add zustand game progression store
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@@ -21,7 +21,8 @@
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"react-dom": "^19.2.4",
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"react-markdown": "^10.1.0",
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"remark-gfm": "^4.0.1",
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"three": "^0.183.2"
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"three": "^0.183.2",
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"zustand": "^5.0.12"
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},
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"devDependencies": {
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"@eslint/js": "^9.39.4",
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+2
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@@ -30,7 +30,8 @@
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"react-dom": "^19.2.4",
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"react-markdown": "^10.1.0",
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"remark-gfm": "^4.0.1",
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"three": "^0.183.2"
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"three": "^0.183.2",
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"zustand": "^5.0.12"
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},
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"devDependencies": {
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"@eslint/js": "^9.39.4",
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@@ -0,0 +1,91 @@
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import { create } from "zustand";
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export type MainGameState = "intro" | "bike" | "pylone" | "ferme" | "outro";
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export type MissionStep = "locked" | "inspect" | "repair" | "done";
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export interface IntroState {
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dialogueAudio: string | null;
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hasCompleted: boolean;
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isBikeUnlocked: boolean;
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}
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export interface MissionState {
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currentStep: MissionStep;
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dialogueAudio: string | null;
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}
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export interface GameState {
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mainState: MainGameState;
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intro: IntroState;
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bike: MissionState & {
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isRepaired: boolean;
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};
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pylone: MissionState & {
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isPowered: boolean;
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};
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ferme: MissionState & {
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irrigationFixed: boolean;
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};
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outro: {
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dialogueAudio: string | null;
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hasStarted: boolean;
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};
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}
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interface GameActions {
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setMainState: (mainState: MainGameState) => void;
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setIntroState: (intro: Partial<IntroState>) => void;
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setBikeState: (bike: Partial<GameState["bike"]>) => void;
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setPyloneState: (pylone: Partial<GameState["pylone"]>) => void;
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setFermeState: (ferme: Partial<GameState["ferme"]>) => void;
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setOutroState: (outro: Partial<GameState["outro"]>) => void;
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resetGame: () => void;
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}
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export type GameStore = GameState & GameActions;
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function createInitialGameState(): GameState {
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return {
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mainState: "intro",
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intro: {
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dialogueAudio: ""null,
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hasCompleted: false,
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isBikeUnlocked: false,
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},
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bike: {
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currentStep: "locked",
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dialogueAudio: null,
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isRepaired: false,
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},
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pylone: {
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currentStep: "locked",
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dialogueAudio: null,
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isPowered: false,
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},
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ferme: {
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currentStep: "locked",
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dialogueAudio: null,
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irrigationFixed: false,
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},
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outro: {
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dialogueAudio: null,
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hasStarted: false,
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},
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};
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}
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export const useGameStore = create<GameStore>()((set) => ({
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...createInitialGameState(),
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setMainState: (mainState) => set({ mainState }),
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setIntroState: (intro) =>
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set((state) => ({ intro: { ...state.intro, ...intro } })),
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setBikeState: (bike) =>
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set((state) => ({ bike: { ...state.bike, ...bike } })),
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setPyloneState: (pylone) =>
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set((state) => ({ pylone: { ...state.pylone, ...pylone } })),
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setFermeState: (ferme) =>
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set((state) => ({ ferme: { ...state.ferme, ...ferme } })),
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setOutroState: (outro) =>
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set((state) => ({ outro: { ...state.outro, ...outro } })),
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resetGame: () => set(createInitialGameState()),
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}));
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