Files
La-Fabrik/src/components/ebike/Ebike.tsx
T
2026-06-01 10:52:17 +02:00

380 lines
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TypeScript

import { useEffect, useRef, useState, useMemo, useCallback } from "react";
import * as THREE from "three";
import { useFrame, useThree } from "@react-three/fiber";
import { EbikeGPSMap } from "@/components/ebike/EbikeGPSMap";
import { EbikeSpeedometer } from "@/components/ebike/EbikeSpeedometer";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import { useClonedObject } from "@/hooks/three/useClonedObject";
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
import { useEbikeSounds } from "@/hooks/ebike/useEbikeSounds";
import {
getObjectBottomOffset,
useTerrainHeightSampler,
} from "@/hooks/three/useTerrainHeight";
import { animateCameraTransformTransition } from "@/world/GameCinematics";
import { useGameStore } from "@/managers/stores/useGameStore";
import {
EBIKE_CAMERA_TRANSFORM,
EBIKE_DROP_PLAYER_TRANSFORM,
EBIKE_WORLD_SCALE,
EBIKE_WORLD_ROTATION_Y,
} from "@/data/ebike/ebikeConfig";
import type { Vector3Tuple } from "@/types/three/three";
import "@/types/ebike/ebikeWindow";
const EBIKE_MODEL_PATH = "/models/ebike/model.gltf";
interface EbikeProps {
position: Vector3Tuple;
}
export function Ebike({ position }: EbikeProps): React.JSX.Element {
const groupRef = useRef<THREE.Group>(null);
const { scene } = useLoggedGLTF(EBIKE_MODEL_PATH, {
scope: "Ebike",
position: position,
});
const model = useClonedObject(scene);
const terrainHeight = useTerrainHeightSampler();
const parkedPosition = useMemo<Vector3Tuple>(() => {
const [x, y, z] = position;
const height = terrainHeight.getHeight(x, z) ?? y;
const bottomOffset = getObjectBottomOffset(model, [
EBIKE_WORLD_SCALE,
EBIKE_WORLD_SCALE,
EBIKE_WORLD_SCALE,
]);
return [x, height + bottomOffset, z];
}, [model, position, terrainHeight]);
const movementMode = useGameStore((state) => state.player.movementMode);
const mainState = useGameStore((state) => state.mainState);
const ebikeStep = useGameStore((state) => state.ebike.currentStep);
const setMissionStep = useGameStore((state) => state.setMissionStep);
const camera = useThree((state) => state.camera);
const updateEbikeSounds = useEbikeSounds();
const repairGameOwnsEbikeModel =
mainState === "ebike" &&
ebikeStep !== "locked" &&
ebikeStep !== "waiting" &&
ebikeStep !== "inspected";
// Map active mainState to target repair zone coordinate
const destPos = useMemo(() => {
switch (mainState) {
case "ebike":
return { x: 8, y: 0, z: -6 };
case "pylon":
return { x: 64, y: 0, z: -66 };
case "farm":
return { x: -24, y: 0, z: 42 };
default:
return undefined;
}
}, [mainState]);
// Throttled GPS start position to optimize pathfinding A* algorithm execution
const [gpsStartPos, setGpsStartPos] = useState<{
x: number;
y: number;
z: number;
}>({
x: parkedPosition[0],
y: parkedPosition[1],
z: parkedPosition[2],
});
const lastGpsUpdatePos = useRef<THREE.Vector3>(
new THREE.Vector3(...parkedPosition),
);
// Use ref for internal state, and state for debug visualization (to avoid ref access during render)
const restingPositionRef = useRef<Vector3Tuple>([
parkedPosition[0],
parkedPosition[1],
parkedPosition[2],
]);
const restingRotationRef = useRef<number>(EBIKE_WORLD_ROTATION_Y);
const forkRef = useRef<THREE.Object3D | null>(null);
// State for debug visualization (synced from refs during useFrame)
const [showCameraPoints, setShowCameraPoints] = useState(true);
const [debugRestingPosition, setDebugRestingPosition] =
useState<Vector3Tuple>([
parkedPosition[0],
