277 lines
7.7 KiB
TypeScript
277 lines
7.7 KiB
TypeScript
import { useEffect, useRef } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import gsap from "gsap";
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import * as THREE from "three";
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import {
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REPAIR_CASE_ANIMATION_DURATION,
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REPAIR_CASE_CLOSED_ROTATION_OFFSET_DEGREES,
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REPAIR_CASE_FLOAT_ACTIVATION_DISTANCE,
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REPAIR_CASE_FLOAT_DOWN_SPEED,
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REPAIR_CASE_FLOAT_HEIGHT,
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REPAIR_CASE_EXIT_DURATION,
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REPAIR_CASE_EXIT_Y_OFFSET,
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REPAIR_CASE_FLOAT_UP_SPEED,
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REPAIR_CASE_LID_NODE_NAME,
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REPAIR_CASE_OPEN_ROTATION_OFFSET_DEGREES,
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REPAIR_CASE_PLACEHOLDER_NAME_PREFIX,
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REPAIR_CASE_POP_DURATION,
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REPAIR_CASE_POP_Y_OFFSET,
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REPAIR_CASE_ROTATION_AMPLITUDE_DEGREES,
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REPAIR_CASE_ROTATION_RESET_SPEED,
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} from "@/data/gameplay/repairCaseConfig";
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import { useClonedObject } from "@/hooks/three/useClonedObject";
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import type { ModelTransformProps, Vector3Tuple } from "@/types/three/three";
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import { toVector3Scale } from "@/utils/three/scale";
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export interface RepairCasePlaceholder {
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name: string;
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position: Vector3Tuple;
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}
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interface RepairCaseModelProps extends ModelTransformProps {
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modelPath: string;
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open: boolean;
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exiting?: boolean;
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floating?: boolean;
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onPlaceholdersChange?:
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| ((placeholders: readonly RepairCasePlaceholder[]) => void)
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| undefined;
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onExitComplete?: (() => void) | undefined;
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}
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const CASE_CLOSED_ROTATION_OFFSET_Z = THREE.MathUtils.degToRad(
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REPAIR_CASE_CLOSED_ROTATION_OFFSET_DEGREES,
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);
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const CASE_OPEN_ROTATION_OFFSET_Z = THREE.MathUtils.degToRad(
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REPAIR_CASE_OPEN_ROTATION_OFFSET_DEGREES,
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);
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const ROTATION_AMPLITUDE = THREE.MathUtils.degToRad(
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REPAIR_CASE_ROTATION_AMPLITUDE_DEGREES,
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);
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export function RepairCaseModel({
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modelPath,
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open,
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exiting = false,
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floating = true,
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onPlaceholdersChange,
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onExitComplete,
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position = [0, 0, 0],
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rotation = [0, 0, 0],
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scale = 1,
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}: RepairCaseModelProps): React.JSX.Element {
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const camera = useThree((state) => state.camera);
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const { scene } = useLoggedGLTF(modelPath, {
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scope: "RepairCaseModel",
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position,
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rotation,
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scale,
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});
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const model = useClonedObject(scene);
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const groupRef = useRef<THREE.Group>(null);
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const lidRef = useRef<THREE.Object3D | null>(null);
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const worldPosition = useRef(new THREE.Vector3());
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const floatHeight = useRef(0);
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const animationActiveRef = useRef(false);
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const phase = useRef({ x: 0, y: 0, z: 0 });
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const pop = useRef({ scale: 0.001, yOffset: REPAIR_CASE_POP_Y_OFFSET });
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const onExitCompleteRef = useRef(onExitComplete);
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const onPlaceholdersChangeRef = useRef(onPlaceholdersChange);
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const initialOpen = useRef(open);
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const openedRotationZ = useRef(0);
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const parsedScale = toVector3Scale(scale);
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const placeholderSignature = useRef("__initial__");
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const placeholderPosition = useRef(new THREE.Vector3());
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const placeholderLocalPosition = useRef(new THREE.Vector3());
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useEffect(() => {
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onExitCompleteRef.current = onExitComplete;
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}, [onExitComplete]);
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useEffect(() => {
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onPlaceholdersChangeRef.current = onPlaceholdersChange;
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}, [onPlaceholdersChange]);
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useEffect(() => {
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const popAnimation = pop.current;
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phase.current = {
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x: Math.random() * Math.PI * 2,
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y: Math.random() * Math.PI * 2,
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z: Math.random() * Math.PI * 2,
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};
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gsap.to(popAnimation, {
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scale: 1,
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yOffset: 0,
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duration: REPAIR_CASE_POP_DURATION,
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ease: "back.out(1.7)",
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});
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return () => {
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gsap.killTweensOf(popAnimation);
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};
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}, []);
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useEffect(() => {
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if (!exiting) return undefined;
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const popAnimation = pop.current;
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gsap.to(popAnimation, {
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scale: 0.001,
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yOffset: REPAIR_CASE_EXIT_Y_OFFSET,
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duration: REPAIR_CASE_EXIT_DURATION,
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ease: "back.in(1.4)",
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overwrite: true,
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onComplete: () => {
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onExitCompleteRef.current?.();
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},
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});
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return () => {
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gsap.killTweensOf(popAnimation);
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};
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}, [exiting]);
