fix(pylone): convert lampe BLEND to MASK in GLTFs

Switching alphaMode from BLEND to MASK with a 0.5 cutoff lets the lampe
material participate in instanced shadow rendering correctly. BLEND is
known to interact badly with InstancedMesh shadow casting, producing
incorrect or missing shadows on the pylone lampe.
This commit is contained in:
Tom Boullay
2026-06-02 13:52:08 +02:00
parent 3e66e31117
commit a180b89ee6
2 changed files with 4 additions and 4 deletions
Binary file not shown.