gps component

This commit is contained in:
math-pixel
2026-05-20 14:45:40 +02:00
parent 54a353de03
commit 6e9318457a
2 changed files with 500 additions and 1 deletions
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import React, { useRef, useEffect, useState, useMemo } from 'react';
import * as THREE from 'three';
import { findClosestWaypoint, findWaypointPath } from '@/pathfinding/WaypointAStar';
import type { Waypoint } from '@/pathfinding/types';
export interface EbikeGPSMapProps {
/**
* 3D world position of the player/bike (GPS start point)
* If omitted, snaps to [0,0,0]
*/
startPos?: { x: number; y: number; z: number };
/**
* 3D world position of the destination/target (GPS end point)
*/
destPos?: { x: number; y: number; z: number };
/**
* Optional custom URL to the map background texture.
* If not provided, renders a high-tech minimalist neon blueprint map dynamically.
*/
mapImageUrl?: string;
/**
* Optional explicit bounds for mapping coordinates.
* If omitted, bounds are calculated automatically to perfectly fit the road network!
*/
worldBounds?: {
minX: number;
maxX: number;
minZ: number;
maxZ: number;
};
/**
* Width of the 3D plane mesh (default: 1)
*/
width?: number;
/**
* Height of the 3D plane mesh (default: 1)
*/
height?: number;
}
/**
* EbikeGPSMap
* A premium, state-of-the-art 3D GPS navigation screen for the Ebike.
* Loads the road network, runs A* pathfinding, and renders a glowing, animated
* orange path over a sleek high-tech map background.
*/
export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
startPos = { x: 0, y: 0, z: 0 },
destPos,
mapImageUrl,
worldBounds,
width = 1,
height = 1,
}) => {
const [waypoints, setWaypoints] = useState<Waypoint[]>([]);
const [mapImage, setMapImage] = useState<HTMLImageElement | null>(null);
// Offscreen high-res canvas for crystal clear rendering
const [offscreenCanvas] = useState(() => {
const canvas = document.createElement('canvas');
canvas.width = 1024;
canvas.height = 1024;
return canvas;
});
const textureRef = useRef<THREE.CanvasTexture | null>(null);
const animTimeRef = useRef<number>(0);
// Load waypoints (localStorage with /roadNetwork.json fallback)
useEffect(() => {
const saved = localStorage.getItem('la-fabrik-waypoints');
if (saved) {
try {
const parsed = JSON.parse(saved);
if (Array.isArray(parsed) && parsed.length > 0) {
setWaypoints(parsed);
return;
}
} catch (e) {
console.error('[GPS Component] Error loading local storage waypoints', e);
}
}
// Fallback to static roadNetwork.json
fetch('/roadNetwork.json')
.then((res) => {
if (res.ok) return res.json();
throw new Error('Not found');
})
.then((data) => {
if (Array.isArray(data)) {
setWaypoints(data);
}
})
.catch((err) => {
console.log('[GPS Component] No default road network found.', err);
});
}, []);
// Pre-load background map image if provided
useEffect(() => {
if (!mapImageUrl) {
setMapImage(null);
return;
}
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () => setMapImage(img);
img.onerror = () => {
console.warn(`[GPS Component] Failed to load map background image from ${mapImageUrl}. Falling back to dynamic vector map.`);
setMapImage(null);
};
img.src = mapImageUrl;
}, [mapImageUrl]);
// Determine grid boundaries
const bounds = useMemo(() => {
if (worldBounds) return worldBounds;
if (waypoints.length === 0) {
return { minX: -200, maxX: 200, minZ: -200, maxZ: 200 };
}
const xs = waypoints.map((w) => w.x);
const zs = waypoints.map((w) => w.z);
const minX = Math.min(...xs);
const maxX = Math.max(...xs);
const minZ = Math.min(...zs);
