fix(map): disable generated path system
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@@ -24,7 +24,6 @@ import { GeneratedMapNodeInstance } from "@/world/map-generated/GeneratedMapNode
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import { isGeneratedMapModelName } from "@/world/map-generated/generatedMapModelConfig";
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import { MapInstancingSystem } from "@/world/map-instancing/MapInstancingSystem";
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import { isInstancedMapNodeName } from "@/world/map-instancing/mapInstancingConfig";
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import { PathSystem } from "@/world/paths/PathSystem";
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import { VegetationSystem } from "@/world/vegetation/VegetationSystem";
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import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
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import { logger } from "@/utils/core/Logger";
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@@ -258,7 +257,6 @@ export function GameMap({
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))}
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</group>
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<MapInstancingSystem />
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<PathSystem />
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<VegetationSystem />
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{isMapModelVisible("terrain", { groups, models }) ? (
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<TerrainModel />
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