parkedPosition[1],
parkedPosition[2],
]);
useEffect(() => {
if (movementMode === "ebike") return;
restingPositionRef.current = parkedPosition;
restingRotationRef.current = EBIKE_WORLD_ROTATION_Y;
lastGpsUpdatePos.current.set(...parkedPosition);
if (groupRef.current) {
groupRef.current.position.set(...parkedPosition);
groupRef.current.rotation.set(0, EBIKE_WORLD_ROTATION_Y, 0);
}
window.ebikeParkedPosition = parkedPosition;
window.ebikeParkedRotation = EBIKE_WORLD_ROTATION_Y;
}, [movementMode, parkedPosition]);
useEffect(() => {
if (model) {
const fork = model.getObjectByName("fourche");
if (fork) {
forkRef.current = fork;
}
}
}, [model]);
useEffect(() => {
window.ebikeVisualGroup = groupRef;
window.ebikeParkedPosition = restingPositionRef.current;
window.ebikeParkedRotation = restingRotationRef.current;
return () => {
window.ebikeVisualGroup = null;
window.ebikeParkedPosition = null;
window.ebikeParkedRotation = null;
};
}, []);
useFrame((_, delta) => {
if (groupRef.current) {
if (movementMode === "ebike") {
updateEbikeSounds({
mounted: true,
driving: window.ebikeDriveInputActive === true,
breakdown: window.ebikeBreakdownActive === true,
});
restingPositionRef.current = [
groupRef.current.position.x,
groupRef.current.position.y,
groupRef.current.position.z,
];
restingRotationRef.current = groupRef.current.rotation.y;
// Smoothly rotate the front fork ("fourche") up to 15 degrees in its own Z axis
const steerFactor = window.ebikeSteerFactor ?? 0;
if (forkRef.current) {
// 15 degrees is 0.26 radians
const targetForkRotation = steerFactor * 0.26;
forkRef.current.rotation.z = THREE.MathUtils.lerp(
forkRef.current.rotation.z,
targetForkRotation,
12 * delta,
);
}
// Throttled GPS start position update to prevent performance loss
const currentPos = groupRef.current.position;
if (currentPos.distanceTo(lastGpsUpdatePos.current) > 2.0) {
lastGpsUpdatePos.current.copy(currentPos);
setGpsStartPos({ x: currentPos.x, y: currentPos.y, z: currentPos.z });
}
// Sync debug visualization state (throttled to avoid excessive re-renders)
if (showCameraPoints) {
setDebugRestingPosition([...restingPositionRef.current]);
}
} else {
updateEbikeSounds({ mounted: false, driving: false, breakdown: false });
groupRef.current.position.set(...restingPositionRef.current);
groupRef.current.rotation.set(0, restingRotationRef.current, 0);
// Reset fork rotation when parked
if (forkRef.current) {
forkRef.current.rotation.z = 0;
}
}
window.ebikeParkedPosition = restingPositionRef.current;
window.ebikeParkedRotation = restingRotationRef.current;
}
});
// Debug visualization positions computed from state (not refs)
const camPointPos: Vector3Tuple = [
debugRestingPosition[0] + EBIKE_CAMERA_TRANSFORM.position[0],
debugRestingPosition[1] + EBIKE_CAMERA_TRANSFORM.position[1],
debugRestingPosition[2] + EBIKE_CAMERA_TRANSFORM.position[2],
];
const dropPointPos: Vector3Tuple = [
debugRestingPosition[0] + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
debugRestingPosition[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
debugRestingPosition[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
];
const interactionLabel =
mainState === "ebike"
? "Réparer l'e-bike"
: movementMode === "walk"
? "Monter sur le bike"
: "Descendre du bike";
const handleInteract = useCallback((): void => {
if (window.ebikeBreakdownActive === true) return;
if (movementMode === "walk") {
if (
mainState === "ebike" &&
(ebikeStep === "locked" || ebikeStep === "waiting")
) {
setMissionStep("ebike", "inspected");
return;
}
if (mainState === "ebike" && ebikeStep === "inspected") {
