upatde: add docker for coolify

This commit is contained in:
Tom Boullay
2026-04-14 11:18:53 +02:00
parent 0a3d159bad
commit 76d9c21929
7 changed files with 653 additions and 35 deletions
+4 -1
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@@ -1,4 +1,7 @@
UPLOAD_SECRET_KEY=your-secret-key-here
GITHUB_TOKEN=ghp_your-github-personal-access-token
GIT_BRANCH=ta-branch
GIT_BRANCH=main
GIT_REPO_URL=https://github.com/your-org/your-repo.git
# Optional: path to Blender binary (defaults to "blender" in PATH)
# BLENDER_PATH=/usr/bin/blender
+64
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@@ -0,0 +1,64 @@
# =============================================================================
# Asset Bridge 3D — Dockerfile for Coolify
# Node 20 Debian · Blender (headless) · Multi-stage build
# =============================================================================
# --- Stage 1: Dependencies ---------------------------------------------------
FROM node:20-slim AS deps
WORKDIR /app
COPY package.json package-lock.json* ./
RUN npm ci --ignore-scripts
# --- Stage 2: Build ----------------------------------------------------------
FROM node:20-slim AS builder
WORKDIR /app
COPY --from=deps /app/node_modules ./node_modules
COPY . .
ENV NEXT_TELEMETRY_DISABLED=1
ENV NODE_ENV=production
RUN npm run build
# --- Stage 3: Production -----------------------------------------------------
FROM node:20-slim AS runner
LABEL maintainer="Asset Bridge 3D"
LABEL description="Secure 3D asset upload interface with Draco compression and GitHub push"
# Install Blender (headless) + tini
RUN apt-get update && apt-get install -y --no-install-recommends \
blender \
tini \
&& rm -rf /var/lib/apt/lists/*
WORKDIR /app
ENV NODE_ENV=production
ENV NEXT_TELEMETRY_DISABLED=1
ENV PORT=3000
ENV HOSTNAME=0.0.0.0
# Copy build artifacts
COPY --from=builder /app/.next/standalone ./
COPY --from=builder /app/.next/static ./.next/static
COPY --from=builder /app/public ./public
# Copy the Blender compression script
COPY --from=builder /app/scripts ./scripts
# Ensure tmp dir for uploads exists
RUN mkdir -p /tmp/assets
# Copy entrypoint
COPY docker-entrypoint.sh /docker-entrypoint.sh
RUN chmod +x /docker-entrypoint.sh
EXPOSE 3000
ENTRYPOINT ["/usr/bin/tini", "--", "/docker-entrypoint.sh"]
CMD ["node", "server.js"]
+23 -6
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@@ -1,6 +1,6 @@
# upload-GLTF
A secure web interface for uploading 3D assets (GLTF/GLB + textures) and automatically pushing them to a GitHub repository via the GitHub API. Built for La Fabrik Durable.
A secure web interface for uploading 3D assets (GLTF/GLB + textures) with automatic Draco compression and GitHub push. Built for La Fabrik Durable.
## Stack
@@ -8,7 +8,8 @@ A secure web interface for uploading 3D assets (GLTF/GLB + textures) and automat
- **Three.js** (@react-three/fiber + @react-three/drei) for 3D preview
- **Tailwind CSS** for styling
- **Octokit** for pushing via the GitHub API
- **Vercel** for hosting
- **Blender** (headless) for Draco mesh compression
- **Coolify** (Docker) for hosting
## Installation
@@ -35,6 +36,7 @@ GIT_REPO_URL=https://github.com/your-org/your-repo.git
| `GITHUB_TOKEN` | GitHub Personal Access Token (scope `repo`) | Yes |
| `GIT_BRANCH` | Target branch (default: main) | No |
| `GIT_REPO_URL` | Target GitHub repository URL | Yes |
| `BLENDER_PATH` | Path to Blender binary (default: `blender`) | No |
> To create a token: GitHub > Settings > Developer settings > Personal access tokens > Generate new token (classic) with the `repo` scope.
