Files
La-Fabrik/src/components/three/interaction/TriggerObject.tsx
T
2026-05-11 17:31:14 +02:00

119 lines
3.0 KiB
TypeScript

import { useRef, useState } from "react";
import { RigidBody } from "@react-three/rapier";
import type { RapierRigidBody } from "@react-three/rapier";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
import { useClonedObject } from "@/hooks/three/useClonedObject";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import { INTERACTION_RADIUS } from "@/data/interaction/interactionConfig";
import {
TRIGGER_DEFAULT_COLLIDERS,
TRIGGER_DEFAULT_LABEL,
TRIGGER_DEFAULT_SOUND_VOLUME,
TRIGGER_DEFAULT_SPAWN_OFFSET,
} from "@/data/interaction/triggerConfig";
import { AudioManager } from "@/managers/AudioManager";
import type { ColliderShape, Vector3Tuple } from "@/types/three/three";
interface SpawnedModel {
id: number;
position: Vector3Tuple;
}
interface TriggerObjectProps {
position: Vector3Tuple;
children: React.ReactNode;
colliders?: ColliderShape;
label?: string;
radius?: number;
soundPath?: string;
soundVolume?: number;
spawnModel?: string;
spawnOffset?: Vector3Tuple;
onTrigger?: () => void;
}
let spawnCounter = 0;
function SpawnedModelInstance({
path,
position,
}: {
path: string;
position: Vector3Tuple;
}): React.JSX.Element {
const { scene } = useLoggedGLTF(path, {
scope: "TriggerObject.SpawnedModel",
position,
});
const model = useClonedObject(scene);
return <primitive object={model} position={position} />;
}
export function TriggerObject({
position,
children,
colliders = TRIGGER_DEFAULT_COLLIDERS,
label = TRIGGER_DEFAULT_LABEL,
radius = INTERACTION_RADIUS,
soundPath,
soundVolume = TRIGGER_DEFAULT_SOUND_VOLUME,
spawnModel,
spawnOffset = TRIGGER_DEFAULT_SPAWN_OFFSET,
onTrigger,
}: TriggerObjectProps): React.JSX.Element {
const [spawned, setSpawned] = useState<SpawnedModel[]>([]);
const rbRef = useRef<RapierRigidBody>(null);
return (
<>
<RigidBody
ref={rbRef}
type="fixed"
colliders={colliders}
position={position}
>
<InteractableObject
kind="trigger"
label={label}
position={position}
radius={radius}
bodyRef={rbRef}
onPress={() => {
if (soundPath) {
AudioManager.getInstance().playSound(soundPath, soundVolume, {
category: "sfx",
});
}
onTrigger?.();
if (spawnModel) {
const spawnPos: Vector3Tuple = [
position[0] + spawnOffset[0],
position[1] + spawnOffset[1],
position[2] + spawnOffset[2],
];
setSpawned((prev) => [
...prev,
{ id: ++spawnCounter, position: spawnPos },
]);
}
}}
>
{children}
</InteractableObject>
</RigidBody>
{spawnModel &&
spawned.map((s) => (
<SpawnedModelInstance
key={s.id}
path={spawnModel}
position={s.position}
/>
))}
</>
);
}