upatde: add docker for coolify
This commit is contained in:
@@ -0,0 +1,422 @@
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#!/usr/bin/env python3
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"""
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Blender Draco Compression Script
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CLI tool to compress 3D meshes with Draco compression using Blender
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Usage:
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blender --background --python compress.py -- [options]
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Options:
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-i, --input FILE Input file (required in advanced mode)
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-o, --output FILE Output file (default: input_compressed.glb)
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--draco-level LEVEL Draco compression level 0-10 (default: 7)
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--resize-textures / --no-resize Enable/disable texture resizing (default: enabled)
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--texture-size SIZE Max texture size in pixels (default: 512)
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--batch Batch mode: input is a directory
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--output-dir DIR Output directory for batch mode
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--format FORMAT Output format: glb or gltf (default: glb)
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-q, --quiet Quiet mode (less output)
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-h, --help Show this help message
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Examples:
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# Simple mode (all defaults)
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blender --background --python compress.py -- input.glb
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# Advanced mode
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blender --background --python compress.py -- -i input.glb -o output.glb --draco-level 10
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# Batch mode
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blender --background --python compress.py -- --batch ./models/ --output-dir ./compressed/
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"""
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import os
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import sys
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import io
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import argparse
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from contextlib import redirect_stdout
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from pathlib import Path
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import bpy
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try:
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import bpy_types
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except ImportError:
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bpy_types = None
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SUPPORTED_IMPORT_FORMATS = {
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'.glb': 'gltf',
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'.gltf': 'gltf',
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'.obj': 'obj',
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'.ply': 'ply',
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'.stl': 'stl',
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'.x3d': 'x3d',
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'.wrl': 'x3d',
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'.3ds': '3ds',
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'.fbx': 'fbx',
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'.dae': 'dae',
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}
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SUPPORTED_OUTPUT_FORMATS = ['glb', 'gltf']
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def file_name(filepath):
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return os.path.split(filepath)[1]
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def file_suffix(filepath):
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return os.path.splitext(file_name(filepath))[1].lower()
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def dir_path(filepath):
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return os.path.split(filepath)[0]
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def get_import_operator(suffix):
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operators = {
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'gltf': bpy.ops.import_scene.gltf,
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'obj': bpy.ops.import_scene.obj,
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'ply': bpy.ops.import_mesh.ply,
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'stl': bpy.ops.import_mesh.stl,
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'x3d': bpy.ops.import_scene.x3d,
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'3ds': bpy.ops.import_scene.fbx,
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'fbx': bpy.ops.import_scene.fbx,
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'dae': bpy.ops.import_scene.dae,
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}
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return operators.get(suffix)
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def get_output_extension(format_type):
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return '.glb' if format_type == 'glb' else '.gltf'
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def import_mesh(filepath):
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suffix = file_suffix(filepath)
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if suffix not in SUPPORTED_IMPORT_FORMATS:
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raise ValueError(f"Unsupported input format: {suffix}")
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format_type = SUPPORTED_IMPORT_FORMATS[suffix]
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import_op = get_import_operator(format_type)
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if import_op is None:
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raise ValueError(f"Cannot import {suffix} format")
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stdout_buffer = io.StringIO()
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with redirect_stdout(stdout_buffer):
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import_op(filepath=str(filepath))
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output = stdout_buffer.getvalue()
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return output
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def clear_scene():
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete()
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return len(bpy.data.objects) == 0
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def resize_textures(target_size):
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resized_count = 0
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for image in bpy.data.images:
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if image.size[0] > target_size or image.size[1] > target_size:
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old_width = image.size[0]
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old_height = image.size[1]
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scale = min(target_size / old_width, target_size / old_height)
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new_width = int(old_width * scale)
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new_height = int(old_height * scale)
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image.scale(new_width, new_height)
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resized_count += 1
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print(f" Resized '{image.name}': {old_width}x{old_height} -> {new_width}x{new_height}")
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return resized_count
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def export_mesh(filepath, draco_level=7, format_type='glb'):
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export_kwargs = {
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'filepath': str(filepath),
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'export_draco_mesh_compression_enable': True,
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'export_draco_mesh_compression_level': draco_level,
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'export_format': 'GLB' if format_type == 'glb' else 'GLTF_SEPARATE',
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}
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stdout_buffer = io.StringIO()
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with redirect_stdout(stdout_buffer):
