animate and fix electricienne
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@@ -1,5 +1,9 @@
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/**
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* Shared runtime signal set by PylonDownedPylon when the straighten
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* animation starts, so PylonFarmerNPC can switch its lerp target.
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*
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* `completed` is set after the straighten animation finishes so
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* PylonFarmerNPC can play the post-raise audio sequence before
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* transitioning to the repair game.
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*/
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export const pylonStraighteningSignal = { started: false };
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export const pylonStraighteningSignal = { started: false, completed: false };
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