95 lines
3.5 KiB
TypeScript
95 lines
3.5 KiB
TypeScript
import { Suspense } from "react";
|
|
import { Physics } from "@react-three/rapier";
|
|
import {
|
|
PLAYER_SPAWN_POSITION_GAME,
|
|
PLAYER_SPAWN_POSITION_PHYSICS,
|
|
} from "@/data/player/playerConfig";
|
|
import { useCameraMode } from "@/hooks/debug/useCameraMode";
|
|
import { useSceneMode } from "@/hooks/debug/useSceneMode";
|
|
import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
|
|
import { useWorldSceneLoading } from "@/hooks/world/useWorldSceneLoading";
|
|
import { DebugCameraControls } from "@/components/debug/scene/DebugCameraControls";
|
|
import { DebugHelpers } from "@/components/debug/scene/DebugHelpers";
|
|
import { HandTrackingGlove } from "@/components/three/handTracking/HandTrackingGlove";
|
|
import { Environment } from "@/world/Environment";
|
|
import { GameCinematics } from "@/world/GameCinematics";
|
|
import { GameDialogues } from "@/world/GameDialogues";
|
|
import { GameMusic } from "@/world/GameMusic";
|
|
import { Lighting } from "@/world/Lighting";
|
|
import { GameMap } from "@/world/GameMap";
|
|
import { GameStageContent } from "@/world/GameStageContent";
|
|
import { Player } from "@/world/player/Player";
|
|
import { TestMap } from "@/world/debug/TestMap";
|
|
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
|
|
|
|
interface WorldProps {
|
|
onLoadingStateChange?: SceneLoadingChangeHandler | undefined;
|
|
}
|
|
|
|
function hasBootFlag(name: string): boolean {
|
|
if (typeof window === "undefined") return false;
|
|
return new URLSearchParams(window.location.search).has(name);
|
|
}
|
|
|
|
export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
|
|
const cameraMode = useCameraMode();
|
|
const sceneMode = useSceneMode();
|
|
const { status, usageStatus } = useHandTrackingSnapshot();
|
|
const { octree, showGameStage, handleGameMapLoaded, handleOctreeReady } =
|
|
useWorldSceneLoading({ sceneMode, onLoadingStateChange });
|
|
const noCinematics = hasBootFlag("noCinematics");
|
|
const noDialogues = hasBootFlag("noDialogues");
|
|
const noMap = hasBootFlag("noMap");
|
|
const noMusic = hasBootFlag("noMusic");
|
|
const noOctree = hasBootFlag("noOctree");
|
|
const noPlayer = hasBootFlag("noPlayer");
|
|
const playerSpawnPosition =
|
|
sceneMode === "game"
|
|
? PLAYER_SPAWN_POSITION_GAME
|
|
: PLAYER_SPAWN_POSITION_PHYSICS;
|
|
const showHandTrackingGloves =
|
|
sceneMode === "physics" ||
|
|
(status !== "idle" && usageStatus !== "inactive");
|
|
|
|
return (
|
|
<>
|
|
<Environment />
|
|
<Lighting />
|
|
<DebugHelpers />
|
|
{showHandTrackingGloves ? (
|
|
<Suspense fallback={null}>
|
|
<HandTrackingGlove handedness="left" />
|
|
<HandTrackingGlove handedness="right" />
|
|
</Suspense>
|
|
) : null}
|
|
{cameraMode === "debug" ? <DebugCameraControls /> : null}
|
|
{sceneMode === "game" ? (
|
|
<>
|
|
{noMusic ? null : <GameMusic />}
|
|
{noCinematics ? null : <GameCinematics />}
|
|
{noDialogues ? null : <GameDialogues />}
|
|
{noMap ? null : (
|
|
<GameMap
|
|
buildOctree={!noOctree}
|
|
onLoaded={handleGameMapLoaded}
|
|
onLoadingStateChange={onLoadingStateChange}
|
|
onOctreeReady={handleOctreeReady}
|
|
/>
|
|
)}
|
|
{noMap || showGameStage ? (
|
|
<Physics>
|
|
<GameStageContent />
|
|
</Physics>
|
|
) : null}
|
|
</>
|
|
) : (
|
|
<TestMap onOctreeReady={handleOctreeReady} />
|
|
)}
|
|
|
|
{cameraMode !== "debug" && !noPlayer ? (
|
|
<Player octree={octree} spawnPosition={playerSpawnPosition} />
|
|
) : null}
|
|
</>
|
|
);
|
|
}
|