Files
La-Fabrik/src/world/GameCinematics.tsx
T
2026-05-11 12:58:12 +02:00

171 lines
5.0 KiB
TypeScript

import { useEffect, useRef, useState } from "react";
import type { MutableRefObject } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import gsap from "gsap";
import * as THREE from "three";
import { useGameStore } from "@/managers/stores/useGameStore";
import type {
CinematicDefinition,
CinematicManifest,
} from "@/types/cinematics/cinematics";
import type { DialogueManifest } from "@/types/dialogues/dialogues";
import { logger } from "@/utils/core/logger";
import { loadCinematicManifest } from "@/utils/cinematics/loadCinematicManifest";
import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
import { queueDialogueById } from "@/utils/dialogues/playDialogue";
export function GameCinematics(): null {
const camera = useThree((state) => state.camera);
const [manifest, setManifest] = useState<CinematicManifest | null>(null);
const [dialogueManifest, setDialogueManifest] =
useState<DialogueManifest | null>(null);
const playedCinematicsRef = useRef(new Set<string>());
const timelineRef = useRef<gsap.core.Timeline | null>(null);
const activeAudiosRef = useRef(new Set<HTMLAudioElement>());
useEffect(() => {
let mounted = true;
const activeAudios = activeAudiosRef.current;
void loadCinematicManifest()
.then((loadedManifest) => {
if (mounted) setManifest(loadedManifest);
})
.catch((error: unknown) => {
logger.error("GameCinematics", "Failed to load cinematic manifest", {
error: error instanceof Error ? error : String(error),
});
});
void loadDialogueManifest()
.then((loadedManifest) => {
if (mounted) setDialogueManifest(loadedManifest);
})
.catch((error: unknown) => {
logger.error("GameCinematics", "Failed to load dialogue manifest", {
error: error instanceof Error ? error : String(error),
});
});
return () => {
mounted = false;
stopActiveCinematic(timelineRef);
activeAudios.forEach((audio) => audio.pause());
activeAudios.clear();
useGameStore.getState().setCinematicPlaying(false);
};
}, []);
useFrame(({ clock }) => {
if (!manifest) return;
const elapsedTime = clock.getElapsedTime();
manifest.cinematics.forEach((cinematic) => {
if (cinematic.timecode === undefined) return;
if (cinematic.timecode > elapsedTime) return;
if (cinematic.dialogueCues && !dialogueManifest) return;
if (playedCinematicsRef.current.has(cinematic.id)) return;
playedCinematicsRef.current.add(cinematic.id);
playCinematic(camera, cinematic, timelineRef, {
dialogueManifest,
activeAudiosRef,
});
});
});
return null;
}
function stopActiveCinematic(
timelineRef: MutableRefObject<gsap.core.Timeline | null>,
): void {
timelineRef.current?.kill();
timelineRef.current = null;
}
function playCinematic(
camera: THREE.Camera,
cinematic: CinematicDefinition,
timelineRef: MutableRefObject<gsap.core.Timeline | null>,
dialogueOptions: {
dialogueManifest: DialogueManifest | null;
activeAudiosRef: MutableRefObject<Set<HTMLAudioElement>>;
},
): void {
const firstKeyframe = cinematic.cameraKeyframes[0];
if (!firstKeyframe) return;
document.exitPointerLock();
timelineRef.current?.kill();
useGameStore.getState().setCinematicPlaying(true);
const target = new THREE.Vector3(...firstKeyframe.target);
camera.position.set(...firstKeyframe.position);
camera.lookAt(target);
const timeline = gsap.timeline({
onUpdate: () => camera.lookAt(target),
onComplete: () => {
timelineRef.current = null;
useGameStore.getState().setCinematicPlaying(false);
},
});
cinematic.cameraKeyframes.slice(1).forEach((keyframe, index) => {
const previousKeyframe = cinematic.cameraKeyframes[index];
if (!previousKeyframe) return;
const duration = keyframe.time - previousKeyframe.time;
timeline.to(
camera.position,
{
x: keyframe.position[0],
y: keyframe.position[1],
z: keyframe.position[2],
duration,
ease: "power2.inOut",
},
previousKeyframe.time,
);
timeline.to(
target,
{
x: keyframe.target[0],
y: keyframe.target[1],
z: keyframe.target[2],
duration,
ease: "power2.inOut",
},
previousKeyframe.time,
);
});
cinematic.dialogueCues?.forEach((cue) => {
timeline.call(
() => {
if (!dialogueOptions.dialogueManifest) return;
void queueDialogueById(
dialogueOptions.dialogueManifest,
cue.dialogueId,
).then((audio) => {
if (!audio) return;
dialogueOptions.activeAudiosRef.current.add(audio);
audio.addEventListener(
"ended",
() => dialogueOptions.activeAudiosRef.current.delete(audio),
{ once: true },
);
});
},
undefined,
cue.time,
);
});
timelineRef.current = timeline;
}