@@ -48,9 +50,20 @@ npm run dev
Access the app at `http://localhost:3000`
### Production (Vercel)
> **Note:** Draco compression requires Blender installed locally. If Blender is not available, models are pushed to GitHub without compression.
Deploy to Vercel and configure environment variables in the dashboard.
### Production (Coolify / Docker)
```bash
docker build -t upload-gltf .
docker run -p 3000:3000 \
-e UPLOAD_SECRET_KEY=your-key \
-e GITHUB_TOKEN=ghp_xxx \
-e GIT_REPO_URL=https://github.com/org/repo.git \
upload-gltf
```
The Dockerfile includes Blender headless for automatic Draco compression.
## How it works
@@ -60,13 +73,15 @@ Deploy to Vercel and configure environment variables in the dashboard.
- Textures: `roughness`, `normal`, `metalness`, `color`, `displace` (`.png/.jpg/.webp`, optional)
3. The model is displayed in a 3D preview
4. On clicking "Upload & Push to GitHub", each file is sent to the `/api/upload` endpoint
5. The API validates the file and pushes it directly to the GitHub repo via the API (no git CLI needed)
5. For models: the file is written to `/tmp`, compressed with Blender Draco, then the compressed version is pushed to GitHub
6. For textures: pushed directly to GitHub without compression
7. If Blender is unavailable, the original model is pushed as-is (graceful fallback)
## Project Structure
```
app/
├── api/upload/route.ts # API: validation + GitHub push via Octokit
├── api/upload/route.ts # API: validation + Draco compression + GitHub push
├── globals.css # Tailwind + Google Fonts
├── layout.tsx # Root layout
└── page.tsx # Home page
@@ -74,6 +89,8 @@ components/
├── UploadZone.tsx # UI: key input, folder picker, validation, upload
├── ModelViewer.tsx # Lazy wrapper for the 3D viewer
└── SceneViewer.tsx # Three.js Canvas
scripts/
└── compress.py # Blender Draco compression script
```
## Supported Formats
+126 -27
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@@ -1,6 +1,12 @@
import { NextRequest, NextResponse } from 'next/server'
import { Octokit } from '@octokit/rest'
import { extname, basename } from 'path'
import { extname, basename, join } from 'path'
import { mkdir, writeFile, readFile, unlink, rm } from 'fs/promises'
import { existsSync } from 'fs'
import { execFile } from 'child_process'
import { promisify } from 'util'
const execFileAsync = promisify(execFile)
export const runtime = 'nodejs'
export const dynamic = 'force-dynamic'
@@ -9,6 +15,8 @@ const MODEL_EXTENSIONS = new Set(['.glb', '.gltf'])
const TEXTURE_EXTENSIONS = new Set(['.png', '.jpg', '.jpeg', '.webp'])
const ALL_ALLOWED_EXTENSIONS = new Set([...MODEL_EXTENSIONS, ...TEXTURE_EXTENSIONS])
const TMP_DIR = join('/tmp', 'assets')
function sanitizeFilename(name: string): string {
return basename(name)
.replace(/[^a-zA-Z0-9._-]/g, '_')
@@ -18,15 +26,14 @@ function sanitizeFilename(name: string): string {
function getOctokit(): Octokit {
const token = process.env.GITHUB_TOKEN
if (!token) throw new Error('GITHUB_TOKEN non configuré')
if (!token) throw new Error('GITHUB_TOKEN non configure')
return new Octokit({ auth: token })
}
function parseRepoUrl(): { owner: string; repo: string } {
const url = process.env.GIT_REPO_URL
if (!url) throw new Error('GIT_REPO_URL non configuré')
if (!url) throw new Error('GIT_REPO_URL non configure')
// Support formats: https://github.com/owner/repo.git, owner/repo, git@github.com:owner/repo.git
const httpsMatch = url.match(/github\.com\/([^/]+)\/([^/.]+)/)
const sshMatch = url.match(/github\.com:([^/]+)\/([^/.]+)/)
const shortMatch = url.match(/^([^/]+)\/([^/]+)$/)
@@ -37,6 +44,48 @@ function parseRepoUrl(): { owner: string; repo: string } {
return { owner: match[1], repo: match[2] }
}
