229 lines
5.5 KiB
TypeScript
229 lines
5.5 KiB
TypeScript
import type { ReactNode } from "react";
|
|
import {
|
|
Component,
|
|
Suspense,
|
|
useCallback,
|
|
useEffect,
|
|
useRef,
|
|
useState,
|
|
} from "react";
|
|
import * as THREE from "three";
|
|
import { useClonedObject } from "@/hooks/three/useClonedObject";
|
|
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
|
|
import { useOctreeGraphNode } from "@/hooks/three/useOctreeGraphNode";
|
|
import type { MapNode } from "@/types/editor/editor";
|
|
import type { OctreeReadyHandler } from "@/types/three/three";
|
|
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
|
|
import { logModelLoadError } from "@/utils/three/modelLoadLogger";
|
|
|
|
export interface GameMapCollisionNode {
|
|
node: MapNode;
|
|
modelUrl: string | null;
|
|
}
|
|
|
|
interface ResolvedGameMapCollisionNode {
|
|
node: MapNode;
|
|
modelUrl: string;
|
|
}
|
|
|
|
interface GameMapCollisionProps {
|
|
buildOctree?: boolean;
|
|
mapReady: boolean;
|
|
nodes: readonly GameMapCollisionNode[];
|
|
onLoaded?: (() => void) | undefined;
|
|
onLoadingStateChange?: SceneLoadingChangeHandler | undefined;
|
|
onOctreeReady: OctreeReadyHandler;
|
|
}
|
|
|
|
interface CollisionErrorBoundaryProps {
|
|
children: ReactNode;
|
|
modelUrl: string;
|
|
node: MapNode;
|
|
onSettled: () => void;
|
|
}
|
|
|
|
interface CollisionErrorBoundaryState {
|
|
hasError: boolean;
|
|
}
|
|
|
|
const MAP_COLLISION_NODE_NAMES = new Set(["terrain"]);
|
|
|
|
class CollisionErrorBoundary extends Component<
|
|
CollisionErrorBoundaryProps,
|
|
CollisionErrorBoundaryState
|
|
> {
|
|
constructor(props: CollisionErrorBoundaryProps) {
|
|
super(props);
|
|
this.state = { hasError: false };
|
|
}
|
|
|
|
static getDerivedStateFromError(): CollisionErrorBoundaryState {
|
|
return { hasError: true };
|
|
}
|
|
|
|
componentDidCatch(error: Error): void {
|
|
logModelLoadError(
|
|
{
|
|
modelPath: this.props.modelUrl,
|
|
scope: "GameMapCollision.ModelInstance",
|
|
position: this.props.node.position,
|
|
rotation: this.props.node.rotation,
|
|
scale: this.props.node.scale,
|
|
},
|
|
error,
|
|
);
|
|
this.props.onSettled();
|
|
}
|
|
|
|
render(): ReactNode {
|
|
if (this.state.hasError) {
|
|
return null;
|
|
}
|
|
|
|
return this.props.children;
|
|
}
|
|
}
|
|
|
|
function isCollisionNode(
|
|
mapNode: GameMapCollisionNode,
|
|
): mapNode is ResolvedGameMapCollisionNode {
|
|
return (
|
|
mapNode.modelUrl !== null && MAP_COLLISION_NODE_NAMES.has(mapNode.node.name)
|
|
);
|
|
}
|
|
|
|
export function GameMapCollision({
|
|
buildOctree = true,
|
|
mapReady,
|
|
nodes,
|
|
onLoaded,
|
|
onLoadingStateChange,
|
|
onOctreeReady,
|
|
}: GameMapCollisionProps): React.JSX.Element {
|
|
const groupRef = useRef<THREE.Group>(null);
|
|
const settledCollisionNodesRef = useRef(new Set<number>());
|
|
const loadedNotifiedRef = useRef(false);
|
|
