Files
La-Fabrik/src/utils/debug/Debug.ts
T
Tom Boullay c6283d492c refactor(debug): rename hand-tracking SVG toggle to Model
The debug control now reflects what it actually gates: the 3D hand
model rendering (used by World.tsx to decide whether to show the
hand-tracking gloves), not the legacy SVG visualizer.

- Debug.ts: rename showHandTrackingSvg → showHandTrackingModel
  (state, GUI label "Show Model", getter/setter)
- World.tsx: gate showHandTrackingGloves on the new toggle and
  drop the unused HandTrackingGloveHandedness import
2026-06-03 00:03:44 +02:00

369 lines
9.8 KiB
TypeScript

import GUI from "lil-gui";
import type { Controller } from "lil-gui";
import type { CameraMode, SceneMode } from "@/types/debug/debug";
import type { HandTrackingSource } from "@/types/handTracking/handTracking";
import { FOG_CONFIG } from "@/data/world/fogConfig";
import { EventEmitter } from "@/utils/core/EventEmitter";
import { isDebugEnabled } from "@/utils/debug/isDebugEnabled";
import { logger } from "@/utils/core/Logger";
const DEBUG_CONTROLS_STORAGE_KEY = "la-fabrik-debug-controls";
interface StoredDebugControls {
cameraMode: CameraMode;
handTrackingSource: HandTrackingSource;
sceneMode: SceneMode;
}
interface DebugEvents {
change: void;
}
const DEBUG_FOLDER_ORDER = [
"Lighting",
"Dynamic Wind",
"Environment",
"Game",
"Interaction",
"Hand Tracking",
"Map",
"Personnages",
"Debug",
] as const;
function isRecord(value: unknown): value is Record<string, unknown> {
return typeof value === "object" && value !== null;
}
function isCameraMode(value: unknown): value is CameraMode {
return value === "player" || value === "debug";
}
function isSceneMode(value: unknown): value is SceneMode {
return value === "game" || value === "physics";
}
function isHandTrackingSource(value: unknown): value is HandTrackingSource {
return value === "browser" || value === "backend";
}
function getStoredDebugControls(): Partial<StoredDebugControls> {
try {
const rawValue = window.localStorage.getItem(DEBUG_CONTROLS_STORAGE_KEY);
if (!rawValue) return {};
const parsedValue: unknown = JSON.parse(rawValue);
if (!isRecord(parsedValue)) return {};
return {
...(isCameraMode(parsedValue.cameraMode)
? { cameraMode: parsedValue.cameraMode }
: {}),
...(isHandTrackingSource(parsedValue.handTrackingSource)
? { handTrackingSource: parsedValue.handTrackingSource }
: {}),
...(isSceneMode(parsedValue.sceneMode)
? { sceneMode: parsedValue.sceneMode }
: {}),
};
} catch {
return {};
}
}
export class Debug {
private static instance: Debug | null = null;
public readonly active: boolean;
private readonly gui: GUI | null;
private readonly events = new EventEmitter<DebugEvents>();
private readonly folders = new Map<string, GUI>();
private readonly folderRefCounts = new Map<string, number>();
private handTrackingSourceController: Controller | null = null;
private readonly controls: {
cameraMode: CameraMode;
fogEnabled: boolean;
handTrackingSource: HandTrackingSource;
showDebugOverlay: boolean;
showHandTrackingModel: boolean;
showInteractionSpheres: boolean;
showPerf: boolean;
sceneMode: SceneMode;
};
static getInstance(): Debug {
if (!Debug.instance) {
Debug.instance = new Debug();
}
return Debug.instance;
}
private constructor() {
this.active = isDebugEnabled();
const storedControls = getStoredDebugControls();
this.controls = {
cameraMode: storedControls.cameraMode ?? "player",
fogEnabled: FOG_CONFIG.enabled,
handTrackingSource: storedControls.handTrackingSource ?? "browser",
showDebugOverlay: true,
showHandTrackingModel: false,
showInteractionSpheres: false,
showPerf: true,
sceneMode: storedControls.sceneMode ?? "game",
};
this.gui = this.active ? new GUI({ title: "La Fabrik" }) : null;
if (this.gui) {
this.gui.open();
this.gui
.add(this.controls, "cameraMode", { Player: "player", Debug: "debug" })
.name("Camera Mode")
.onChange((value: CameraMode) => {
this.controls.cameraMode = value;
this.saveAndEmit();
});
this.gui
.add(this.controls, "sceneMode", { Game: "game", Physics: "physics" })
.name("Scene")
.onChange((value: SceneMode) => {
this.controls.sceneMode = value;
this.saveAndEmit();
});
this.gui
.add(this.controls, "showPerf")
.name("R3F Perf")
.onChange((value: boolean) => {
this.controls.showPerf = value;
this.emit();
});
this.gui
.add(this.controls, "showDebugOverlay")
.name("Debug Overlay")
.onChange((value: boolean) => {
this.controls.showDebugOverlay = value;
this.emit();
});
this.createOrderedFolders();
const handTrackingFolder = this.createFolder("Hand Tracking");
handTrackingFolder
?.add(this.controls, "showHandTrackingModel")