// ---------------------------------------------------------------------------
// Blender Draco compression
// ---------------------------------------------------------------------------
async function compressWithBlender(
inputPath: string,
outputPath: string
): Promise<{ success: boolean; error?: string }> {
const blenderPath = process.env.BLENDER_PATH || 'blender'
const scriptPath = join(process.cwd(), 'scripts', 'compress.py')
if (!existsSync(scriptPath)) {
return { success: false, error: 'scripts/compress.py introuvable' }
}
try {
await execFileAsync(blenderPath, [
'--background',
'--python', scriptPath,
'--',
'-i', inputPath,
'-o', outputPath,
'--draco-level', '7',
'--texture-size', '512',
'-q',
], { timeout: 120_000 })
if (!existsSync(outputPath)) {
return { success: false, error: 'Blender n\'a pas produit de fichier compresse' }
}
return { success: true }
} catch (err) {
const message = err instanceof Error ? err.message : String(err)
return { success: false, error: `Compression Blender echouee: ${message}` }
}
}
// ---------------------------------------------------------------------------
// Parse uploaded file from FormData
// ---------------------------------------------------------------------------
async function parseUpload(req: NextRequest) {
const formData = await req.formData()
const file = formData.get('file') as File | null
@@ -45,14 +94,14 @@ async function parseUpload(req: NextRequest) {
const textureName = formData.get('textureName') as string | null
if (!file || file.size === 0) {
throw new Error('Aucun fichier reçu')
throw new Error('Aucun fichier recu')
}
const originalSafe = sanitizeFilename(file.name)
const ext = extname(originalSafe).toLowerCase()
if (!ALL_ALLOWED_EXTENSIONS.has(ext)) {
throw new Error(`Extension non autorisée: "${ext}"`)
throw new Error(`Extension non autorisee: "${ext}"`)
}
const safeFolderName = sanitizeFilename(folderName).replace(/[^a-zA-Z0-9-_]/g, '-')
@@ -64,23 +113,26 @@ async function parseUpload(req: NextRequest) {
filename = originalSafe
}
const isModel = MODEL_EXTENSIONS.has(ext)
const buffer = Buffer.from(await file.arrayBuffer())
const content = buffer.toString('base64')
const path = `public/assets/${safeFolderName}/${filename}`
return { filename, content, path, folderName: safeFolderName }
return { filename, buffer, safeFolderName, isModel }
}
async function pushToGitHub(
// ---------------------------------------------------------------------------
// Push a single file to GitHub via the API
// ---------------------------------------------------------------------------
async function pushFileToGitHub(
filePath: string,
content: string,
contentBase64: string,
folderName: string
): Promise<{ commitUrl: string }> {
const octokit = getOctokit()
const { owner, repo } = parseRepoUrl()
const branch = process.env.GIT_BRANCH ?? 'main'
// 1. Get the current commit SHA on the branch
// 1. Get latest commit on branch
const { data: ref } = await octokit.git.getRef({
owner,
repo,
@@ -88,22 +140,22 @@ async function pushToGitHub(
})
const latestCommitSha = ref.object.sha
// 2. Get the tree of the latest commit
// 2. Get that commit's tree
const { data: commit } = await octokit.git.getCommit({
owner,
repo,
commit_sha: latestCommitSha,
})
// 3. Create a blob for the file
// 3. Create blob
const { data: blob } = await octokit.git.createBlob({
owner,
repo,
content,
content: contentBase64,
encoding: 'base64',
})
// 4. Create a new tree with the file added
// 4. Create tree
const { data: newTree } = await octokit.git.createTree({
owner,
repo,
@@ -118,7 +170,7 @@ async function pushToGitHub(
],
})
// 5. Create a new commit
// 5. Create commit
const timestamp = new Date().toISOString()
const { data: newCommit } = await octokit.git.createCommit({
