193 lines
5.3 KiB
TypeScript
193 lines
5.3 KiB
TypeScript
import { useRef } from "react";
|
|
import { useFrame, useThree } from "@react-three/fiber";
|
|
import { RigidBody } from "@react-three/rapier";
|
|
import type { RapierRigidBody } from "@react-three/rapier";
|
|
import * as THREE from "three";
|
|
import { InteractableObject } from "@/components/three/InteractableObject";
|
|
import {
|
|
GRAB_DEFAULT_COLLIDERS,
|
|
GRAB_DEFAULT_LABEL,
|
|
GRAB_HOLD_DISTANCE_DEFAULT,
|
|
GRAB_HOLD_DISTANCE_MAX,
|
|
GRAB_HOLD_DISTANCE_MIN,
|
|
GRAB_HOLD_DISTANCE_STEP,
|
|
GRAB_STIFFNESS_DEFAULT,
|
|
GRAB_STIFFNESS_MAX,
|
|
GRAB_STIFFNESS_MIN,
|
|
GRAB_STIFFNESS_STEP,
|
|
GRAB_THROW_BOOST_DEFAULT,
|
|
GRAB_THROW_BOOST_MAX,
|
|
GRAB_THROW_BOOST_MIN,
|
|
GRAB_THROW_BOOST_STEP,
|
|
} from "@/data/interaction/grabConfig";
|
|
import { INTERACTION_RADIUS } from "@/data/interaction/interactionConfig";
|
|
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
|
|
import { useHandTrackingSnapshot } from "@/hooks/useHandTrackingSnapshot";
|
|
import type { ColliderShape, Vector3Tuple } from "@/types/three";
|
|
|
|
interface GrabbableObjectProps {
|
|
position: Vector3Tuple;
|
|
children: React.ReactNode;
|
|
colliders?: ColliderShape;
|
|
label?: string;
|
|
handControlled?: boolean;
|
|
}
|
|
|
|
// Shared params let one debug folder drive every instance.
|
|
const params = {
|
|
stiffness: GRAB_STIFFNESS_DEFAULT,
|
|
throwBoost: GRAB_THROW_BOOST_DEFAULT,
|
|
holdDistance: GRAB_HOLD_DISTANCE_DEFAULT,
|
|
};
|
|
|
|
const ZERO_ANGULAR_VELOCITY = { x: 0, y: 0, z: 0 };
|
|
|
|
const _holdTarget = new THREE.Vector3();
|
|
const _currentPos = new THREE.Vector3();
|
|
const _velocity = new THREE.Vector3();
|
|
const _handNdc = new THREE.Vector3();
|
|
const _handDirection = new THREE.Vector3();
|
|
const _cameraPos = new THREE.Vector3();
|
|
const _objectPos = new THREE.Vector3();
|
|
const _handRaycaster = new THREE.Raycaster();
|
|
|
|
export function GrabbableObject({
|
|
position,
|
|
children,
|
|
colliders = GRAB_DEFAULT_COLLIDERS,
|
|
label = GRAB_DEFAULT_LABEL,
|
|
handControlled = false,
|
|
}: GrabbableObjectProps): React.JSX.Element {
|
|
const camera = useThree((state) => state.camera);
|
|
const { hands } = useHandTrackingSnapshot();
|
|
const groupRef = useRef<THREE.Group>(null);
|
|
const rbRef = useRef<RapierRigidBody>(null);
|
|
const isHolding = useRef(false);
|
|
const isHandHolding = useRef(false);
|
|
|
|
useDebugFolder("GrabbableObject", (folder) => {
|
|
folder
|
|
.add(
|
|
params,
|
|
"stiffness",
|
|
GRAB_STIFFNESS_MIN,
|
|
GRAB_STIFFNESS_MAX,
|
|
GRAB_STIFFNESS_STEP,
|
|
)
|
|
.name("Hold stiffness");
|
|
folder
|
