animate and fix electricienne
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This commit is contained in:
math-pixel
2026-06-02 22:53:34 +02:00
parent eb5d4076d1
commit 0a3966a339
10 changed files with 339 additions and 55 deletions
@@ -1,5 +1,9 @@
/**
* Shared runtime signal set by PylonDownedPylon when the straighten
* animation starts, so PylonFarmerNPC can switch its lerp target.
*
* `completed` is set after the straighten animation finishes so
* PylonFarmerNPC can play the post-raise audio sequence before
* transitioning to the repair game.
*/
export const pylonStraighteningSignal = { started: false };
export const pylonStraighteningSignal = { started: false, completed: false };