.name("Show Model")
.onChange((value: boolean) => {
this.controls.showHandTrackingModel = value;
this.emit();
});
this.handTrackingSourceController =
handTrackingFolder
?.add(this.controls, "handTrackingSource", {
"Browser JS": "browser",
Backend: "backend",
})
.name("Source")
.onChange((value: HandTrackingSource) => {
const previousSource = this.controls.handTrackingSource;
this.controls.handTrackingSource = value;
logger.info("HandTracking", "Debug source changed", {
from: previousSource,
to: value,
});
this.saveAndEmit();
}) ?? null;
}
}
/**
* Acquires a named GUI folder. Returns the folder on first acquisition and null
* on subsequent acquisitions so callers only register controls once.
*/
createFolder(name: string, options?: { open?: boolean }): GUI | null {
if (!this.gui) return null;
const existing = this.folders.get(name);
if (existing) {
const refCount = this.folderRefCounts.get(name) ?? 0;
if (refCount > 0) {
this.folderRefCounts.set(name, refCount + 1);
return null;
}
this.folderRefCounts.set(name, 1);
return existing;
}
const folder = this.gui.addFolder(name);
this.folders.set(name, folder);
this.folderRefCounts.set(name, 1);
this.sortFolders();
if (options?.open) {
folder.open();
} else {
folder.close();
}
return folder;
}
addFogControl(folder: GUI): void {
folder
.add(this.controls, "fogEnabled")
.name("Fog")
.onChange((value: boolean) => {
this.controls.fogEnabled = value;
this.emit();
});
}
destroyFolder(name: string): void {
const folder = this.folders.get(name);
const refCount = this.folderRefCounts.get(name);
if (!folder || refCount === undefined) return;
if (refCount > 1) {
this.folderRefCounts.set(name, refCount - 1);
return;
}
folder.destroy();
this.folders.delete(name);
this.folderRefCounts.delete(name);
}
subscribe(listener: () => void): () => void {
return this.events.on("change", listener);
}
getCameraMode(): CameraMode {
return this.controls.cameraMode;
}
getSceneMode(): SceneMode {
return this.controls.sceneMode;
}
getShowDebugOverlay(): boolean {
return this.active && this.controls.showDebugOverlay;
}
getHandTrackingSource(): HandTrackingSource {
return this.controls.handTrackingSource;
}
setHandTrackingSource(value: HandTrackingSource): void {
const previousSource = this.controls.handTrackingSource;
this.controls.handTrackingSource = value;
this.handTrackingSourceController?.updateDisplay();
logger.info("HandTracking", "Settings source changed", {
from: previousSource,
to: value,
});
this.saveAndEmit();
}
getFogEnabled(): boolean {
return this.controls.fogEnabled;
}
getShowInteractionSpheres(): boolean {
return this.controls.showInteractionSpheres;
}
getShowHandTrackingModel(): boolean {
return this.controls.showHandTrackingModel;
}
setShowHandTrackingModel(value: boolean): void {
this.controls.showHandTrackingModel = value;
this.emit();
}
setShowInteractionSpheres(value: boolean): void {
this.controls.showInteractionSpheres = value;
this.emit();
}
getShowPerf(): boolean {
return this.active && this.controls.showPerf;
}
private emit(): void {
this.events.emit("change", undefined);
}
private saveAndEmit(): void {
try {
window.localStorage.setItem(
DEBUG_CONTROLS_STORAGE_KEY,
JSON.stringify({
cameraMode: this.controls.cameraMode,
handTrackingSource: this.controls.handTrackingSource,
sceneMode: this.controls.sceneMode,
}),
);
} catch {
// Debug persistence is optional; controls still work if storage is blocked.
}
this.emit();
}
private createOrderedFolders(): void {
for (const folderName of DEBUG_FOLDER_ORDER) {
this.ensureFolder(folderName);
}
}
private ensureFolder(name: string): GUI | null {
if (!this.gui) return null;
const existing = this.folders.get(name);
if (existing) return existing;
const folder = this.gui.addFolder(name);
folder.close();
this.folders.set(name, folder);
this.folderRefCounts.set(name, 0);
this.sortFolders();
return folder;
}
private sortFolders(): void {
if (!this.gui) return;
const rootElement = this.gui.domElement.querySelector(".children");
if (!rootElement) return;
const orderedFolders = [...this.folders.entries()].sort(([a], [b]) => {
const aIndex = DEBUG_FOLDER_ORDER.indexOf(
a as (typeof DEBUG_FOLDER_ORDER)[number],
);
const bIndex = DEBUG_FOLDER_ORDER.indexOf(
b as (typeof DEBUG_FOLDER_ORDER)[number],
);
const safeAIndex = aIndex === -1 ? DEBUG_FOLDER_ORDER.length : aIndex;
const safeBIndex = bIndex === -1 ? DEBUG_FOLDER_ORDER.length : bIndex;
if (safeAIndex !== safeBIndex) return safeAIndex - safeBIndex;
return a.localeCompare(b);
});
for (const [, folder] of orderedFolders) {
rootElement.appendChild(folder.domElement);
}
}
}