Files
La-Fabrik/src/components/gameplay/pylon/PylonLightingEffect.tsx
T
Tom Boullay 974f340d33 style: prettier reflow pylon config and lighting effect
Mechanical formatting cleanup carried over from the develop merge:
inline single-line tuples and break long lines per project prettier
config. No behavior change.
2026-06-03 00:03:59 +02:00

58 lines
2.4 KiB
TypeScript

import { useEffect, useRef } from "react";
import * as THREE from "three";
import { useFrame } from "@react-three/fiber";
import { useGameStore } from "@/managers/stores/useGameStore";
import { LIGHTING_STATE } from "@/world/lightingState";
import { LIGHTING_DEFAULTS } from "@/data/world/lightingConfig";
// ─── Pylon atmosphere colours ─────────────────────────────────────────────────
// Applied from "approaching" until the pylon mission ends.
const PYLON_AMBIENT_COLOR = "#7b87c8"; // blue-violet
const PYLON_SUN_COLOR = "#a882d4"; // lavender-purple
// Lerp speed (1 = full transition in ~1 s at 60 fps)
const TRANSITION_SPEED = 0.8;
// ─────────────────────────────────────────────────────────────────────────────
export function PylonLightingEffect(): null {
const mainState = useGameStore((state) => state.mainState);
const step = useGameStore((state) => state.pylon.currentStep);
// True from "approaching" until narrator-outro (lighting resets before the outro audio)
const isActive =
mainState === "pylon" && step !== "locked" && step !== "narrator-outro";
// Working THREE.Color instances — lerped every frame
const ambientRef = useRef(new THREE.Color(LIGHTING_STATE.ambientColor));
const sunRef = useRef(new THREE.Color(LIGHTING_STATE.sunColor));
// Target colours — updated reactively when isActive changes
const targetAmbientRef = useRef(
new THREE.Color(LIGHTING_DEFAULTS.ambientColor),
);
const targetSunRef = useRef(new THREE.Color(LIGHTING_DEFAULTS.sunColor));
useEffect(() => {
if (isActive) {
targetAmbientRef.current.set(PYLON_AMBIENT_COLOR);
targetSunRef.current.set(PYLON_SUN_COLOR);
} else {
targetAmbientRef.current.set(LIGHTING_DEFAULTS.ambientColor);
targetSunRef.current.set(LIGHTING_DEFAULTS.sunColor);
}
}, [isActive]);
useFrame((_, delta) => {
const t = Math.min(TRANSITION_SPEED * delta, 1);
ambientRef.current.lerp(targetAmbientRef.current, t);
sunRef.current.lerp(targetSunRef.current, t);
LIGHTING_STATE.ambientColor = `#${ambientRef.current.getHexString()}`;
LIGHTING_STATE.sunColor = `#${sunRef.current.getHexString()}`;
});
return null;
}