|
.add(
|
|
params,
|
|
"throwBoost",
|
|
GRAB_THROW_BOOST_MIN,
|
|
GRAB_THROW_BOOST_MAX,
|
|
GRAB_THROW_BOOST_STEP,
|
|
)
|
|
.name("Throw boost");
|
|
folder
|
|
.add(
|
|
params,
|
|
"holdDistance",
|
|
GRAB_HOLD_DISTANCE_MIN,
|
|
GRAB_HOLD_DISTANCE_MAX,
|
|
GRAB_HOLD_DISTANCE_STEP,
|
|
)
|
|
.name("Hold distance");
|
|
});
|
|
|
|
useFrame(() => {
|
|
if (!rbRef.current) return;
|
|
|
|
const fistHand = handControlled
|
|
? hands.find((hand) => hand.isFist)
|
|
: undefined;
|
|
|
|
const t = rbRef.current.translation();
|
|
_currentPos.set(t.x, t.y, t.z);
|
|
|
|
if (fistHand) {
|
|
_handNdc.set((1 - fistHand.x) * 2 - 1, -fistHand.y * 2 + 1, 0.5);
|
|
_handNdc.unproject(camera);
|
|
camera.getWorldPosition(_cameraPos);
|
|
_handDirection.subVectors(_handNdc, _cameraPos).normalize();
|
|
|
|
if (!isHandHolding.current) {
|
|
_objectPos.copy(_currentPos);
|
|
_handRaycaster.set(_cameraPos, _handDirection);
|
|
_handRaycaster.far = INTERACTION_RADIUS;
|
|
|
|
const isObjectInRange =
|
|
_cameraPos.distanceTo(_objectPos) <= INTERACTION_RADIUS;
|
|
const hits = groupRef.current
|
|
? _handRaycaster.intersectObject(groupRef.current, true)
|
|
: [];
|
|
|
|
isHandHolding.current = isObjectInRange && hits.length > 0;
|
|
}
|
|
} else {
|
|
isHandHolding.current = false;
|
|
}
|
|
|
|
if (!isHolding.current && !isHandHolding.current) return;
|
|
|
|
if (fistHand && isHandHolding.current) {
|
|
_holdTarget
|
|
.copy(_cameraPos)
|
|
.addScaledVector(_handDirection, params.holdDistance);
|
|
} else {
|
|
camera.getWorldDirection(_holdTarget);
|
|
_holdTarget.multiplyScalar(params.holdDistance).add(camera.position);
|
|
}
|
|
|
|
_velocity
|
|
.subVectors(_holdTarget, _currentPos)
|
|
.multiplyScalar(params.stiffness);
|
|
|
|
rbRef.current.setLinvel(
|
|
{ x: _velocity.x, y: _velocity.y, z: _velocity.z },
|
|
true,
|
|
);
|
|
rbRef.current.setAngvel(ZERO_ANGULAR_VELOCITY, true);
|
|
});
|
|
|
|
return (
|
|
<RigidBody
|
|
ref={rbRef}
|
|
type="dynamic"
|
|
colliders={colliders}
|
|
position={position}
|
|
>
|
|
<group ref={groupRef}>
|
|
<InteractableObject
|
|
kind="grab"
|
|
label={label}
|
|
position={position}
|
|
bodyRef={rbRef}
|
|
onPress={() => {
|
|
isHolding.current = true;
|
|
}}
|
|
onRelease={() => {
|
|
isHolding.current = false;
|
|
if (
|
|
!rbRef.current ||
|
|
params.throwBoost === GRAB_THROW_BOOST_DEFAULT
|
|
)
|
|
return;
|
|
const v = rbRef.current.linvel();
|
|
rbRef.current.setLinvel(
|
|
{
|
|
x: v.x * params.throwBoost,
|
|
y: v.y * params.throwBoost,
|
|
z: v.z * params.throwBoost,
|
|
},
|
|
true,
|
|
);
|
|
}}
|
|
>
|
|
{children}
|
|
</InteractableObject>
|
|
</group>
|
|
</RigidBody>
|
|
);
|
|
}
|