fix: support gltf uploads with local preview

This commit is contained in:
Tom Boullay
2026-04-27 11:07:16 +02:00
parent 078e687e86
commit 4c3a687ff8
19 changed files with 136 additions and 98 deletions
+22 -6
View File
@@ -2,22 +2,38 @@
import { Suspense } from 'react'
import { Canvas } from '@react-three/fiber'
import { Stage, OrbitControls, useGLTF } from '@react-three/drei'
import { Stage, OrbitControls } from '@react-three/drei'
import { useLoader } from '@react-three/fiber'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
function resolveAssetUrl(requestedUrl: string, assetUrls: Record<string, string>) {
if (requestedUrl.startsWith('blob:') || requestedUrl.startsWith('data:')) {
return requestedUrl
}
const cleanUrl = decodeURIComponent(requestedUrl.split(/[?#]/)[0] || '')
const filename = cleanUrl.split(/[\\/]/).pop()?.toLowerCase()
return filename ? assetUrls[filename] || requestedUrl : requestedUrl
}
function Model({ url, assetUrls }: { url: string; assetUrls: Record<string, string> }) {
const { scene } = useLoader(GLTFLoader, url, (loader) => {
loader.manager.setURLModifier((requestedUrl) => resolveAssetUrl(requestedUrl, assetUrls))
})
function Model({ url }: { url: string }) {
const { scene } = useGLTF(url)
return <primitive object={scene} />
}
export default function SceneViewer({ url }: { url: string }) {
export default function SceneViewer({ url, assetUrls }: { url: string; assetUrls: Record<string, string> }) {
return (
<Canvas dpr={[1, 2]} camera={{ fov: 50 }}>
<Suspense fallback={null}>
<Stage environment="city" intensity={0.6} adjustCamera={1.2}>
<Model url={url} />
<Model url={url} assetUrls={assetUrls} />
</Stage>
</Suspense>
<OrbitControls makeDefault autoRotate autoRotateSpeed={0.5} />
</Canvas>
)
}
}