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bpy.ops.export_scene.gltf(**export_kwargs)
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return stdout_buffer.getvalue()
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def get_default_output(input_path, format_type='glb'):
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input_file = Path(input_path)
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suffix = get_output_extension(format_type)
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return str(input_file.parent / f"{input_file.stem}_compressed{suffix}")
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def process_file(input_path, output_path=None, draco_level=7,
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resize_textures_flag=True, texture_size=512,
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format_type='glb', quiet=False):
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if not quiet:
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print(f"\n{'='*50}")
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print(f"Processing: {input_path}")
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if not os.path.exists(input_path):
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raise FileNotFoundError(f"Input file not found: {input_path}")
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if not quiet:
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original_size = os.path.getsize(input_path)
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print(f"Original size: {original_size / 1024:.2f} KB")
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if not clear_scene():
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raise RuntimeError("Failed to clear Blender scene")
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if not quiet:
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print("Importing mesh...")
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import_output = import_mesh(input_path)
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if len(bpy.data.objects) == 0:
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raise RuntimeError(f"No objects imported from {input_path}")
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if not quiet:
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mesh_count = sum(1 for obj in bpy.data.objects if isinstance(obj.data, bpy.types.Mesh))
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print(f"Imported {mesh_count} mesh(es)")
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if resize_textures_flag:
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if not quiet:
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print(f"Resizing textures (max: {texture_size}px)...")
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resized = resize_textures(texture_size)
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if not quiet and resized > 0:
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print(f"Resized {resized} texture(s)")
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if output_path is None:
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output_path = get_default_output(input_path, format_type)
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os.makedirs(os.path.dirname(output_path) or '.', exist_ok=True)
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if not quiet:
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print(f"Exporting with Draco compression (level={draco_level})...")
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export_output = export_mesh(output_path, draco_level, format_type)
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if not os.path.exists(output_path):
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raise RuntimeError(f"Export failed: {output_path} not created")
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final_size = os.path.getsize(output_path)
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if not quiet:
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original_size = os.path.getsize(input_path) if os.path.exists(input_path) else 0
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reduction = ((original_size - final_size) / original_size * 100) if original_size > 0 else 0
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print(f"\nOutput: {output_path}")
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print(f"Final size: {final_size / 1024:.2f} KB")
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if original_size > 0:
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print(f"Reduction: {reduction:.1f}%")
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print("Compression complete!")
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return output_path, final_size
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def process_batch(input_dir, output_dir=None, draco_level=7,
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resize_textures_flag=True, texture_size=512,
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format_type='glb', quiet=False):
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if not os.path.exists(input_dir):
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raise FileNotFoundError(f"Input directory not found: {input_dir}")
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if output_dir:
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os.makedirs(output_dir, exist_ok=True)
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files_found = []
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for ext in SUPPORTED_IMPORT_FORMATS.keys():
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files_found.extend(Path(input_dir).glob(f"*{ext}"))
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files_found.extend(Path(input_dir).glob(f"*{ext.upper()}"))
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files_found = sorted(set(files_found))
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if not files_found:
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print(f"No supported files found in {input_dir}")
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return []
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if not quiet:
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print(f"\n{'='*50}")
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print(f"BATCH MODE")
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print(f"Input directory: {input_dir}")
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print(f"Files found: {len(files_found)}")
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results = []
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for i, file_path in enumerate(files_found, 1):
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if output_dir:
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input_file = Path(file_path)
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suffix = get_output_extension(format_type)
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output_path = os.path.join(output_dir, f"{input_file.stem}_compressed{suffix}")
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else:
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output_path = None
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if not quiet:
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print(f"\n[{i}/{len(files_found)}]")
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try:
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result_path, _ = process_file(
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str(file_path),
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output_path=output_path,
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draco_level=draco_level,
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resize_textures_flag=resize_textures_flag,
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texture_size=texture_size,
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format_type=format_type,
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quiet=quiet
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)
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results.append((str(file_path), result_path, True, None))
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except Exception as e:
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error_msg = str(e)
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if not quiet:
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print(f"ERROR: {error_msg}")
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results.append((str(file_path), None, False, error_msg))
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success_count = sum(1 for _, _, success, _ in results if success)
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fail_count = len(results) - success_count
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if not quiet:
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print(f"\n{'='*50}")
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print(f"BATCH COMPLETE")
