add: scan fragmented repair parts sequentially
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
import { useEffect, useState } from "react";
|
||||
import { ExplodableModel } from "@/components/three/models/ExplodableModel";
|
||||
import { RepairScanVisual } from "@/components/three/gameplay/RepairScanVisual";
|
||||
import { REPAIR_SCAN_PART_SECONDS } from "@/data/gameplay/repairGameConfig";
|
||||
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
|
||||
import type { ExplodedPart } from "@/utils/three/ExplodedModel";
|
||||
|
||||
interface RepairScanSequenceProps {
|
||||
config: RepairMissionConfig;
|
||||
onComplete: () => void;
|
||||
}
|
||||
|
||||
export function RepairScanSequence({
|
||||
config,
|
||||
onComplete,
|
||||
}: RepairScanSequenceProps): React.JSX.Element {
|
||||
const [parts, setParts] = useState<readonly ExplodedPart[]>([]);
|
||||
const [activePartIndex, setActivePartIndex] = useState(0);
|
||||
const activePart = parts[activePartIndex];
|
||||
|
||||
useEffect(() => {
|
||||
if (parts.length === 0) return undefined;
|
||||
|
||||
const timeoutId = window.setTimeout(() => {
|
||||
setActivePartIndex((currentIndex) => {
|
||||
const nextIndex = currentIndex + 1;
|
||||
if (nextIndex >= parts.length) {
|
||||
onComplete();
|
||||
return currentIndex;
|
||||
}
|
||||
|
||||
return nextIndex;
|
||||
});
|
||||
}, REPAIR_SCAN_PART_SECONDS * 1000);
|
||||
|
||||
return () => {
|
||||
window.clearTimeout(timeoutId);
|
||||
};
|
||||
}, [activePartIndex, onComplete, parts.length]);
|
||||
|
||||
return (
|
||||
<group>
|
||||
<ExplodableModel
|
||||
modelPath={config.modelPath}
|
||||
split
|
||||
onPartsReady={setParts}
|
||||
/>
|
||||
<RepairScanVisual target={activePart?.object} />
|
||||
</group>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user