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useEffect(() => {
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const lid = model.getObjectByName(REPAIR_CASE_LID_NODE_NAME);
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lidRef.current = lid ?? null;
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openedRotationZ.current = lid?.rotation.z ?? 0;
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if (lid) {
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lid.rotation.z =
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openedRotationZ.current +
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(initialOpen.current
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? CASE_OPEN_ROTATION_OFFSET_Z
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: CASE_CLOSED_ROTATION_OFFSET_Z);
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}
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}, [model]);
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useEffect(() => {
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const lid = lidRef.current;
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if (!lid) return;
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const targetRotation =
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openedRotationZ.current +
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(open ? CASE_OPEN_ROTATION_OFFSET_Z : CASE_CLOSED_ROTATION_OFFSET_Z);
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gsap.to(lid.rotation, {
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z: targetRotation,
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duration: REPAIR_CASE_ANIMATION_DURATION,
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ease: "power2.inOut",
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overwrite: true,
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});
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return () => {
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gsap.killTweensOf(lid.rotation);
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};
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}, [open]);
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useFrame(({ clock }, delta) => {
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const group = groupRef.current;
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if (!group) return;
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group.getWorldPosition(worldPosition.current);
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const isNear =
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floating &&
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!exiting &&
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worldPosition.current.distanceTo(camera.position) <=
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REPAIR_CASE_FLOAT_ACTIVATION_DISTANCE;
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const targetHeight = isNear ? REPAIR_CASE_FLOAT_HEIGHT : 0;
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const floatSpeed = isNear
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? REPAIR_CASE_FLOAT_UP_SPEED
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: REPAIR_CASE_FLOAT_DOWN_SPEED;
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floatHeight.current = THREE.MathUtils.damp(
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floatHeight.current,
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targetHeight,
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floatSpeed,
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delta,
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);
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group.position.y = position[1] + floatHeight.current + pop.current.yOffset;
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group.scale.set(
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parsedScale[0] * pop.current.scale,
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parsedScale[1] * pop.current.scale,
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parsedScale[2] * pop.current.scale,
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);
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const placeholders: RepairCasePlaceholder[] = [];
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model.traverse((child) => {
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if (
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!child.name
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.toLowerCase()
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.startsWith(REPAIR_CASE_PLACEHOLDER_NAME_PREFIX)
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) {
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return;
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}
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child.getWorldPosition(placeholderPosition.current);
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placeholderLocalPosition.current.copy(placeholderPosition.current);
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group.parent?.worldToLocal(placeholderLocalPosition.current);
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placeholders.push({
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name: child.name,
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position: [
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placeholderLocalPosition.current.x,
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placeholderLocalPosition.current.y,
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placeholderLocalPosition.current.z,
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],
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});
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});
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placeholders.sort((a, b) => a.name.localeCompare(b.name));
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const nextSignature = placeholders
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.map(
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(placeholder) =>
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`${placeholder.name}:${placeholder.position
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.map((value) => value.toFixed(3))
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.join(",")}`,
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)
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.join("|");
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if (nextSignature !== placeholderSignature.current) {
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placeholderSignature.current = nextSignature;
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onPlaceholdersChangeRef.current?.(placeholders);
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}
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animationActiveRef.current = isNear;
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if (animationActiveRef.current) {
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const time = clock.elapsedTime;
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group.rotation.x =
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rotation[0] +
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Math.sin(time * 0.7 + phase.current.x) * ROTATION_AMPLITUDE;
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group.rotation.y =
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rotation[1] +
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Math.sin(time * 0.55 + phase.current.y) * ROTATION_AMPLITUDE;
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group.rotation.z =
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rotation[2] +
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Math.sin(time * 0.8 + phase.current.z) * ROTATION_AMPLITUDE;
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return;
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}
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group.rotation.x = THREE.MathUtils.damp(
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group.rotation.x,
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rotation[0],
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REPAIR_CASE_ROTATION_RESET_SPEED,
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delta,
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);
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group.rotation.y = THREE.MathUtils.damp(
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group.rotation.y,
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rotation[1],
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REPAIR_CASE_ROTATION_RESET_SPEED,
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delta,
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);
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group.rotation.z = THREE.MathUtils.damp(
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group.rotation.z,
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rotation[2],
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REPAIR_CASE_ROTATION_RESET_SPEED,
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delta,
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);
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});
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return (
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<group ref={groupRef} position={position} rotation={rotation} scale={0.001}>
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<primitive object={model} />
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</group>
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);
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}
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