const maxZ = Math.max(...zs);
// Padding (15% to ensure full view breathing room)
const padX = (maxX - minX) * 0.15 || 40;
const padZ = (maxZ - minZ) * 0.15 || 40;
return {
minX: minX - padX,
maxX: maxX + padX,
minZ: minZ - padZ,
maxZ: maxZ + padZ,
};
}, [waypoints, worldBounds]);
// Snapped positions
const startPosSnapped = useMemo(() => {
if (waypoints.length === 0) return null;
return findClosestWaypoint(waypoints, startPos);
}, [waypoints, startPos]);
const destPosSnapped = useMemo(() => {
if (!destPos || waypoints.length === 0) return null;
return findClosestWaypoint(waypoints, destPos);
}, [waypoints, destPos]);
// Calculated active A* route
const activePath = useMemo(() => {
if (!startPosSnapped || !destPosSnapped || waypoints.length === 0) return [];
return findWaypointPath(waypoints, startPosSnapped, destPosSnapped);
}, [waypoints, startPosSnapped, destPosSnapped]);
// Translation helper: 3D world to Canvas pixels
const worldToCanvas = (wx: number, wz: number, canvasSize: number) => {
const { minX, maxX, minZ, maxZ } = bounds;
const px = ((wx - minX) / (maxX - minX)) * canvasSize;
const py = ((wz - minZ) / (maxZ - minZ)) * canvasSize;
return { x: px, y: py };
};
// Draw loop
const draw = () => {
const canvas = offscreenCanvas;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const size = canvas.width;
ctx.clearRect(0, 0, size, size);
// 1. Draw Map Background (Image or premium blueprint vectors)
if (mapImage) {
ctx.drawImage(mapImage, 0, 0, size, size);
} else {
// Dynamic Sci-fi background grid
ctx.fillStyle = '#0a0d16'; // Deep space black
ctx.fillRect(0, 0, size, size);
// Sci-fi subgrid
ctx.strokeStyle = 'rgba(30, 41, 59, 0.4)';
ctx.lineWidth = 1;
const step = size / 32;
for (let x = 0; x < size; x += step) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, size);
ctx.stroke();
}
for (let y = 0; y < size; y += step) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(size, y);
ctx.stroke();
}
// Aesthetic concentric radar topo-rings
ctx.strokeStyle = 'rgba(71, 85, 105, 0.06)';
ctx.lineWidth = 2;
for (let r = size / 6; r < size; r += size / 6) {
ctx.beginPath();
ctx.arc(size / 2, size / 2, r, 0, 2 * Math.PI);
ctx.stroke();
}
// Faint diagonal technical accents
ctx.strokeStyle = 'rgba(56, 189, 248, 0.03)';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(size, size);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(size, 0);
ctx.lineTo(0, size);
ctx.stroke();
}
// 2. Draw Active Orange Glowing Path (Neon Highway effect)
if (activePath.length > 1) {
// Pass 1: Wide transparent orange bloom
ctx.beginPath();
let pt = worldToCanvas(activePath[0].x, activePath[0].z, size);
ctx.moveTo(pt.x, pt.y);
for (let i = 1; i < activePath.length; i++) {
pt = worldToCanvas(activePath[i].x, activePath[i].z, size);
ctx.lineTo(pt.x, pt.y);
}
ctx.strokeStyle = 'rgba(249, 115, 22, 0.2)'; // Faint bright orange
ctx.lineWidth = 20;
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.shadowBlur = 30;
ctx.shadowColor = '#f97316'; // Neon Orange
ctx.stroke();
// Pass 2: Saturated glow core
ctx.beginPath();
pt = worldToCanvas(activePath[0].x, activePath[0].z, size);
ctx.moveTo(pt.x, pt.y);
for (let i = 1; i < activePath.length; i++) {
pt = worldToCanvas(activePath[i].x, activePath[i].z, size);
ctx.lineTo(pt.x, pt.y);
}
ctx.strokeStyle = '#f97316'; // Vibrant orange
ctx.lineWidth = 8;
ctx.shadowBlur = 12;
ctx.shadowColor = '#ea580c';
ctx.stroke();
// Pass 3: High-intensity white core
ctx.beginPath();
pt = worldToCanvas(activePath[0].x, activePath[0].z, size);
ctx.moveTo(pt.x, pt.y);