owner,
@@ -128,7 +180,7 @@ async function pushToGitHub(
parents: [latestCommitSha],
})
// 6. Update the branch reference
// 6. Update branch ref
await octokit.git.updateRef({
owner,
repo,
@@ -139,49 +191,96 @@ async function pushToGitHub(
return { commitUrl: newCommit.html_url }
}
// ---------------------------------------------------------------------------
// POST handler
// ---------------------------------------------------------------------------
export async function POST(req: NextRequest) {
// --- Auth ---
const secret = req.headers.get('x-upload-secret')
const expectedSecret = process.env.UPLOAD_SECRET_KEY
if (!expectedSecret) {
return NextResponse.json(
{ success: false, error: 'Configuration serveur incomplète (UPLOAD_SECRET_KEY manquant)' },
{ success: false, error: 'Configuration serveur incomplete (UPLOAD_SECRET_KEY manquant)' },
{ status: 500 }
)
}
if (!secret || secret !== expectedSecret) {
return NextResponse.json(
{ success: false, error: "Clé d'authentification invalide" },
{ success: false, error: "Cle d'authentification invalide" },
{ status: 401 }
)
}
// --- Parse upload ---
let filename: string
let content: string
let path: string
let folderName: string
let buffer: Buffer
let safeFolderName: string
let isModel: boolean
try {
;({ filename, content, path, folderName } = await parseUpload(req))
;({ filename, buffer, safeFolderName, isModel } = await parseUpload(req))
} catch (err) {
const message = err instanceof Error ? err.message : 'Erreur inconnue'
return NextResponse.json({ success: false, error: message }, { status: 400 })
}
// --- Write to /tmp ---
const tmpFolder = join(TMP_DIR, safeFolderName)
await mkdir(tmpFolder, { recursive: true })
const tmpFilePath = join(tmpFolder, filename)
await writeFile(tmpFilePath, buffer)
let contentToUpload: Buffer = buffer
let compressed = false
let compressionError: string | undefined
// --- Compress model with Blender (if available) ---
if (isModel) {
const stem = filename.replace(/\.[^.]+$/, '')
const compressedPath = join(tmpFolder, `${stem}_compressed.glb`)
const result = await compressWithBlender(tmpFilePath, compressedPath)
if (result.success && existsSync(compressedPath)) {
contentToUpload = await readFile(compressedPath)
compressed = true
// Clean up compressed temp file
await unlink(compressedPath).catch(() => {})
} else {
// Blender not available or failed — push original
compressionError = result.error
}
}
// Clean up original temp file
await unlink(tmpFilePath).catch(() => {})
// Clean up folder if empty
await rm(tmpFolder, { recursive: true, force: true }).catch(() => {})
// --- Push to GitHub ---
const gitPath = `public/assets/${safeFolderName}/${filename}`
const contentBase64 = contentToUpload.toString('base64')
try {
const { commitUrl } = await pushToGitHub(path, content, folderName)
const { commitUrl } = await pushFileToGitHub(gitPath, contentBase64, safeFolderName)
return NextResponse.json({
success: true,
filename,
message: `"${filename}" ajouté au dossier "${folderName}" et poussé sur GitHub.`,
compressed,
compressionError: compressionError || undefined,
message: compressed
? `"${filename}" compresse avec Draco et pousse sur GitHub.`
: `"${filename}" pousse sur GitHub${compressionError ? ' (sans compression: ' + compressionError + ')' : ''}.`,
commitUrl,
})
} catch (err) {
const message = err instanceof Error ? err.message : 'Erreur GitHub inconnue'
return NextResponse.json(
{ success: false, error: `Push GitHub échoué: ${message}` },
{ success: false, error: `Push GitHub echoue: ${message}` },
{ status: 500 }
)
}
+11
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@@ -0,0 +1,11 @@
#!/bin/sh
set -e
echo "[entrypoint] Starting Asset Bridge 3D..."
