# upload-GLTF A secure web interface for uploading 3D assets (GLTF/GLB + textures) with automatic Draco compression and GitHub push. Built for La Fabrik Durable. ## Stack - **Next.js 16** (App Router) + React 19 + TypeScript - **Three.js** (@react-three/fiber + @react-three/drei) for 3D preview - **Tailwind CSS** for styling - **Octokit** for pushing via the GitHub API - **Blender** (headless) for Draco mesh compression - **Coolify** (Docker) for hosting ## Installation ```bash git clone https://github.com/La-Fabrik-Durable/upload-GLTF.git cd upload-GLTF npm install ``` ## Configuration Copy `.env.example` to `.env.local` and fill in the values: ```env UPLOAD_SECRET_KEY=your-secret-key-here GITHUB_TOKEN=ghp_your-github-personal-access-token GIT_BRANCH=main GIT_REPO_URL=https://github.com/your-org/your-repo.git BLENDER_PATH=/Applications/Blender.app/Contents/MacOS/Blender ``` | Variable | Description | Required | |----------|-------------|----------| | `UPLOAD_SECRET_KEY` | Secret key for upload authentication | Yes | | `GITHUB_TOKEN` | GitHub Personal Access Token (fine-grained, `Contents: Read and write`) | Yes | | `GIT_BRANCH` | Target branch (default: main) | No | | `GIT_REPO_URL` | Target GitHub repository URL | Yes | | `BLENDER_PATH` | Path to Blender binary (default: `blender`) | No | > To create a token: GitHub > Settings > Developer settings > Fine-grained personal access tokens > select the target repo > Permissions > Contents: Read and write. ## Usage ### Development ```bash npm run dev ``` Access the app at `http://localhost:3000` > **Note:** Draco compression requires Blender installed locally. On macOS, Blender is typically at `/Applications/Blender.app/Contents/MacOS/Blender`. Set `BLENDER_PATH` in `.env.local` accordingly. If Blender is not available, models are pushed to GitHub without compression. ### Production (Coolify / Docker) ```bash docker build -t upload-gltf . docker run -p 3000:3000 \ -e UPLOAD_SECRET_KEY=your-key \ -e GITHUB_TOKEN=ghp_xxx \ -e GIT_REPO_URL=https://github.com/org/repo.git \ upload-gltf ``` The Dockerfile includes Blender headless for automatic Draco compression. ## How it works 1. The user enters their access key 2. They pick a **destination** (`farm`, `map`, `powergrid`, `workshop`, `general`, `environment`) 3. They select a folder containing: - `model.glb` or `model.gltf` (required) - Textures: `roughness`, `normal`, `metalness`, `color`, `displace` (`.png/.jpg/.webp`, optional) 4. The model is displayed in a 3D preview 5. On clicking "Envoyer sur GitHub": - The app checks if the folder already exists on the remote repo - If it exists, a confirmation dialog is shown listing the existing files that will be replaced - On confirmation (or if the folder is new), all files are sent to the `/api/upload` endpoint 6. For models: the file is written to `/tmp`, compressed with Blender Draco, then the compressed version is pushed 7. For textures: pushed directly without compression 8. All files are pushed in a **single commit** with a formatted message: ``` update: upload-gltf add a new model -> farm/my-model 📦 Model ✅ model.gltf (compressed) 🎨 Textures ✅ color.jpg ❌ metalness (manquant) ``` 9. If the folder already existed, orphan files (present in the old version but not in the new upload) are deleted in the same commit 10. If Blender is unavailable, the original model is pushed as-is (graceful fallback) ## Destinations Uploaded models are pushed to `public/models///` in the target repo: | Destination | Path | |-------------|------| | Farm | `public/models/farm/` | | Map | `public/models/map/` | | Powergrid | `public/models/powergrid/` | | Workshop | `public/models/workshop/` | | General | `public/models/general/` | | Environment | `public/models/environment/` | ## Project Structure ``` app/ ├── api/upload/route.ts # API: GET (check existence) + POST (compress + push) ├── globals.css # Tailwind + Google Fonts ├── layout.tsx # Root layout └── page.tsx # Home page components/ ├── UploadZone.tsx # UI: key input, destination picker, folder picker, validation, overwrite confirmation, upload ├── ModelViewer.tsx # Lazy wrapper for the 3D viewer └── SceneViewer.tsx # Three.js Canvas scripts/ └── compress.py # Blender Draco compression script ``` ## Supported Formats | Type | Extensions | |------|------------| | 3D Models | `.glb`, `.gltf` | | Textures | `.png`, `.jpg`, `.jpeg`, `.webp` | ## License MIT