for (let i = 1; i < activePath.length; i++) {
pt = worldToCanvas(activePath[i].x, activePath[i].z, size);
ctx.lineTo(pt.x, pt.y);
}
ctx.strokeStyle = '#fff7ed'; // Cream white
ctx.lineWidth = 3;
ctx.shadowBlur = 0; // Turn off shadows for the core
ctx.stroke();
// 3. Energy Particle Pulse animation tracing the road
const segments: { start: { x: number; y: number }; end: { x: number; y: number }; len: number }[] = [];
let totalLen = 0;
for (let i = 0; i < activePath.length - 1; i++) {
const p1 = worldToCanvas(activePath[i].x, activePath[i].z, size);
const p2 = worldToCanvas(activePath[i + 1].x, activePath[i + 1].z, size);
const len = Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));
segments.push({ start: p1, end: p2, len });
totalLen += len;
}
if (totalLen > 0) {
const targetLen = totalLen * animTimeRef.current;
let currentLen = 0;
let dotPt = segments[0].start;
for (const seg of segments) {
if (currentLen + seg.len >= targetLen) {
const ratio = (targetLen - currentLen) / seg.len;
dotPt = {
x: seg.start.x + (seg.end.x - seg.start.x) * ratio,
y: seg.start.y + (seg.end.y - seg.start.y) * ratio,
};
break;
}
currentLen += seg.len;
}
// Draw multiple glowing pulses along the path
ctx.beginPath();
ctx.arc(dotPt.x, dotPt.y, 8, 0, 2 * Math.PI);
ctx.fillStyle = '#ffffff';
ctx.shadowBlur = 15;
ctx.shadowColor = '#f97316';
ctx.fill();
ctx.shadowBlur = 0;
}
}
// 4. Draw Snap Markers (Start and End)
if (destPosSnapped) {
const pt = worldToCanvas(destPosSnapped.x, destPosSnapped.z, size);
const pulseSize = 12 + Math.sin(Date.now() * 0.007) * 4;
// Pulse ring
ctx.beginPath();
ctx.arc(pt.x, pt.y, pulseSize, 0, 2 * Math.PI);
ctx.strokeStyle = 'rgba(249, 115, 22, 0.4)';
ctx.lineWidth = 3;
ctx.stroke();
// Solid target core
ctx.beginPath();
ctx.arc(pt.x, pt.y, 6, 0, 2 * Math.PI);
ctx.fillStyle = '#ea580c'; // Deep target orange
ctx.strokeStyle = '#ffffff';
ctx.lineWidth = 2;
ctx.fill();
ctx.stroke();
}
if (startPosSnapped) {
const pt = worldToCanvas(startPosSnapped.x, startPosSnapped.z, size);
// Start Marker (Player Arrow/Dot)
ctx.beginPath();
ctx.arc(pt.x, pt.y, 8, 0, 2 * Math.PI);
ctx.fillStyle = '#0ea5e9'; // Cool cyberpunk sky blue
ctx.strokeStyle = '#ffffff';
ctx.lineWidth = 2.5;
ctx.fill();
ctx.stroke();
// Tech details
ctx.beginPath();
ctx.arc(pt.x, pt.y, 3, 0, 2 * Math.PI);
ctx.fillStyle = '#ffffff';
ctx.fill();
}
// 5. Update WebGL Texture
if (textureRef.current) {
textureRef.current.needsUpdate = true;
}
};
// 60 FPS animation ticker
useEffect(() => {
let animId: number;
const tick = () => {
animTimeRef.current += 0.004; // Slow, premium sweep speed
if (animTimeRef.current > 1) animTimeRef.current = 0;
draw();
animId = requestAnimationFrame(tick);
};
animId = requestAnimationFrame(tick);
return () => cancelAnimationFrame(animId);
}, [waypoints, startPos, destPos, bounds, mapImage]);
return (
<mesh castShadow receiveShadow>
<planeGeometry args={[width, height]} />
<meshBasicMaterial toneMapped={false} transparent opacity={0.95}>
<canvasTexture
ref={textureRef}
attach="map"
image={offscreenCanvas}
minFilter={THREE.LinearFilter}
magFilter={THREE.LinearFilter}
/>
</meshBasicMaterial>
</mesh>
);
};
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import type { ReactNode } from "react";
import { Component, useRef } from "react";
import { Component, useRef, useState, useEffect } from "react";
import * as THREE from "three";
import { Physics, RigidBody, CuboidCollider } from "@react-three/rapier";
import { Line } from "@react-three/drei";
import { RepairGame } from "@/components/three/gameplay/RepairGame";
