Files
upload-gltf/components/SceneViewer.tsx
T

289 lines
8.3 KiB
TypeScript

'use client'
import { Suspense, useEffect } from 'react'
import { Canvas } from '@react-three/fiber'
import { Stage, OrbitControls } from '@react-three/drei'
import { useLoader } from '@react-three/fiber'
import { CanvasTexture, Mesh, TextureLoader } from 'three'
import type { Material, Object3D, Texture } from 'three'
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'
import { normalizeTextureFilename } from '@/lib/asset-naming'
export interface ModelStats {
childObjects: number
drawCalls: number
materials: number
meshes: number
textures: number
triangles: number
}
interface OpacityMapEntry {
target: string
url: string
}
interface AlphaMapMaterial extends Material {
alphaMap: Texture | null
transparent: boolean
alphaTest: number
}
type AlphaImageSource = HTMLImageElement | HTMLCanvasElement | ImageBitmap
const alphaMapTextureCache = new WeakMap<Texture, Texture>()
function getRequestedFilename(requestedUrl: string) {
const cleanUrl = decodeURIComponent(requestedUrl.split(/[?#]/)[0] || '')
return cleanUrl.split(/[\\/]/).pop()?.toLowerCase()
}
function resolveSingleBinFallback(filename: string | undefined, assetUrls: Record<string, string>) {
if (!filename?.endsWith('.bin')) return undefined
const binEntries = Object.entries(assetUrls).filter(([assetName]) => assetName.endsWith('.bin'))
return binEntries.length === 1 ? binEntries[0][1] : undefined
}
function resolveAssetUrl(requestedUrl: string, assetUrls: Record<string, string>) {
if (requestedUrl.startsWith('data:')) {
return requestedUrl
}
const filename = getRequestedFilename(requestedUrl)
const exactAssetUrl = filename ? assetUrls[filename] : undefined
const fallbackBinUrl = resolveSingleBinFallback(filename, assetUrls)
return exactAssetUrl || fallbackBinUrl || requestedUrl
}
function getOpacityMapEntries(assetUrls: Record<string, string>) {
return Object.entries(assetUrls).reduce<OpacityMapEntry[]>((entries, [filename, url]) => {
const normalizedFilename = normalizeTextureFilename(filename) || filename
const match = normalizedFilename.toLowerCase().match(/^opacity(?:[_-](.+))?\.(png|jpe?g|webp)$/)
if (!match) return entries
entries.push({ target: match[1] || '', url })
return entries
}, [])
}
function normalizeMatchName(name: string) {
return name
.toLowerCase()
.normalize('NFD')
.replace(/[\u0300-\u036f]/g, '')
.replace(/[^a-z0-9]/g, '')
}
function getMaterialName(material: Material) {
return normalizeMatchName(material.name)
}
function getObjectName(mesh: Mesh) {
return normalizeMatchName(mesh.name)
}
function isMesh(object: Object3D): object is Mesh {
return object instanceof Mesh
}
function supportsAlphaMap(material: Material): material is AlphaMapMaterial {
return 'alphaMap' in material
}
function isAlphaImageSource(image: object | null | undefined): image is AlphaImageSource {
return image instanceof HTMLImageElement
|| image instanceof HTMLCanvasElement
|| (typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap)
}
function createAlphaMapTexture(texture: Texture) {
const cachedTexture = alphaMapTextureCache.get(texture)
if (cachedTexture) return cachedTexture
const image = texture.image as object | null | undefined
if (!isAlphaImageSource(image)) {
texture.flipY = false
alphaMapTextureCache.set(texture, texture)
return texture
}
const canvas = document.createElement('canvas')
canvas.width = image.width
canvas.height = image.height
const context = canvas.getContext('2d')
if (!context) {
texture.flipY = false
alphaMapTextureCache.set(texture, texture)
return texture
}
context.drawImage(image, 0, 0)
const imageData = context.getImageData(0, 0, canvas.width, canvas.height)
const pixels = imageData.data
for (let i = 0; i < pixels.length; i += 4) {
const alpha = pixels[i + 3]
const luminance = Math.round((pixels[i] * 0.2126) + (pixels[i + 1] * 0.7152) + (pixels[i + 2] * 0.0722))
const opacity = alpha < 255 ? alpha : luminance
pixels[i] = opacity
pixels[i + 1] = opacity
