202 lines
5.2 KiB
TypeScript
202 lines
5.2 KiB
TypeScript
import {
|
|
createContext,
|
|
useContext,
|
|
useRef,
|
|
useState,
|
|
useEffect,
|
|
useCallback,
|
|
} from "react";
|
|
import { useGLTF, useAnimations } from "@react-three/drei";
|
|
import type { AnimationAction } from "three";
|
|
import * as THREE from "three";
|
|
import type { Vector3Tuple } from "@/types/3d";
|
|
|
|
export interface AnimatedModelConfig {
|
|
modelPath: string;
|
|
animations?: string[];
|
|
defaultAnimation?: string;
|
|
position?: Vector3Tuple;
|
|
rotation?: Vector3Tuple;
|
|
scale?: Vector3Tuple | number;
|
|
fadeDuration?: number;
|
|
speed?: number;
|
|
autoPlay?: boolean;
|
|
onLoaded?: () => void;
|
|
onAnimationEnd?: (animationName: string) => void;
|
|
}
|
|
|
|
interface AnimatedModelContextValue {
|
|
play: (name: string, fade?: number) => void;
|
|
stop: (fade?: number) => void;
|
|
fadeTo: (name: string, fade?: number) => void;
|
|
currentAnimation: string;
|
|
isReady: boolean;
|
|
setSpeed: (speed: number) => void;
|
|
names: string[];
|
|
}
|
|
|
|
const AnimatedModelContext = createContext<AnimatedModelContextValue | null>(
|
|
null,
|
|
);
|
|
|
|
export function useAnimatedModel(): AnimatedModelContextValue {
|
|
const context = useContext(AnimatedModelContext);
|
|
if (!context) {
|
|
throw new Error("useAnimatedModel must be used within AnimatedModel");
|
|
}
|
|
return context;
|
|
}
|
|
|
|
interface AnimatedModelProps extends AnimatedModelConfig {
|
|
children?: React.ReactNode;
|
|
}
|
|
|
|
export function AnimatedModel({
|
|
modelPath,
|
|
animations: _animations = [],
|
|
defaultAnimation = "Idle",
|
|
position = [0, 0, 0],
|
|
rotation = [0, 0, 0],
|
|
scale = 1,
|
|
fadeDuration = 0.3,
|
|
speed = 1,
|
|
autoPlay = true,
|
|
onLoaded,
|
|
onAnimationEnd,
|
|
children,
|
|
}: AnimatedModelProps): React.JSX.Element {
|
|
const groupRef = useRef<THREE.Group>(null);
|
|
|
|
void groupRef;
|
|
const { scene, animations } = useGLTF(modelPath);
|
|
const { actions, names, mixer } = useAnimations(animations, scene);
|
|
|
|
const [currentAnim, setCurrentAnim] = useState(defaultAnimation);
|
|
const [isReady, setIsReady] = useState(false);
|
|
|
|
useEffect(() => {
|
|
if (mixer) {
|
|
mixer.timeScale = speed;
|
|
}
|
|
}, [mixer, speed]);
|
|
|
|
useEffect(() => {
|
|
const handleFinished = (e: { action: AnimationAction }) => {
|
|
const clipName = e.action.getClip().name;
|
|
onAnimationEnd?.(clipName);
|
|
};
|
|
|
|
if (mixer) {
|
|
mixer.addEventListener("finished", handleFinished);
|
|
return () => {
|
|
mixer.removeEventListener("finished", handleFinished);
|
|
};
|
|
}
|
|
}, [mixer, onAnimationEnd]);
|
|
|
|
const play = useCallback(
|
|
(name: string, fade = fadeDuration) => {
|
|
const action = actions[name];
|
|
if (action) {
|
|
Object.values(actions).forEach((a) => {
|
|
if (a && a !== action) a.fadeOut(fade);
|
|
});
|
|
action.reset().fadeIn(fade).play();
|
|
setCurrentAnim(name);
|
|
}
|
|
},
|
|
[actions, fadeDuration],
|
|
);
|
|
|
|
const stop = useCallback(
|
|
(fade = fadeDuration) => {
|
|
Object.values(actions).forEach((a) => a?.fadeOut(fade));
|
|
const defaultAction = actions[defaultAnimation];
|
|
if (defaultAction) {
|
|
defaultAction.reset().fadeIn(fade).play();
|
|
setCurrentAnim(defaultAnimation);
|
|
}
|
|
},
|
|
[actions, defaultAnimation, fadeDuration],
|
|
);
|
|
|
|
const fadeTo = useCallback(
|
|
(name: string, fade = fadeDuration) => {
|
|
const action = actions[name];
|
|
if (action) {
|
|
Object.values(actions).forEach((a) => {
|
|
if (a && a !== action) a.fadeOut(fade);
|
|
});
|
|
action.reset().fadeIn(fade).play();
|
|
setCurrentAnim(name);
|
|
}
|
|
},
|
|
[actions, fadeDuration],
|
|
);
|
|
|
|
const setSpeed = useCallback(
|
|
(newSpeed: number) => {
|
|
if (mixer) {
|
|
mixer.timeScale = newSpeed;
|
|
}
|
|
},
|
|
[mixer],
|
|
);
|
|
|
|
useEffect(() => {
|
|
if (autoPlay && names.length > 0) {
|
|
console.log(`[AnimatedModel] Available animations: ${names.join(", ")}`);
|
|
|
|
let defaultAction = actions[defaultAnimation as string];
|
|
|
|
if (!defaultAction && names.length > 0) {
|
|
console.log(
|
|
`[AnimatedModel] "${defaultAnimation}" not found, using: ${names[0]}`,
|
|
);
|
|
defaultAction = actions[names[0] as string];
|
|
}
|
|
|
|
if (defaultAction) {
|
|
defaultAction.play();
|
|
setIsReady(true);
|
|
setCurrentAnim(defaultAction.getClip().name);
|
|
onLoaded?.();
|
|
} else {
|
|
console.log("[AnimatedModel] No available animation in actions");
|
|
}
|
|
} else if (names.length === 0) {
|
|
console.log("[AnimatedModel] No animation found in model");
|
|
}
|
|
}, [actions, defaultAnimation, names, autoPlay, onLoaded]);
|
|
|
|
const contextValue: AnimatedModelContextValue = {
|
|
play,
|
|
stop,
|
|
fadeTo,
|
|
currentAnimation: currentAnim,
|
|
isReady,
|
|
setSpeed,
|
|
names,
|
|
};
|
|
|
|
// Apply transforms to scene directly
|
|
useEffect(() => {
|
|
scene.position.set(...position);
|
|
scene.rotation.set(
|
|
(rotation[0] * Math.PI) / 180,
|
|
(rotation[1] * Math.PI) / 180,
|
|
(rotation[2] * Math.PI) / 180,
|
|
);
|
|
const s =
|
|
typeof scale === "number" ? [scale, scale, scale] : (scale ?? [1, 1, 1]);
|
|
scene.scale.set(s[0] ?? 1, s[1] ?? 1, s[2] ?? 1);
|
|
}, [scene, position, rotation, scale]);
|
|
|
|
return (
|
|
<AnimatedModelContext.Provider value={contextValue}>
|
|
<primitive object={scene} />
|
|
{children}
|
|
</AnimatedModelContext.Provider>
|
|
);
|
|
}
|