Files
La-Fabrik/src/world/GameMap.tsx
T
2026-04-29 16:18:24 +02:00

103 lines
2.6 KiB
TypeScript

import { useEffect, useMemo, useState, useRef } from "react";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
import { useOctreeGraphNode } from "@/hooks/useOctreeGraphNode";
import { loadMapSceneData } from "@/utils/loadMapSceneData";
import type { OctreeReadyHandler } from "@/types/three";
import type { MapNode } from "@/types/editor";
interface LoadedMapNode {
node: MapNode;
modelUrl: string;
}
interface GameMapProps {
onOctreeReady: OctreeReadyHandler;
}
export function GameMap({ onOctreeReady }: GameMapProps): React.JSX.Element {
const [mapNodes, setMapNodes] = useState<LoadedMapNode[]>([]);
const [isLoading, setIsLoading] = useState(true);
const groupRef = useRef<THREE.Group>(null);
useOctreeGraphNode(groupRef, onOctreeReady, mapNodes.length);
useEffect(() => {
const loadMap = async () => {
try {
const sceneData = await loadMapSceneData();
if (!sceneData) {
console.warn("map.json not found");
setIsLoading(false);
return;
}
const loadedMapNodes = sceneData.mapNodes.flatMap((node) => {
const modelUrl = sceneData.models.get(node.name);
return modelUrl ? [{ node, modelUrl }] : [];
});
const missingModelCount =
sceneData.mapNodes.length - loadedMapNodes.length;
if (missingModelCount > 0) {
console.warn(
`${missingModelCount} map nodes were skipped because their model files are missing.`,
);
}
setMapNodes(loadedMapNodes);
} catch (error) {
console.error("Error loading map:", error);
} finally {
setIsLoading(false);
}
};
loadMap();
}, []);
return (
<group ref={groupRef}>
{!isLoading &&
mapNodes.map((node, index) => (
<ModelInstance
key={index}
node={node.node}
modelUrl={node.modelUrl}
/>
))}
</group>
);
}
function ModelInstance({
node,
modelUrl,
}: {
node: MapNode;
modelUrl: string;
}): React.JSX.Element {
const groupRef = useRef<THREE.Group>(null);
const { scene } = useGLTF(modelUrl);
const sceneInstance = useMemo(() => scene.clone(true), [scene]);
const { position, rotation, scale } = node;
useEffect(() => {
if (groupRef.current) {
groupRef.current.position.set(...position);
groupRef.current.rotation.set(...rotation);
groupRef.current.scale.set(...scale);
}
}, [position, rotation, scale]);
return (
<primitive
ref={groupRef}
object={sceneInstance}
position={position}
rotation={rotation}
scale={scale}
/>
);
}