Files
La-Fabrik/src/world/vegetation/InstancedVegetation.tsx
T
Tom Boullay 439f9c1dad
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feat: add VegetationSystem with InstancedMesh rendering
2026-05-14 00:16:00 +02:00

135 lines
3.4 KiB
TypeScript

import { useEffect, useMemo, useRef } from "react";
import * as THREE from "three";
import { useGLTF } from "@react-three/drei";
import type { VegetationInstance } from "@/world/vegetation/useVegetationData";
import { disposeInstancedMesh } from "@/utils/three/dispose";
interface InstancedVegetationProps {
modelPath: string;
instances: VegetationInstance[];
castShadow: boolean;
receiveShadow: boolean;
}
interface MeshData {
geometry: THREE.BufferGeometry;
material: THREE.Material | THREE.Material[];
}
function extractMeshes(scene: THREE.Group): MeshData[] {
const meshes: MeshData[] = [];
scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
meshes.push({
geometry: child.geometry.clone(),
material: Array.isArray(child.material)
? child.material.map((m) => m.clone())
: child.material.clone(),
});
}
});
return meshes;
}
function createInstanceMatrices(
instances: VegetationInstance[],
): THREE.Matrix4[] {
const matrices: THREE.Matrix4[] = [];
const position = new THREE.Vector3();
const rotation = new THREE.Euler();
const quaternion = new THREE.Quaternion();
const scale = new THREE.Vector3();
for (const instance of instances) {
const matrix = new THREE.Matrix4();
position.set(...instance.position);
rotation.set(...instance.rotation);
quaternion.setFromEuler(rotation);
scale.set(...instance.scale);
matrix.compose(position, quaternion, scale);
matrices.push(matrix);
}
return matrices;
}
export function InstancedVegetation({
modelPath,
instances,
castShadow,
receiveShadow,
}: InstancedVegetationProps): React.JSX.Element | null {
const { scene } = useGLTF(modelPath);
const groupRef = useRef<THREE.Group>(null);
const meshDataList = useMemo(() => extractMeshes(scene), [scene]);
const matrices = useMemo(
() => createInstanceMatrices(instances),
[instances],
);
const instancedMeshes = useMemo(() => {
return meshDataList.map((meshData, index) => {
const instancedMesh = new THREE.InstancedMesh(
meshData.geometry,
meshData.material,
instances.length,
);
for (let i = 0; i < matrices.length; i++) {
instancedMesh.setMatrixAt(i, matrices[i]);
}
instancedMesh.instanceMatrix.needsUpdate = true;
instancedMesh.castShadow = castShadow;
instancedMesh.receiveShadow = receiveShadow;
instancedMesh.name = `instanced-mesh-${index}`;
instancedMesh.frustumCulled = true;
instancedMesh.computeBoundingSphere();
return instancedMesh;
});
}, [meshDataList, matrices, instances.length, castShadow, receiveShadow]);
useEffect(() => {
const group = groupRef.current;
if (!group) return;
for (const mesh of instancedMeshes) {
group.add(mesh);
}
return () => {
for (const mesh of instancedMeshes) {
group.remove(mesh);
disposeInstancedMesh(mesh);
}
};
}, [instancedMeshes]);
useEffect(() => {
return () => {
for (const meshData of meshDataList) {
meshData.geometry.dispose();
if (Array.isArray(meshData.material)) {
for (const mat of meshData.material) {
mat.dispose();
}
} else {
meshData.material.dispose();
}
}
};
}, [meshDataList]);
if (instances.length === 0) {
return null;
}
return <group ref={groupRef} />;
}