feat: add model stats helper to viewer
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@@ -4,10 +4,18 @@ import { Suspense, useEffect } from 'react'
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import { Canvas } from '@react-three/fiber'
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import { Stage, OrbitControls } from '@react-three/drei'
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import { useLoader } from '@react-three/fiber'
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import type { Material, Mesh, Texture } from 'three'
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import type { Material, Mesh, Object3D, Texture } from 'three'
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import { TextureLoader } from 'three'
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
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export interface ModelStats {
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drawCalls: number
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materials: number
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meshes: number
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textures: number
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triangles: number
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}
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interface OpacityMapEntry {
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target: string
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url: string
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@@ -53,6 +61,56 @@ function applyAlphaMap(material: Material, texture: Texture) {
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material.needsUpdate = true
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}
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function countGeometryTriangles(mesh: Mesh) {
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const geometry = mesh.geometry
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if (geometry.index) return Math.floor(geometry.index.count / 3)
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const position = geometry.getAttribute('position')
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return position ? Math.floor(position.count / 3) : 0
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}
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function getMaterialCount(material: Material | Material[]) {
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return Array.isArray(material) ? material.length : 1
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}
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function estimateMeshDrawCalls(mesh: Mesh) {
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if (mesh.geometry.groups.length > 0) return mesh.geometry.groups.length
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return getMaterialCount(mesh.material)
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}
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function getTextureCount(assetUrls: Record<string, string>) {
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return Object.keys(assetUrls).filter((filename) => /\.(png|jpe?g|webp)$/i.test(filename)).length
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}
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function getModelStats(scene: Object3D, assetUrls: Record<string, string>): ModelStats {
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const materials = new Set<Material>()
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let drawCalls = 0
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let meshes = 0
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let triangles = 0
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scene.traverse((object) => {
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const mesh = object as Mesh
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if (!mesh.isMesh || !mesh.geometry || !mesh.material) return
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meshes += 1
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triangles += countGeometryTriangles(mesh)
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drawCalls += estimateMeshDrawCalls(mesh)
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const meshMaterials = Array.isArray(mesh.material) ? mesh.material : [mesh.material]
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meshMaterials.forEach((material) => materials.add(material))
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})
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return {
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drawCalls,
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materials: materials.size,
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meshes,
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textures: getTextureCount(assetUrls),
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triangles,
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}
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}
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function pickOpacityMap(
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mesh: Mesh,
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material: Material,
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@@ -73,13 +131,25 @@ function pickOpacityMap(
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return entries.length === 1 ? textures[0] : undefined
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}
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function Model({ url, assetUrls }: { url: string; assetUrls: Record<string, string> }) {
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function Model({
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url,
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assetUrls,
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onStatsReady,
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}: {
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url: string
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assetUrls: Record<string, string>
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onStatsReady: (stats: ModelStats) => void
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}) {
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const { scene } = useLoader(GLTFLoader, url, (loader) => {
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loader.manager.setURLModifier((requestedUrl) => resolveAssetUrl(requestedUrl, assetUrls))
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})
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const opacityMapEntries = getOpacityMapEntries(assetUrls)
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const opacityMaps = useLoader(TextureLoader, opacityMapEntries.map((entry) => entry.url)) as Texture[]
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useEffect(() => {
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onStatsReady(getModelStats(scene, assetUrls))
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}, [assetUrls, onStatsReady, scene])
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useEffect(() => {
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if (opacityMapEntries.length === 0) return
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@@ -98,12 +168,20 @@ function Model({ url, assetUrls }: { url: string; assetUrls: Record<string, stri
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return <primitive object={scene} />
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}
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export default function SceneViewer({ url, assetUrls }: { url: string; assetUrls: Record<string, string> }) {
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export default function SceneViewer({
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url,
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assetUrls,
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onStatsReady,
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}: {
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url: string
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assetUrls: Record<string, string>
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onStatsReady: (stats: ModelStats) => void
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}) {
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return (
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<Canvas dpr={[1, 2]} camera={{ fov: 50 }}>
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<Suspense fallback={null}>
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<Stage environment="city" intensity={0.6} adjustCamera={1.2}>
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<Model url={url} assetUrls={assetUrls} />
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<Model url={url} assetUrls={assetUrls} onStatsReady={onStatsReady} />
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</Stage>
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</Suspense>
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<OrbitControls makeDefault autoRotate autoRotateSpeed={0.5} />
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