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print(f"Total files: {len(results)}")
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print(f"Success: {success_count}")
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print(f"Failed: {fail_count}")
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return results
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def main():
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argv = sys.argv
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if "--" not in argv:
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argv = []
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else:
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argv = argv[argv.index("--") + 1:]
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parser = argparse.ArgumentParser(
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description='Compress 3D meshes with Draco compression using Blender',
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formatter_class=argparse.RawDescriptionHelpFormatter,
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epilog="""
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Examples:
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# Simple mode (all defaults)
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blender --background --python compress.py -- input.glb
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# With options
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blender --background --python compress.py -- -i input.glb -o output.glb --draco-level 10
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# Batch mode
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blender --background --python compress.py -- --batch ./models/ --output-dir ./compressed/
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"""
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)
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parser.add_argument(
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'input',
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nargs='?',
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help='Input file or directory (for batch mode)'
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)
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parser.add_argument(
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'-i', '--input',
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dest='input_file',
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help='Input file (alternative to positional argument)'
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)
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parser.add_argument(
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'-o', '--output',
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dest='output',
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help='Output file (default: input_compressed.glb)'
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)
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parser.add_argument(
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'--draco-level',
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type=int,
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default=7,
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choices=range(0, 11),
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help='Draco compression level 0-10 (default: 7)'
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)
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resize_group = parser.add_mutually_exclusive_group()
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resize_group.add_argument(
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'--resize-textures',
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action='store_true',
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default=True,
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help='Enable texture resizing (default: enabled)'
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)
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resize_group.add_argument(
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'--no-resize',
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action='store_false',
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dest='resize_textures',
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help='Disable texture resizing'
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)
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parser.add_argument(
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'--texture-size',
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type=int,
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default=512,
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help='Max texture size in pixels (default: 512)'
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)
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parser.add_argument(
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'--batch',
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action='store_true',
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help='Batch mode: process all files in input directory'
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)
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parser.add_argument(
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'--output-dir', '-d',
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dest='output_dir',
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help='Output directory for batch mode'
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)
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parser.add_argument(
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'--format', '-f',
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choices=SUPPORTED_OUTPUT_FORMATS,
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default='glb',
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help='Output format (default: glb)'
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)
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parser.add_argument(
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'-q', '--quiet',
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action='store_true',
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help='Quiet mode (less output)'
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)
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args = parser.parse_args(argv)
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input_path = args.input or args.input_file
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if not input_path:
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parser.print_help()
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print("\nError: Input file or directory is required")
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sys.exit(1)
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if args.batch or os.path.isdir(input_path):
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results = process_batch(
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input_path,
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output_dir=args.output_dir,
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draco_level=args.draco_level,
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resize_textures_flag=args.resize_textures,
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texture_size=args.texture_size,
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format_type=args.format,
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quiet=args.quiet
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)
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failed = [r for r in results if not r[2]]
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if failed:
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sys.exit(1)
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else:
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try:
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process_file(
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input_path,
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output_path=args.output,
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draco_level=args.draco_level,
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resize_textures_flag=args.resize_textures,
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texture_size=args.texture_size,
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format_type=args.format,
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quiet=args.quiet
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)
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except Exception as e:
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print(f"Error: {e}")
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sys.exit(1)
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if __name__ == "__main__":
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main()
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Block a user