import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
import { AnimatedModel } from "@/components/three/models/AnimatedModel";
import { TriggerObject } from "@/components/three/interaction/TriggerObject";
import { EbikeGPSMap } from "@/components/ebike/EbikeGPSMap";
import {
TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS,
TEST_SCENE_FLOOR_POSITION,
@@ -84,11 +86,55 @@ class ModelPreviewErrorBoundary extends Component<
}
}
interface Waypoint {
id: number;
x: number;
y: number;
z: number;
connections: number[];
}
export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
const floorRef = useRef<THREE.Group>(null);
const [waypoints, setWaypoints] = useState<Waypoint[]>([]);
useOctreeGraphNode(floorRef, onOctreeReady);
// Load waypoints with double-safe fallback
useEffect(() => {
// 1. Try localStorage
const saved = localStorage.getItem('la-fabrik-waypoints');
if (saved) {
try {
const parsed = JSON.parse(saved);
if (Array.isArray(parsed) && parsed.length > 0) {
console.log(`[TestMap] ${parsed.length} waypoints chargés depuis localStorage.`);
setWaypoints(parsed);
return;
}
} catch (e) {
console.error("Failed to parse local storage waypoints", e);
}
}
// 2. Try public/roadNetwork.json
console.log("[TestMap] Tentative de chargement depuis /roadNetwork.json...");
fetch('/roadNetwork.json')
.then((res) => {
if (res.ok) return res.json();
throw new Error("Impossible de charger /roadNetwork.json");
})
.then((data) => {
if (Array.isArray(data)) {
console.log(`[TestMap] ${data.length} waypoints chargés depuis /roadNetwork.json.`);
setWaypoints(data);
}
})
.catch((err) => {
console.log("[TestMap] Aucun point d'A* trouvé par défaut.", err);
});
}, []);
return (
<>
<group ref={floorRef}>
@@ -98,6 +144,45 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
</mesh>
</group>
{/* Render Pathfinder Maps Waypoints & Routes visually */}
<group name="pathfinder-maps-visuals">
{/* Render Connection Lines */}
{waypoints.flatMap((wp) =>
wp.connections.map((connId) => {
const other = waypoints.find((w) => w.id === connId);
// Draw each line only once by enforcing wp.id < other.id
if (other && wp.id < other.id) {
return (
<Line
key={`route-${wp.id}-${other.id}`}
points={[
[wp.x, wp.y + 0.3, wp.z],
[other.x, other.y + 0.3, other.z]
]}
color="#10b981" // Beautiful emerald green
lineWidth={2.5}
transparent
opacity={0.8}
/>
);
}
return null;
})
)}
{/* Render Waypoint Spheres */}
{waypoints.map((wp) => (
<mesh key={`wp-sphere-${wp.id}`} position={[wp.x, wp.y + 0.3, wp.z]}>
<sphereGeometry args={[0.35, 16, 16]} />
<meshBasicMaterial
color="#059669" // Deep emerald green
transparent
opacity={0.8}
/>
</mesh>
))}
</group>
<Physics>
<RigidBody type="fixed">
<CuboidCollider
@@ -151,6 +236,29 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
))}
</Physics>
{/* Dynamic Futuristic 3D GPS Dashboard Preview */}
<group position={[0, 2.8, -4.8]} rotation={[0, 0, 0]}>
{/* Futuristic glowing screen frame */}
<mesh>
<boxGeometry args={[4.2, 4.2, 0.1]} />
<meshStandardMaterial color="#0f172a" roughness={0.2} metalness={0.8} />
</mesh>
{/* Glow accent border */}
<mesh position={[0, 0, 0.01]}>
<boxGeometry args={[4.05, 4.05, 0.02]} />
<meshBasicMaterial color="#f97316" transparent opacity={0.2} />
</mesh>
{/* GPS Map screen plane */}
<group position={[0, 0, 0.06]}>
<EbikeGPSMap
width={4}
height={4}
startPos={{ x: 10, y: 0, z: -10 }}
destPos={{ x: -40, y: 0, z: 30 }}
/>
</group>
</group>
<ModelPreviewErrorBoundary modelPath={ELECTRICIENNE_ANIMATED_MODEL_PATH}>
<AnimatedModel
modelPath={ELECTRICIENNE_ANIMATED_MODEL_PATH}