pixels[i + 2] = opacity
pixels[i + 3] = 255
}
context.putImageData(imageData, 0, 0)
const alphaTexture = new CanvasTexture(canvas)
alphaTexture.flipY = false
alphaTexture.needsUpdate = true
alphaMapTextureCache.set(texture, alphaTexture)
return alphaTexture
}
function applyAlphaMap(material: Material, texture: Texture) {
if (!supportsAlphaMap(material)) return
material.alphaMap = createAlphaMapTexture(texture)
material.transparent = true
material.alphaTest = 0.01
material.needsUpdate = true
}
function countGeometryTriangles(mesh: Mesh) {
const geometry = mesh.geometry
if (geometry.index) return Math.floor(geometry.index.count / 3)
const position = geometry.getAttribute('position')
return position ? Math.floor(position.count / 3) : 0
}
function getMaterialCount(material: Material | Material[]) {
return Array.isArray(material) ? material.length : 1
}
function estimateMeshDrawCalls(mesh: Mesh) {
if (mesh.geometry.groups.length > 0) return mesh.geometry.groups.length
return getMaterialCount(mesh.material)
}
function getTextureCount(assetUrls: Record<string, string>) {
return Object.keys(assetUrls).filter((filename) => /\.(png|jpe?g|webp)$/i.test(filename)).length
}
function getModelStats(scene: Object3D, assetUrls: Record<string, string>): ModelStats {
const materials = new Set<Material>()
let drawCalls = 0
let meshes = 0
let triangles = 0
scene.traverse((object) => {
if (!isMesh(object) || !object.geometry || !object.material) return
meshes += 1
triangles += countGeometryTriangles(object)
drawCalls += estimateMeshDrawCalls(object)
const meshMaterials = Array.isArray(object.material) ? object.material : [object.material]
meshMaterials.forEach((material) => materials.add(material))
})
return {
childObjects: scene.children.length,
drawCalls,
materials: materials.size,
meshes,
textures: getTextureCount(assetUrls),
triangles,
}
}
function pickOpacityMap(
mesh: Mesh,
material: Material,
entries: OpacityMapEntry[],
textures: Texture[],
) {
const objectName = getObjectName(mesh)
const materialName = getMaterialName(material)
const targetedIndex = entries.findIndex((entry) => (
entry.target && (
objectName.includes(normalizeMatchName(entry.target))
|| materialName.includes(normalizeMatchName(entry.target))
)
))
if (targetedIndex >= 0) return textures[targetedIndex]
const genericIndex = entries.findIndex((entry) => entry.target === '')
if (genericIndex >= 0) return textures[genericIndex]
return entries.length === 1 ? textures[0] : undefined
}
function Model({
url,
assetUrls,
onStatsReady,
}: {
url: string
assetUrls: Record<string, string>
onStatsReady: (stats: ModelStats) => void
}) {
const { scene } = useLoader(GLTFLoader, url, (loader) => {
loader.manager.setURLModifier((requestedUrl) => resolveAssetUrl(requestedUrl, assetUrls))
})
const opacityMapEntries = getOpacityMapEntries(assetUrls)
const opacityMaps = useLoader(TextureLoader, opacityMapEntries.map((entry) => entry.url)) as Texture[]
useEffect(() => {
onStatsReady(getModelStats(scene, assetUrls))
}, [assetUrls, onStatsReady, scene])
useEffect(() => {
if (opacityMapEntries.length === 0) return
scene.traverse((object) => {
if (!isMesh(object) || !object.material) return
const materials = Array.isArray(object.material) ? object.material : [object.material]
materials.forEach((material) => {
const opacityMap = pickOpacityMap(object, material, opacityMapEntries, opacityMaps)
if (opacityMap) applyAlphaMap(material, opacityMap)
})
})
}, [scene, opacityMapEntries, opacityMaps])
return <primitive object={scene} />
}
export default function SceneViewer({
url,
assetUrls,
onStatsReady,
}: {
url: string
assetUrls: Record<string, string>
onStatsReady: (stats: ModelStats) => void
}) {
return (
<Canvas dpr={[1, 2]} camera={{ fov: 50 }}>
<Suspense fallback={null}>
<Stage environment="city" intensity={0.6} adjustCamera={1.2}>
<Model url={url} assetUrls={assetUrls} onStatsReady={onStatsReady} />
</Stage>
</Suspense>
<OrbitControls makeDefault autoRotate autoRotateSpeed={0.5} />
</Canvas>
)
}