Files
La-Fabrik/src/world/World.tsx
T
2026-06-01 01:32:21 +02:00

129 lines
4.5 KiB
TypeScript

import { Suspense, useEffect } from "react";
import { Physics } from "@react-three/rapier";
import {
PLAYER_SPAWN_POSITION_GAME,
PLAYER_SPAWN_POSITION_PHYSICS,
} from "@/data/player/playerConfig";
import { LA_FABRIK_INITIAL_LOOK_AT } from "@/data/world/laFabrikConfig";
import { useCameraMode } from "@/hooks/debug/useCameraMode";
import { useEnvironmentDebug } from "@/hooks/debug/useEnvironmentDebug";
import { useMapPerformanceDebug } from "@/hooks/debug/useMapPerformanceDebug";
import { useCharacterDebug } from "@/hooks/debug/useCharacterDebug";
import { useSceneMode } from "@/hooks/debug/useSceneMode";
import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
import { useWorldSceneLoading } from "@/hooks/world/useWorldSceneLoading";
import { useGameStore } from "@/managers/stores/useGameStore";
import { DebugCameraControls } from "@/components/debug/scene/DebugCameraControls";
import { DebugHelpers } from "@/components/debug/scene/DebugHelpers";
import { HandTrackingGlove } from "@/components/three/handTracking/HandTrackingGlove";
import { Environment } from "@/world/Environment";
import { GameCinematics } from "@/world/GameCinematics";
import { GameDialogues } from "@/world/GameDialogues";
import { GameMusic } from "@/world/GameMusic";
import { Lighting } from "@/world/Lighting";
import { GameMap } from "@/world/GameMap";
import { GameStageContent } from "@/world/GameStageContent";
import { CharacterSystem } from "@/world/characters/CharacterSystem";
import { Player } from "@/world/player/Player";
import { TestMap } from "@/world/debug/TestMap";
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
interface WorldProps {
onLoadingStateChange?: SceneLoadingChangeHandler | undefined;
}
export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
useEnvironmentDebug();
useMapPerformanceDebug();
useCharacterDebug();
const cameraMode = useCameraMode();
const sceneMode = useSceneMode();
const mainState = useGameStore((state) => state.mainState);
const { status, usageStatus } = useHandTrackingSnapshot();
const {
octree,
gameplayReady,
showGameStage,
handleGameStageLoaded,
handleGameMapLoaded,
handleOctreeReady,
handleShadowWarmupReady,
handleShadowWarmupStarted,
shouldWarmUpShadows,
} = useWorldSceneLoading({ sceneMode, onLoadingStateChange });
const playerSpawnPosition =
sceneMode === "game"
? PLAYER_SPAWN_POSITION_GAME
: PLAYER_SPAWN_POSITION_PHYSICS;
const showHandTrackingGloves =
sceneMode === "physics" ||
(status !== "idle" && usageStatus !== "inactive");
const spawnPlayer =
cameraMode !== "debug" &&
(sceneMode === "game" ? gameplayReady : octree !== null);
return (
<>
<Environment
shadowWarmup={{
active: shouldWarmUpShadows,
onReady: handleShadowWarmupReady,
onStarted: handleShadowWarmupStarted,
}}
/>
<Lighting />
<DebugHelpers />
{showHandTrackingGloves ? (
<Suspense fallback={null}>
<HandTrackingGlove handedness="left" />
<HandTrackingGlove handedness="right" />
</Suspense>
) : null}
{cameraMode === "debug" ? <DebugCameraControls /> : null}
{sceneMode === "game" ? (
<>
<GameMap
onLoaded={handleGameMapLoaded}
onLoadingStateChange={onLoadingStateChange}
onOctreeReady={handleOctreeReady}
/>
{showGameStage && mainState !== "ebike" ? <CharacterSystem /> : null}
{showGameStage ? (
<Physics>
<GameStageLoaded onLoaded={handleGameStageLoaded} />
<GameStageContent />
</Physics>
) : null}
{spawnPlayer ? (
<>
<GameMusic />
{mainState === "outro" ? <GameCinematics /> : null}
{mainState !== "intro" ? <GameDialogues /> : null}
<Player
initialLookAt={LA_FABRIK_INITIAL_LOOK_AT}
octree={octree}
spawnPosition={playerSpawnPosition}
/>
</>
) : null}
</>
) : (
<TestMap onOctreeReady={handleOctreeReady} />
)}
{sceneMode !== "game" && spawnPlayer ? (
<Player octree={octree} spawnPosition={playerSpawnPosition} />
) : null}
</>
);
}
function GameStageLoaded({ onLoaded }: { onLoaded: () => void }): null {
useEffect(() => {
onLoaded();
}, [onLoaded]);
return null;
}