Files
La-Fabrik/src
Tom Boullay 63952912b5 fix(world): wrap stage and player in suspense to prevent scene remount
Late asset loads inside GameStageContent (e.g. EbikeSpeedometer's
useTexture) and the spawn-player block were bubbling Suspense up to the
root boundary in pages/page.tsx, which unmounted World mid-load and
triggered a redundant octree rebuild + shadow re-config. Localize the
suspension by wrapping each block in its own Suspense fallback.

Also mount DebugOctreeVisualization conditionally on the new debug
toggle.
2026-06-01 14:14:27 +02:00
..
2026-05-11 08:56:54 +02:00
2026-05-08 03:02:26 +01:00
2026-06-01 09:45:45 +02:00
2026-05-11 08:56:54 +02:00