fix: canonicalize asset families
This commit is contained in:
@@ -76,11 +76,11 @@ Access the app at `http://localhost:3000`
|
||||
|
||||
Texture filenames must start with a known asset family. Use `asset.png` to apply a texture to the whole model, or `asset_object.png` to target a specific object.
|
||||
|
||||
Allowed families are defined in `lib/asset-naming.ts`: `baseColor`, `color`, `roughness`, `normal`, `normalOpengl`, `metallic`, `metalness`, `occlusionRoughnessMetallic`, `height`, `opacity`.
|
||||
Allowed families are defined in `lib/asset-naming.ts`: `color`, `diffuse`, `roughness`, `normal`, `metalness`, `height`, `opacity`.
|
||||
|
||||
Valid examples: `color.png`, `baseColor_lampe.png`, `normalOpengl_cable1.png`, `opacity_lampe.png`.
|
||||
Valid examples: `color.png`, `diffuse_lampe.png`, `normal_cable1.png`, `opacity_lampe.png`.
|
||||
|
||||
Invalid examples: `lampe_opacity.png`, `cable1_base_color.png`, `normal_opengl_cable1.png`. Invalid or unknown asset names block the upload.
|
||||
Invalid examples: `lampe_opacity.png`, `cable1_base_color.png`, `normal_opengl_cable1.png`, `metallic_pied.png`. Invalid or unknown asset names block the upload.
|
||||
|
||||
### Production (Coolify / Docker)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user