setMissionStep("ebike", "fragmented");
return;
}
const cameraOffset = new THREE.Vector3(
...EBIKE_CAMERA_TRANSFORM.position,
);
cameraOffset.applyAxisAngle(
new THREE.Vector3(0, 1, 0),
restingRotationRef.current,
);
const targetCamPos: Vector3Tuple = [
restingPositionRef.current[0] + cameraOffset.x,
restingPositionRef.current[1] + cameraOffset.y,
restingPositionRef.current[2] + cameraOffset.z,
];
const targetRotation: Vector3Tuple = [
EBIKE_CAMERA_TRANSFORM.rotation[0],
EBIKE_CAMERA_TRANSFORM.rotation[1] +
THREE.MathUtils.radToDeg(restingRotationRef.current),
EBIKE_CAMERA_TRANSFORM.rotation[2],
];
animateCameraTransformTransition(targetCamPos, targetRotation, 1, () => {
useGameStore.getState().setPlayerMovementMode("ebike");
});
} else {
const currentPos = new THREE.Vector3();
if (groupRef.current) {
groupRef.current.getWorldPosition(currentPos);
} else {
currentPos.set(...position);
}
const targetCamPos: Vector3Tuple = [
currentPos.x + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
currentPos.y + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
currentPos.z + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
];
// Get camera's current rotation in degrees so we keep the exact orientation during dismount
const currentEuler = new THREE.Euler().setFromQuaternion(
camera.quaternion,
"YXZ",
);
const targetRotation: Vector3Tuple = [
THREE.MathUtils.radToDeg(currentEuler.x),
THREE.MathUtils.radToDeg(currentEuler.y),
THREE.MathUtils.radToDeg(currentEuler.z),
];
animateCameraTransformTransition(targetCamPos, targetRotation, 1, () => {
useGameStore.getState().setPlayerMovementMode("walk");
});
}
}, [movementMode, mainState, ebikeStep, setMissionStep, camera, position]);
// Store handleInteract in a ref for use in debug folder callback
const handleInteractRef = useRef(handleInteract);
useEffect(() => {
handleInteractRef.current = handleInteract;
}, [handleInteract]);
// Mutable object for lil-gui binding
const debugState = useRef({ showCameraPoints: true });
useDebugFolder("Ebike", (folder) => {
folder
.add(debugState.current, "showCameraPoints")
.name("Show Camera Points")
.onChange((value: boolean) => {
setShowCameraPoints(value);
});
folder
.add({ toggleRide: () => handleInteractRef.current() }, "toggleRide")
.name("Monter / Descendre");
});
return (
<>
{!repairGameOwnsEbikeModel ? (
<group
ref={groupRef}
position={parkedPosition}
rotation={[0, EBIKE_WORLD_ROTATION_Y, 0]}
scale={EBIKE_WORLD_SCALE}
>
<primitive object={model} />
<InteractableObject
kind="trigger"
label={interactionLabel}
position={parkedPosition}
radius={5}
onPress={handleInteract}
>
<mesh>
<boxGeometry args={[8, 9, 2]} />
<meshBasicMaterial colorWrite={false} depthWrite={false} />
</mesh>
</InteractableObject>
{/* Dynamic 3D GPS Dashboard Screen */}
<group position={[0, 7, 0]} rotation={[0, 90, 0]}>
<EbikeGPSMap
width={0.8}
height={0.8}
startPos={gpsStartPos}
destPos={destPos}
mapImageUrl="/assets/world/gps/map_background.png"
worldBounds={{
minX: -166,
maxX: 163,
minZ: -142,
maxZ: 138,
}}
zoom={4}
/>
</group>
<group position={[0, 6.35, 0]} rotation={[0, 90, 0]}>
<EbikeSpeedometer />
</group>
</group>
) : null}
{showCameraPoints && !repairGameOwnsEbikeModel && (
<>
<mesh position={camPointPos}>
<sphereGeometry args={[0.3, 16, 16]} />
<meshStandardMaterial
color="yellow"
emissive="yellow"
emissiveIntensity={0.5}
/>
</mesh>
<mesh position={dropPointPos}>
<sphereGeometry args={[0.3, 16, 16]} />
<meshStandardMaterial
color="cyan"
emissive="cyan"
emissiveIntensity={0.5}
/>
</mesh>
</>
)}
</>
);
}