Tom Boullay
a180b89ee6
fix(pylone): convert lampe BLEND to MASK in GLTFs
...
Switching alphaMode from BLEND to MASK with a 0.5 cutoff lets the lampe
material participate in instanced shadow rendering correctly. BLEND is
known to interact badly with InstancedMesh shadow casting, producing
incorrect or missing shadows on the pylone lampe.
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