64 lines
2.2 KiB
TypeScript
64 lines
2.2 KiB
TypeScript
import { useState } from "react";
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import { Physics } from "@react-three/rapier";
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import type { Octree } from "three/addons/math/Octree.js";
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import {
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PLAYER_SPAWN_POSITION_GAME,
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PLAYER_SPAWN_POSITION_PHYSICS,
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} from "@/data/player/playerConfig";
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import { useCameraMode } from "@/hooks/debug/useCameraMode";
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import { useSceneMode } from "@/hooks/debug/useSceneMode";
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import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
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import { DebugCameraControls } from "@/components/debug/scene/DebugCameraControls";
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import { DebugHelpers } from "@/components/debug/scene/DebugHelpers";
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import { HandTrackingGlove } from "@/components/three/handTracking/HandTrackingGlove";
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import { Environment } from "@/world/Environment";
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import { GameMusic } from "@/world/GameMusic";
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import { Lighting } from "@/world/Lighting";
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import { GameMap } from "@/world/GameMap";
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import { GameStageContent } from "@/world/GameStageContent";
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import { Player } from "@/world/player/Player";
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import { TestMap } from "@/world/debug/TestMap";
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export function World(): React.JSX.Element {
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const cameraMode = useCameraMode();
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const sceneMode = useSceneMode();
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const { status, usageStatus } = useHandTrackingSnapshot();
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const [octree, setOctree] = useState<Octree | null>(null);
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const playerSpawnPosition =
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sceneMode === "game"
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? PLAYER_SPAWN_POSITION_GAME
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: PLAYER_SPAWN_POSITION_PHYSICS;
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const showHandTrackingGloves =
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sceneMode === "physics" ||
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(status !== "idle" && usageStatus !== "inactive");
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return (
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<>
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<Environment />
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<Lighting />
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<DebugHelpers />
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{showHandTrackingGloves ? (
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<>
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<HandTrackingGlove handedness="left" />
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<HandTrackingGlove handedness="right" />
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</>
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) : null}
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{cameraMode === "debug" ? <DebugCameraControls /> : null}
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{sceneMode === "game" ? (
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<>
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<GameMusic />
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<GameMap onOctreeReady={setOctree} />
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<Physics>
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<GameStageContent />
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</Physics>
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</>
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) : (
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<TestMap onOctreeReady={setOctree} />
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)}
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{cameraMode !== "debug" ? (
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<Player octree={octree} spawnPosition={playerSpawnPosition} />
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) : null}
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</>
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);
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}
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