes = sceneData.mapNodes.map((node) => {
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const modelUrl = sceneData.models.get(node.name);
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return { node, modelUrl: modelUrl ?? null };
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});
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const missingModelCount = loadedMapNodes.filter(
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(mapNode) => mapNode.modelUrl === null,
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).length;
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if (missingModelCount > 0) {
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logger.warn(
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"GameMap",
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"Map nodes rendered as fallback cubes because model files are missing",
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{
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missingModelCount,
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},
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);
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}
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setMapNodes(loadedMapNodes);
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setMapLoaded(true);
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setVisibleNodeCount(0);
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onLoadingStateChange?.({
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currentStep: "Montage progressif des models",
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progress: 0.25,
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status: "loading",
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});
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} catch (error) {
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logger.error("GameMap", "Error loading map", {
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error: error instanceof Error ? error : new Error(String(error)),
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});
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onLoadingStateChange?.({
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currentStep: "Erreur de chargement de la map",
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progress: 1,
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status: "loading",
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});
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}
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};
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loadMap();
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}, [onLoaded, onLoadingStateChange]);
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useEffect(() => {
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if (mapNodes.length === 0 || visibleNodeCount >= mapNodes.length) return;
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const frameId = window.requestAnimationFrame(() => {
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setVisibleNodeCount((current) =>
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Math.min(current + MAP_RENDER_BATCH_SIZE, mapNodes.length),
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);
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});
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return () => {
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window.cancelAnimationFrame(frameId);
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};
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}, [mapNodes.length, visibleNodeCount]);
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useEffect(() => {
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if (mapNodes.length === 0) return;
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const renderProgress =
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mapNodes.length === 0 ? 1 : visibleNodeCount / mapNodes.length;
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onLoadingStateChange?.({
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currentStep: "Montage progressif des models",
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progress: 0.25 + renderProgress * 0.45,
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status: "loading",
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});
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}, [mapNodes.length, onLoadingStateChange, visibleNodeCount]);
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return (
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<>
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<group>
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{visibleMapNodes.map((mapNode, index) => (
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<ModelErrorBoundary
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key={index}
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fallback={<FallbackMapNode node={mapNode.node} />}
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modelUrl={mapNode.modelUrl}
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node={mapNode.node}
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>
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{mapNode.modelUrl ? (
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<Suspense fallback={<FallbackMapNode node={mapNode.node} />}>
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<ModelInstance
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node={mapNode.node}
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modelUrl={mapNode.modelUrl}
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/>
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</Suspense>
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) : (
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<FallbackMapNode node={mapNode.node} />
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)}
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</ModelErrorBoundary>
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))}
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</group>
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<GameMapCollision
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buildOctree={buildOctree}
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mapReady={mapReady}
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nodes={mapNodes}
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onLoaded={onLoaded}
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onLoadingStateChange={onLoadingStateChange}
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onOctreeReady={onOctreeReady}
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/>
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</>
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);
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}
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function ModelInstance({
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node,
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modelUrl,
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}: {
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node: MapNode;
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modelUrl: string;
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}): React.JSX.Element {
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const { position, rotation, scale } = node;
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const { scene } = useLoggedGLTF(modelUrl, {
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scope: "GameMap.ModelInstance",
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position,
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rotation,
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scale,
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});
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const sceneInstance = useClonedObject(scene);
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return (
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<primitive
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object={sceneInstance}
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position={position}
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rotation={rotation}
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scale={scale}
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/>
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);
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}
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function FallbackMapNode({ node }: { node: MapNode }): React.JSX.Element {
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const { position, rotation, scale } = node;
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return (
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<mesh position={position} rotation={rotation} scale={scale}>
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<boxGeometry args={[1, 1, 1]} />
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<meshStandardMaterial color="#64748b" wireframe />
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</mesh>
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);
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}
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