Files
La-Fabrik/src/hooks/three/useTerrainHeight.ts
T
Tom Boullay 093ffd726d
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
fix(review): address audit findings before merge
2026-05-29 01:23:08 +02:00

132 lines
3.8 KiB
TypeScript

import { useMemo } from "react";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
import { TERRAIN_MODEL_PATH } from "@/data/world/terrainConfig";
import type { Vector3Tuple } from "@/types/three/three";
import { getMapNodesByName } from "@/utils/map/loadMapSceneData";
const RAYCAST_Y = 500;
const RAYCAST_FAR = 1000;
const DOWN = new THREE.Vector3(0, -1, 0);
const DEFAULT_TERRAIN_POSITION: Vector3Tuple = [0, 0, 0];
const DEFAULT_TERRAIN_ROTATION: Vector3Tuple = [0, 0, 0];
const DEFAULT_TERRAIN_SCALE: Vector3Tuple = [1, 1, 1];
interface TerrainHeightSampler {
getHeight: (x: number, z: number) => number | null;
}
interface CachedTerrainHeightSampler {
key: string;
sampler: TerrainHeightSampler;
}
const terrainSamplerCache = new WeakMap<
THREE.Object3D,
CachedTerrainHeightSampler
>();
function createTerrainSamplerCacheKey(
position: Vector3Tuple,
rotation: Vector3Tuple,
scale: Vector3Tuple,
): string {
return `${position.join(",")}|${rotation.join(",")}|${scale.join(",")}`;
}
function createTerrainHeightSampler(
scene: THREE.Object3D,
position: Vector3Tuple,
rotation: Vector3Tuple,
scale: Vector3Tuple,
): TerrainHeightSampler {
const meshes: THREE.Mesh[] = [];
const terrainMatrix = new THREE.Matrix4().compose(
new THREE.Vector3(...position),
new THREE.Quaternion().setFromEuler(new THREE.Euler(...rotation)),
new THREE.Vector3(...scale),
);
const inverseTerrainMatrix = terrainMatrix.clone().invert();
const localOrigin = new THREE.Vector3();
const localDirection = DOWN.clone().transformDirection(inverseTerrainMatrix);
const hits: THREE.Intersection[] = [];
const raycaster = new THREE.Raycaster(
new THREE.Vector3(),
DOWN,
0,
RAYCAST_FAR,
);
scene.updateMatrixWorld(true);
scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
meshes.push(child);
}
});
return {
getHeight: (x, z) => {
localOrigin.set(x, RAYCAST_Y, z).applyMatrix4(inverseTerrainMatrix);
raycaster.set(localOrigin, localDirection);
hits.length = 0;
raycaster.intersectObjects(meshes, false, hits);
const hit = hits[0];
return hit?.point.applyMatrix4(terrainMatrix).y ?? null;
},
};
}
export function useTerrainHeightSampler(): TerrainHeightSampler {
const { scene } = useGLTF(TERRAIN_MODEL_PATH);
const terrainNode = getMapNodesByName("terrain")[0];
const position = terrainNode?.position ?? DEFAULT_TERRAIN_POSITION;
const rotation = terrainNode?.rotation ?? DEFAULT_TERRAIN_ROTATION;
const scale = terrainNode?.scale ?? DEFAULT_TERRAIN_SCALE;
return useMemo(() => {
const key = createTerrainSamplerCacheKey(position, rotation, scale);
const cached = terrainSamplerCache.get(scene);
if (cached?.key === key) {
return cached.sampler;
}
const sampler = createTerrainHeightSampler(
scene,
position,
rotation,
scale,
);
terrainSamplerCache.set(scene, { key, sampler });
return sampler;
}, [position, rotation, scale, scene]);
}
export function useTerrainSnappedPosition(
position: Vector3Tuple,
): Vector3Tuple {
const terrainHeight = useTerrainHeightSampler();
return useMemo(() => {
const [x, y, z] = position;
const height = terrainHeight.getHeight(x, z);
return [x, height ?? y, z];
}, [position, terrainHeight]);
}
export function getObjectBottomOffset(
object: THREE.Object3D,
scale: Vector3Tuple = [1, 1, 1],
): number {
const bounds = new THREE.Box3().setFromObject(object);
if (bounds.isEmpty()) return 0;
return -bounds.min.y * scale[1];
}
export function normalizeMapScale(scale: Vector3Tuple): Vector3Tuple {
const [x, y, z] = scale;
const isUniform = Math.abs(x - y) < 0.001 && Math.abs(x - z) < 0.001;
return isUniform ? scale : [x, x, x];
}