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La-Fabrik/src/components/gameplay/pylon/pylonSignals.ts
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animate and fix electricienne
2026-06-02 22:53:34 +02:00

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TypeScript

/**
* Shared runtime signal set by PylonDownedPylon when the straighten
* animation starts, so PylonFarmerNPC can switch its lerp target.
*
* `completed` is set after the straighten animation finishes so
* PylonFarmerNPC can play the post-raise audio sequence before
* transitioning to the repair game.
*/
export const pylonStraighteningSignal = { started: false, completed: false };