# Ensure tmp directory for uploads exists
mkdir -p /tmp/assets
echo "[entrypoint] Ready. Launching application..."
exec "$@"
+3 -1
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@@ -1,5 +1,7 @@
import type { NextConfig } from 'next'
const nextConfig: NextConfig = {}
const nextConfig: NextConfig = {
output: 'standalone',
}
export default nextConfig
+422
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@@ -0,0 +1,422 @@
#!/usr/bin/env python3
"""
Blender Draco Compression Script
CLI tool to compress 3D meshes with Draco compression using Blender
Usage:
blender --background --python compress.py -- [options]
Options:
-i, --input FILE Input file (required in advanced mode)
-o, --output FILE Output file (default: input_compressed.glb)
--draco-level LEVEL Draco compression level 0-10 (default: 7)
--resize-textures / --no-resize Enable/disable texture resizing (default: enabled)
--texture-size SIZE Max texture size in pixels (default: 512)
--batch Batch mode: input is a directory
--output-dir DIR Output directory for batch mode
--format FORMAT Output format: glb or gltf (default: glb)
-q, --quiet Quiet mode (less output)
-h, --help Show this help message
Examples:
# Simple mode (all defaults)
blender --background --python compress.py -- input.glb
# Advanced mode
blender --background --python compress.py -- -i input.glb -o output.glb --draco-level 10
# Batch mode
blender --background --python compress.py -- --batch ./models/ --output-dir ./compressed/
"""
import os
import sys
import io
import argparse
from contextlib import redirect_stdout
from pathlib import Path
import bpy
try:
import bpy_types
except ImportError:
bpy_types = None
SUPPORTED_IMPORT_FORMATS = {
'.glb': 'gltf',
'.gltf': 'gltf',
'.obj': 'obj',
'.ply': 'ply',
'.stl': 'stl',
'.x3d': 'x3d',
'.wrl': 'x3d',
'.3ds': '3ds',
'.fbx': 'fbx',
'.dae': 'dae',
}
SUPPORTED_OUTPUT_FORMATS = ['glb', 'gltf']
def file_name(filepath):
return os.path.split(filepath)[1]
def file_suffix(filepath):
return os.path.splitext(file_name(filepath))[1].lower()
def dir_path(filepath):
return os.path.split(filepath)[0]
def get_import_operator(suffix):
operators = {
'gltf': bpy.ops.import_scene.gltf,
'obj': bpy.ops.import_scene.obj,
'ply': bpy.ops.import_mesh.ply,
'stl': bpy.ops.import_mesh.stl,
'x3d': bpy.ops.import_scene.x3d,
'3ds': bpy.ops.import_scene.fbx,
'fbx': bpy.ops.import_scene.fbx,
'dae': bpy.ops.import_scene.dae,
}
return operators.get(suffix)
def get_output_extension(format_type):
return '.glb' if format_type == 'glb' else '.gltf'
def import_mesh(filepath):
suffix = file_suffix(filepath)
if suffix not in SUPPORTED_IMPORT_FORMATS:
raise ValueError(f"Unsupported input format: {suffix}")
format_type = SUPPORTED_IMPORT_FORMATS[suffix]
import_op = get_import_operator(format_type)
if import_op is None:
raise ValueError(f"Cannot import {suffix} format")
stdout_buffer = io.StringIO()
with redirect_stdout(stdout_buffer):
import_op(filepath=str(filepath))
output = stdout_buffer.getvalue()
return output
def clear_scene():
