add map on bike

This commit is contained in:
math-pixel
2026-05-22 18:28:05 +02:00
parent 246da0019a
commit 970253801a
5 changed files with 74 additions and 21 deletions
+50 -1
View File
@@ -1,6 +1,7 @@
import { useEffect, useRef } from "react";
import { useEffect, useRef, useState, useMemo } from "react";
import * as THREE from "three";
import { useFrame, useThree } from "@react-three/fiber";
import { EbikeGPSMap } from "@/components/ebike/EbikeGPSMap";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import { useClonedObject } from "@/hooks/three/useClonedObject";
@@ -39,8 +40,31 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
});
const model = useClonedObject(scene);
const movementMode = useGameStore((state) => state.player.movementMode);
const mainState = useGameStore((state) => state.mainState);
const camera = useThree((state) => state.camera);
// Map active mainState to target repair zone coordinate
const destPos = useMemo(() => {
switch (mainState) {
case "bike":
return { x: 8, y: 0, z: -6 };
case "pylone":
return { x: 64, y: 0, z: -66 };
case "ferme":
return { x: -24, y: 0, z: 42 };
default:
return undefined;
}
}, [mainState]);
// Throttled GPS start position to optimize pathfinding A* algorithm execution
const [gpsStartPos, setGpsStartPos] = useState<{ x: number; y: number; z: number }>({
x: position[0],
y: position[1],
z: position[2],
});
const lastGpsUpdatePos = useRef<THREE.Vector3>(new THREE.Vector3(...position));
const restingPosition = useRef<Vector3Tuple>([
position[0],
position[1] - PLAYER_EYE_HEIGHT,
@@ -90,6 +114,13 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
12 * delta
);
}
// Throttled GPS start position update to prevent performance loss
const currentPos = groupRef.current.position;
if (currentPos.distanceTo(lastGpsUpdatePos.current) > 2.0) {
lastGpsUpdatePos.current.copy(currentPos);
setGpsStartPos({ x: currentPos.x, y: currentPos.y, z: currentPos.z });
}
} else {
groupRef.current.position.set(...restingPosition.current);
groupRef.current.rotation.set(0, restingRotation.current, 0);
@@ -204,7 +235,25 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
<meshBasicMaterial colorWrite={false} depthWrite={false} />
</mesh>
</InteractableObject>
{/* Dynamic 3D GPS Dashboard Screen */}
<group position={[0, 7, 0]} rotation={[0, 90, 0]}>
<EbikeGPSMap
width={0.8}
height={0.8}
startPos={gpsStartPos}
destPos={destPos}
mapImageUrl="/map_background.png"
worldBounds={{
minX: -166,
maxX: 163,
minZ: -142,
maxZ: 138,
}}
/>
</group>
</group>
{debugRef.current.showCameraPoints && (
<>
<mesh position={camPointPos}>
+19 -17
View File
@@ -8,12 +8,8 @@ export interface EbikeGPSMapProps {
* 3D world position of the player/bike (GPS start point)
* If omitted, snaps to [0,0,0]
*/
startPos?: { x: number; y: number; z: number };
/**
* 3D world position of the destination/target (GPS end point)
*/
destPos?: { x: number; y: number; z: number };
startPos?: { x: number; y: number; z: number } | undefined;
destPos?: { x: number; y: number; z: number } | undefined;
/**
* Optional custom URL to the map background texture.
@@ -41,6 +37,11 @@ export interface EbikeGPSMapProps {
* Height of the 3D plane mesh (default: 1)
*/
height?: number;
/**
* Optional world position for the GPS screen (defaults to origin)
*/
position?: [number, number, number];
}
/**
@@ -56,6 +57,7 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
worldBounds,
width = 1,
height = 1,
position = [0, 0, 0],
}) => {
const [waypoints, setWaypoints] = useState<Waypoint[]>([]);
const [mapImage, setMapImage] = useState<HTMLImageElement | HTMLCanvasElement | null>(null);
@@ -235,10 +237,10 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
if (activePath.length > 1) {
// Pass 1: Wide transparent orange bloom
ctx.beginPath();
let pt = worldToCanvas(activePath[0].x, activePath[0].z, size);
let pt = worldToCanvas(activePath[0]!.x, activePath[0]!.z, size);
ctx.moveTo(pt.x, pt.y);
for (let i = 1; i < activePath.length; i++) {
pt = worldToCanvas(activePath[i].x, activePath[i].z, size);
pt = worldToCanvas(activePath[i]!.x, activePath[i]!.z, size);
ctx.lineTo(pt.x, pt.y);
}
ctx.strokeStyle = 'rgba(249, 115, 22, 0.2)'; // Faint bright orange
@@ -251,10 +253,10 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
// Pass 2: Saturated glow core
ctx.beginPath();
pt = worldToCanvas(activePath[0].x, activePath[0].z, size);
pt = worldToCanvas(activePath[0]!.x, activePath[0]!.z, size);
ctx.moveTo(pt.x, pt.y);
for (let i = 1; i < activePath.length; i++) {
pt = worldToCanvas(activePath[i].x, activePath[i].z, size);
pt = worldToCanvas(activePath[i]!.x, activePath[i]!.z, size);
ctx.lineTo(pt.x, pt.y);
}
ctx.strokeStyle = '#f97316'; // Vibrant orange
@@ -265,10 +267,10 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
// Pass 3: High-intensity white core
ctx.beginPath();
pt = worldToCanvas(activePath[0].x, activePath[0].z, size);
pt = worldToCanvas(activePath[0]!.x, activePath[0]!.z, size);
ctx.moveTo(pt.x, pt.y);
for (let i = 1; i < activePath.length; i++) {
pt = worldToCanvas(activePath[i].x, activePath[i].z, size);
pt = worldToCanvas(activePath[i]!.x, activePath[i]!.z, size);
ctx.lineTo(pt.x, pt.y);
}
ctx.strokeStyle = '#fff7ed'; // Cream white
@@ -280,8 +282,8 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
const segments: { start: { x: number; y: number }; end: { x: number; y: number }; len: number }[] = [];
let totalLen = 0;
for (let i = 0; i < activePath.length - 1; i++) {
const p1 = worldToCanvas(activePath[i].x, activePath[i].z, size);
const p2 = worldToCanvas(activePath[i + 1].x, activePath[i + 1].z, size);
const p1 = worldToCanvas(activePath[i]!.x, activePath[i]!.z, size);
const p2 = worldToCanvas(activePath[i + 1]!.x, activePath[i + 1]!.z, size);
const len = Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));
segments.push({ start: p1, end: p2, len });
totalLen += len;
@@ -290,7 +292,7 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
if (totalLen > 0) {
const targetLen = totalLen * animTimeRef.current;
let currentLen = 0;
let dotPt = segments[0].start;
let dotPt = segments[0]!.start;
for (const seg of segments) {
if (currentLen + seg.len >= targetLen) {
@@ -378,9 +380,9 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
}, [waypoints, startPos, destPos, bounds, mapImage]);
return (
<mesh castShadow receiveShadow>
<mesh castShadow receiveShadow position={position as any}>
<planeGeometry args={[width, height]} />
<meshBasicMaterial toneMapped={false} transparent={true} opacity={1} depthWrite={false}>
<meshBasicMaterial toneMapped={false} transparent={true} opacity={1} depthWrite={false} side={THREE.DoubleSide}>
<canvasTexture
ref={textureRef}
attach="map"