const [settledCollisionNodeCount, setSettledCollisionNodeCount] = useState(0);
|
|
const collisionNodes = nodes.filter(isCollisionNode);
|
|
const collisionReady =
|
|
mapReady && settledCollisionNodeCount >= collisionNodes.length;
|
|
|
|
const notifyLoaded = useCallback(() => {
|
|
if (loadedNotifiedRef.current) return;
|
|
|
|
loadedNotifiedRef.current = true;
|
|
onLoaded?.();
|
|
}, [onLoaded]);
|
|
|
|
const handleCollisionNodeSettled = useCallback((index: number) => {
|
|
if (settledCollisionNodesRef.current.has(index)) return;
|
|
|
|
settledCollisionNodesRef.current.add(index);
|
|
setSettledCollisionNodeCount(settledCollisionNodesRef.current.size);
|
|
}, []);
|
|
|
|
const handleOctreeReady = useCallback<OctreeReadyHandler>(
|
|
(octree) => {
|
|
onLoadingStateChange?.({
|
|
currentStep: "Collision prête",
|
|
progress: 0.92,
|
|
status: "loading",
|
|
});
|
|
onOctreeReady(octree);
|
|
notifyLoaded();
|
|
},
|
|
[notifyLoaded, onLoadingStateChange, onOctreeReady],
|
|
);
|
|
|
|
useOctreeGraphNode(
|
|
groupRef,
|
|
handleOctreeReady,
|
|
collisionReady ? collisionNodes.length : 0,
|
|
buildOctree && collisionReady && collisionNodes.length > 0,
|
|
);
|
|
|
|
useEffect(() => {
|
|
if (!mapReady) return;
|
|
|
|
if (collisionNodes.length === 0) {
|
|
notifyLoaded();
|
|
return;
|
|
}
|
|
|
|
if (collisionReady && !buildOctree) {
|
|
notifyLoaded();
|
|
return;
|
|
}
|
|
|
|
if (collisionReady) return;
|
|
|
|
onLoadingStateChange?.({
|
|
currentStep: "Ajout de la collision",
|
|
progress: 0.86,
|
|
status: "loading",
|
|
});
|
|
}, [
|
|
buildOctree,
|
|
collisionNodes.length,
|
|
collisionReady,
|
|
mapReady,
|
|
notifyLoaded,
|
|
onLoadingStateChange,
|
|
]);
|
|
|
|
return (
|
|
<group ref={groupRef} visible={false}>
|
|
{mapReady
|
|
? collisionNodes.map((mapNode, index) => (
|
|
<CollisionErrorBoundary
|
|
key={`collision-${index}`}
|
|
node={mapNode.node}
|
|
modelUrl={mapNode.modelUrl}
|
|
onSettled={() => handleCollisionNodeSettled(index)}
|
|
>
|
|
<Suspense fallback={null}>
|
|
<CollisionModelInstance
|
|
node={mapNode.node}
|
|
modelUrl={mapNode.modelUrl}
|
|
onLoaded={() => handleCollisionNodeSettled(index)}
|
|
/>
|
|
</Suspense>
|
|
</CollisionErrorBoundary>
|
|
))
|
|
: null}
|
|
</group>
|
|
);
|
|
}
|
|
|
|
function CollisionModelInstance({
|
|
node,
|
|
modelUrl,
|
|
onLoaded,
|
|
}: {
|
|
node: MapNode;
|
|
modelUrl: string;
|
|
onLoaded: () => void;
|
|
}): React.JSX.Element {
|
|
const { position, rotation, scale } = node;
|
|
const { scene } = useLoggedGLTF(modelUrl, {
|
|
scope: "GameMapCollision.ModelInstance",
|
|
position,
|
|
rotation,
|
|
scale,
|
|
});
|
|
const sceneInstance = useClonedObject(scene);
|
|
|
|
useEffect(() => {
|
|
onLoaded();
|
|
}, [onLoaded]);
|
|
|
|
return (
|
|
<primitive
|
|
object={sceneInstance}
|
|
position={position}
|
|
rotation={rotation}
|
|
scale={scale}
|
|
/>
|
|
);
|
|
}
|