fix(map): disable generated path system

This commit is contained in:
Tom Boullay
2026-05-25 18:42:38 +02:00
parent 2b08665508
commit 88b6db6166
2 changed files with 1 additions and 3 deletions
-2
View File
@@ -24,7 +24,6 @@ import { GeneratedMapNodeInstance } from "@/world/map-generated/GeneratedMapNode
import { isGeneratedMapModelName } from "@/world/map-generated/generatedMapModelConfig";
import { MapInstancingSystem } from "@/world/map-instancing/MapInstancingSystem";
import { isInstancedMapNodeName } from "@/world/map-instancing/mapInstancingConfig";
import { PathSystem } from "@/world/paths/PathSystem";
import { VegetationSystem } from "@/world/vegetation/VegetationSystem";
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
import { logger } from "@/utils/core/Logger";
@@ -258,7 +257,6 @@ export function GameMap({
))}
</group>
<MapInstancingSystem />
<PathSystem />
<VegetationSystem />
{isMapModelVisible("terrain", { groups, models }) ? (
<TerrainModel />
+1 -1
View File
@@ -1,7 +1,7 @@
import { TERRAIN_COLORS, TERRAIN_TILE_SIZE } from "@/data/world/terrainConfig";
export const PATH_SURFACE_KEY = "chemin";
export const PATH_DEBUG_PREVIEW_ENABLED = true;
export const PATH_DEBUG_PREVIEW_ENABLED = false;
export const PATH_TILE_RENDER_ENABLED = false;
export const PATH_TILE_MODEL_PATH = TERRAIN_COLORS.chemin.modelPath;
export const PATH_TILE_SIZE =