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
return len(bpy.data.objects) == 0
def resize_textures(target_size):
resized_count = 0
for image in bpy.data.images:
if image.size[0] > target_size or image.size[1] > target_size:
old_width = image.size[0]
old_height = image.size[1]
scale = min(target_size / old_width, target_size / old_height)
new_width = int(old_width * scale)
new_height = int(old_height * scale)
image.scale(new_width, new_height)
resized_count += 1
print(f" Resized '{image.name}': {old_width}x{old_height} -> {new_width}x{new_height}")
return resized_count
def export_mesh(filepath, draco_level=7, format_type='glb'):
export_kwargs = {
'filepath': str(filepath),
'export_draco_mesh_compression_enable': True,
'export_draco_mesh_compression_level': draco_level,
'export_format': 'GLB' if format_type == 'glb' else 'GLTF_SEPARATE',
}
stdout_buffer = io.StringIO()
with redirect_stdout(stdout_buffer):
bpy.ops.export_scene.gltf(**export_kwargs)
return stdout_buffer.getvalue()
def get_default_output(input_path, format_type='glb'):
input_file = Path(input_path)
suffix = get_output_extension(format_type)
return str(input_file.parent / f"{input_file.stem}_compressed{suffix}")
def process_file(input_path, output_path=None, draco_level=7,
resize_textures_flag=True, texture_size=512,
format_type='glb', quiet=False):
if not quiet:
print(f"\n{'='*50}")
print(f"Processing: {input_path}")
if not os.path.exists(input_path):
raise FileNotFoundError(f"Input file not found: {input_path}")
if not quiet:
original_size = os.path.getsize(input_path)
print(f"Original size: {original_size / 1024:.2f} KB")
if not clear_scene():
raise RuntimeError("Failed to clear Blender scene")
if not quiet:
print("Importing mesh...")
import_output = import_mesh(input_path)
if len(bpy.data.objects) == 0:
raise RuntimeError(f"No objects imported from {input_path}")
if not quiet:
mesh_count = sum(1 for obj in bpy.data.objects if isinstance(obj.data, bpy.types.Mesh))
print(f"Imported {mesh_count} mesh(es)")
if resize_textures_flag:
if not quiet:
print(f"Resizing textures (max: {texture_size}px)...")
resized = resize_textures(texture_size)
if not quiet and resized > 0:
print(f"Resized {resized} texture(s)")
if output_path is None:
output_path = get_default_output(input_path, format_type)
os.makedirs(os.path.dirname(output_path) or '.', exist_ok=True)
if not quiet:
print(f"Exporting with Draco compression (level={draco_level})...")
export_output = export_mesh(output_path, draco_level, format_type)
if not os.path.exists(output_path):
raise RuntimeError(f"Export failed: {output_path} not created")
final_size = os.path.getsize(output_path)
if not quiet:
original_size = os.path.getsize(input_path) if os.path.exists(input_path) else 0
reduction = ((original_size - final_size) / original_size * 100) if original_size > 0 else 0
print(f"\nOutput: {output_path}")
print(f"Final size: {final_size / 1024:.2f} KB")
if original_size > 0:
print(f"Reduction: {reduction:.1f}%")
print("Compression complete!")
