feat: support glb model assets

This commit is contained in:
Tom Boullay
2026-04-29 16:18:24 +02:00
parent ad6f1552c6
commit 95e7e9c0a5
9 changed files with 59 additions and 36 deletions
+23 -8
View File
@@ -6,12 +6,17 @@ import { loadMapSceneData } from "@/utils/loadMapSceneData";
import type { OctreeReadyHandler } from "@/types/three";
import type { MapNode } from "@/types/editor";
interface LoadedMapNode {
node: MapNode;
modelUrl: string;
}
interface GameMapProps {
onOctreeReady: OctreeReadyHandler;
}
export function GameMap({ onOctreeReady }: GameMapProps): React.JSX.Element {
const [mapNodes, setMapNodes] = useState<MapNode[]>([]);
const [mapNodes, setMapNodes] = useState<LoadedMapNode[]>([]);
const [isLoading, setIsLoading] = useState(true);
const groupRef = useRef<THREE.Group>(null);
@@ -27,9 +32,10 @@ export function GameMap({ onOctreeReady }: GameMapProps): React.JSX.Element {
return;
}
const loadedMapNodes = sceneData.mapNodes.filter((node) =>
sceneData.models.has(node.name),
);
const loadedMapNodes = sceneData.mapNodes.flatMap((node) => {
const modelUrl = sceneData.models.get(node.name);
return modelUrl ? [{ node, modelUrl }] : [];
});
const missingModelCount =
sceneData.mapNodes.length - loadedMapNodes.length;
@@ -54,16 +60,25 @@ export function GameMap({ onOctreeReady }: GameMapProps): React.JSX.Element {
<group ref={groupRef}>
{!isLoading &&
mapNodes.map((node, index) => (
<ModelInstance key={index} node={node} />
<ModelInstance
key={index}
node={node.node}
modelUrl={node.modelUrl}
/>
))}
</group>
);
}
function ModelInstance({ node }: { node: MapNode }): React.JSX.Element {
const modelPath = `/models/${node.name}/model.gltf`;
function ModelInstance({
node,
modelUrl,
}: {
node: MapNode;
modelUrl: string;
}): React.JSX.Element {
const groupRef = useRef<THREE.Group>(null);
const { scene } = useGLTF(modelPath);
const { scene } = useGLTF(modelUrl);
const sceneInstance = useMemo(() => scene.clone(true), [scene]);
const { position, rotation, scale } = node;