50 lines
1.5 KiB
TypeScript
50 lines
1.5 KiB
TypeScript
import { Suspense, useCallback, useState } from "react";
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import { Canvas } from "@react-three/fiber";
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import * as THREE from "three";
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import { DebugPerf } from "@/components/debug/DebugPerf";
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import { GameUI } from "@/components/ui/GameUI";
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import { SceneLoadingOverlay } from "@/components/ui/SceneLoadingOverlay";
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import { HandTrackingProvider } from "@/providers/gameplay/HandTrackingProvider";
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import {
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INITIAL_SCENE_LOADING_STATE,
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type SceneLoadingState,
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} from "@/types/world/sceneLoading";
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import { World } from "@/world/World";
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export function HomePage(): React.JSX.Element {
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const [sceneLoadingState, setSceneLoadingState] = useState<SceneLoadingState>(
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INITIAL_SCENE_LOADING_STATE,
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);
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const handleSceneLoadingStateChange = useCallback(
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(nextState: SceneLoadingState) => {
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setSceneLoadingState((currentState) => {
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const shouldRestartProgress = currentState.status === "ready";
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return {
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...nextState,
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progress: shouldRestartProgress
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? nextState.progress
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: Math.max(currentState.progress, nextState.progress),
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};
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});
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},
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[],
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);
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return (
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<HandTrackingProvider>
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<Canvas
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camera={{ position: [85, 60, 85], fov: 42 }}
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shadows={{ type: THREE.PCFShadowMap }}
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>
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<Suspense fallback={null}>
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<World onLoadingStateChange={handleSceneLoadingStateChange} />
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<DebugPerf />
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</Suspense>
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</Canvas>
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<GameUI />
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<SceneLoadingOverlay state={sceneLoadingState} />
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</HandTrackingProvider>
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);
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}
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