return output_path, final_size
def process_batch(input_dir, output_dir=None, draco_level=7,
resize_textures_flag=True, texture_size=512,
format_type='glb', quiet=False):
if not os.path.exists(input_dir):
raise FileNotFoundError(f"Input directory not found: {input_dir}")
if output_dir:
os.makedirs(output_dir, exist_ok=True)
files_found = []
for ext in SUPPORTED_IMPORT_FORMATS.keys():
files_found.extend(Path(input_dir).glob(f"*{ext}"))
files_found.extend(Path(input_dir).glob(f"*{ext.upper()}"))
files_found = sorted(set(files_found))
if not files_found:
print(f"No supported files found in {input_dir}")
return []
if not quiet:
print(f"\n{'='*50}")
print(f"BATCH MODE")
print(f"Input directory: {input_dir}")
print(f"Files found: {len(files_found)}")
results = []
for i, file_path in enumerate(files_found, 1):
if output_dir:
input_file = Path(file_path)
suffix = get_output_extension(format_type)
output_path = os.path.join(output_dir, f"{input_file.stem}_compressed{suffix}")
else:
output_path = None
if not quiet:
print(f"\n[{i}/{len(files_found)}]")
try:
result_path, _ = process_file(
str(file_path),
output_path=output_path,
draco_level=draco_level,
resize_textures_flag=resize_textures_flag,
texture_size=texture_size,
format_type=format_type,
quiet=quiet
)
results.append((str(file_path), result_path, True, None))
except Exception as e:
error_msg = str(e)
if not quiet:
print(f"ERROR: {error_msg}")
results.append((str(file_path), None, False, error_msg))
success_count = sum(1 for _, _, success, _ in results if success)
fail_count = len(results) - success_count
if not quiet:
print(f"\n{'='*50}")
print(f"BATCH COMPLETE")
print(f"Total files: {len(results)}")
print(f"Success: {success_count}")
print(f"Failed: {fail_count}")
return results
def main():
argv = sys.argv
if "--" not in argv:
argv = []
else:
argv = argv[argv.index("--") + 1:]
parser = argparse.ArgumentParser(
description='Compress 3D meshes with Draco compression using Blender',
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog="""
Examples:
# Simple mode (all defaults)
blender --background --python compress.py -- input.glb
# With options
blender --background --python compress.py -- -i input.glb -o output.glb --draco-level 10
# Batch mode
blender --background --python compress.py -- --batch ./models/ --output-dir ./compressed/
"""
)
parser.add_argument(
'input',
nargs='?',
help='Input file or directory (for batch mode)'
)
parser.add_argument(
'-i', '--input',
dest='input_file',
help='Input file (alternative to positional argument)'
)
parser.add_argument(
'-o', '--output',
dest='output',
help='Output file (default: input_compressed.glb)'
)
parser.add_argument(
'--draco-level',
type=int,
default=7,
choices=range(0, 11),
help='Draco compression level 0-10 (default: 7)'
)
resize_group = parser.add_mutually_exclusive_group()
resize_group.add_argument(
'--resize-textures',
action='store_true',
default=True,
help='Enable texture resizing (default: enabled)'
)
resize_group.add_argument(
'--no-resize',
action='store_false',
dest='resize_textures',
help='Disable texture resizing'
)
parser.add_argument(
'--texture-size',
type=int,
default=512,
help='Max texture size in pixels (default: 512)'
)
parser.add_argument(
'--batch',
action='store_true',
help='Batch mode: process all files in input directory'
)
parser.add_argument(
'--output-dir', '-d',
dest='output_dir',
help='Output directory for batch mode'
)
parser.add_argument(
'--format', '-f',
choices=SUPPORTED_OUTPUT_FORMATS,
default='glb',
help='Output format (default: glb)'
)
parser.add_argument(
'-q', '--quiet',
action='store_true',
help='Quiet mode (less output)'
)
args = parser.parse_args(argv)
input_path = args.input or args.input_file
if not input_path:
parser.print_help()
print("\nError: Input file or directory is required")
sys.exit(1)
if args.batch or os.path.isdir(input_path):
results = process_batch(
input_path,
output_dir=args.output_dir,
draco_level=args.draco_level,
resize_textures_flag=args.resize_textures,
texture_size=args.texture_size,
format_type=args.format,
quiet=args.quiet
)
failed = [r for r in results if not r[2]]
if failed:
sys.exit(1)
else:
try:
process_file(
input_path,
output_path=args.output,
draco_level=args.draco_level,
resize_textures_flag=args.resize_textures,
texture_size=args.texture_size,
format_type=args.format,
quiet=args.quiet
)
except Exception as e:
print(f"Error: {e}")
sys.exit(1)
if __name__ == "__main__":
main()